Dear Jon peters and other "balance" devs
If the developers need feedback on pets in dungeons, We’re in more trouble then we thought.
Personally I’ve gone through just about every explorable mode without my pet dying… Granted I have 30pts in BM, so that may be why.
PS: I use drakes, fire and reef, or a fern wolf+ Moa/Drake combo and have no problem either way, and YES I keep my pet on the boss/mob for well over 80% of the fight, with a few exceptions.
As their mother, I have to grant them their wish. – Forever Fyonna
If the developers need feedback on pets in dungeons, We’re in more trouble then we thought.
Personally I’ve gone through just about every explorable mode without my pet dying… Granted I have 30pts in BM, so that may be why.
PS: I use drakes, fire and reef, or a fern wolf+ Moa/Drake combo and have no problem either way, and YES I keep my pet on the boss/mob for well over 80% of the fight, with a few exceptions.
TA Patch 1 I think it is, if you teleport inside the shield part, it’ll auto kill your pet, if you swtich pets while inside, it also auto kills your pet.
My pets die in the dungeons, not a whole lot since i’m 30 BM also, but they die enough that its annoying as hell.
Fractals past 10 start to get really annoying on them as well.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
It’s called feedback; he said without feedback he couldn’t really do anything (If you’re told there is a problem but not even what the specific details of the problem are, how can you try to fix it?)
No, Loki, that’s not what he asked for. He said if you have an example of a dungeon mechanic that is “expressly punishing” to Ranger pets, then tell him about it. In other words, if it wasn’t designed to especially or specifically destroy Ranger pets then he doesn’t want to hear about it. In his masterful opinion, it’s all working as intended. Deal with it.
(edited by Pedra.4381)
If the developers need feedback on pets in dungeons, We’re in more trouble then we thought.
Personally I’ve gone through just about every explorable mode without my pet dying… Granted I have 30pts in BM, so that may be why.
PS: I use drakes, fire and reef, or a fern wolf+ Moa/Drake combo and have no problem either way, and YES I keep my pet on the boss/mob for well over 80% of the fight, with a few exceptions.
TA Patch 1 I think it is, if you teleport inside the shield part, it’ll auto kill your pet, if you swtich pets while inside, it also auto kills your pet.
My pets die in the dungeons, not a whole lot since i’m 30 BM also, but they die enough that its annoying as hell.
Fractals past 10 start to get really annoying on them as well.
Double digit fractals might as well remove pets altogether since they will tank nothing but the ground and make killing the Maw take even longer because the kitten thing targets your pet which obviously accomplishes nothing for the team.
The fact that a dev who claims to play the class doesn’t know this is just silly and furthers my theory that they just don’t play the class at all.
Just for laughs, I tried the Frost & Stone Spirit and the Elite spirit of Nature in the Maw fractal. They also got targeted by the Maw’s beam!
Not even in the that instance, spirits are any good!
Just for laughs, I tried the Frost & Stone Spirit and the Elite spirit of Nature in the Maw fractal. They also got targeted by the Maw’s beam!
Not even in the that instance, spirits are any good!
Mesmer clones/phantasms also get targeted. Although like spirits mesmers can control whether any clones exist or not, unlike pets.
If the developers need feedback on pets in dungeons, We’re in more trouble then we thought.
Personally I’ve gone through just about every explorable mode without my pet dying… Granted I have 30pts in BM, so that may be why.
PS: I use drakes, fire and reef, or a fern wolf+ Moa/Drake combo and have no problem either way, and YES I keep my pet on the boss/mob for well over 80% of the fight, with a few exceptions.
TA Patch 1 I think it is, if you teleport inside the shield part, it’ll auto kill your pet, if you swtich pets while inside, it also auto kills your pet.
My pets die in the dungeons, not a whole lot since i’m 30 BM also, but they die enough that its annoying as hell.
Fractals past 10 start to get really annoying on them as well.
Double digit fractals might as well remove pets altogether since they will tank nothing but the ground and make killing the Maw take even longer because the kitten thing targets your pet which obviously accomplishes nothing for the team.
The fact that a dev who claims to play the class doesn’t know this is just silly and furthers my theory that they just don’t play the class at all.
i think they all just play the game at a much lower level than most of us. like, Robert seems satisfied gimping his group by running some sort of evasion tank condition ranger, which to me is an indication that actual players need to be consulted more.
I love my ranger, however, there is a serious lack of balance against some of the other professions. As someone pointed out thieves and mesmers in wvw are impossible. I am still hoping that they will take a serious look at it.
i think they all just play the game at a much lower level than most of us. like, Robert seems satisfied gimping his group by running some sort of evasion tank condition ranger, which to me is an indication that actual players need to be consulted more.
This is very much how I play my Ranger, and it works fairly well. We have low base power, due to the fact our damage is split with our pet, Precision/Crit therefore gives less back than a lot of other professions. Condition Damage however gives better scaling and as you only increasing one stat rather than 2 you can then use the last stat to make sure you rarely go down or add survivability to the group.
It does have issues, with conditions having a stack cap (I wish they would fix this) you can have issues when on a team with multiple condition champs. But this is the same issue Necros have every day.
But on the other hand with your healing buffed you can keep down regen a fair amount of the time, and your pet will die much less often, this means that you don’t lose that part of your DPS. Overall I think it’s the best build currently for doing Dungeons, and probably gives the best sustained damage.
Saying that shouldn’t multiple builds be viable.
If the developers need feedback on pets in dungeons, We’re in more trouble then we thought.
Personally I’ve gone through just about every explorable mode without my pet dying… Granted I have 30pts in BM, so that may be why.
PS: I use drakes, fire and reef, or a fern wolf+ Moa/Drake combo and have no problem either way, and YES I keep my pet on the boss/mob for well over 80% of the fight, with a few exceptions.
TA Patch 1 I think it is, if you teleport inside the shield part, it’ll auto kill your pet, if you swtich pets while inside, it also auto kills your pet.
My pets die in the dungeons, not a whole lot since i’m 30 BM also, but they die enough that its annoying as hell.
Fractals past 10 start to get really annoying on them as well.
Double digit fractals might as well remove pets altogether since they will tank nothing but the ground and make killing the Maw take even longer because the kitten thing targets your pet which obviously accomplishes nothing for the team.
The fact that a dev who claims to play the class doesn’t know this is just silly and furthers my theory that they just don’t play the class at all.
i think they all just play the game at a much lower level than most of us. like, Robert seems satisfied gimping his group by running some sort of evasion tank condition ranger, which to me is an indication that actual players need to be consulted more.
Groups just need to know how to deal with a ranger. Usually in dungeons it’s best just to have the pet on guard only except maybe in melee boss fights where they can at least soak some amount a damage. We’re no thieves, but we are pretty evasive and have respectable mobility on the field. Not only that, and I can’t speak for everyone, but I know when I’m on a boss with a group, it usually doesn’t take long for them to lock aggro on me, and I often hold it for about 3/4 of the fight (I could say it’s my stunning attractiveness, but hey, lol. It’s probably just something in the enemy AI). In this situation, my usual group knows they can kick back and have a bit of a break and swap to ranged options, while I lead and goad the enemy into running circles about the room. I can’t tank the guy, in most respects, and I’ll not even try. I can however, pull him into a kiting AI induced merry-go-round of death while he’s getting pelted by the other players from afar, without a great deal of difficulty. Does this sometimes take more time that simply wailing on him? Most certainly. My friends however, have come to realize that a bit of patience in this case can actually be a wallet saver in terms of repairs and such.
So in my opinion, a lot of it comes down to how astute and able to compensate for most given situations your team is. I know when I do dungeons, fractals, and other long term mission-type excursions, my entire bottom couple bars of inventory become my “armory bars.” In which I carry anything I’m expecting to need for the journey ahead. At least one of each of all my weapon and offhand options. So I can swap up if the circumstances call for me to need to do so. As well as armor repair canisters, foods, utility extras, etc. What can I say, I’m an ex-D&D player. You don’t put a sword and a torch in some kid’s hands and tell him to run that minotaur maze dungeon and expect to ever see him come out again. An experienced adventurer (in this case player) knows that he’s going to need a little more than that for success. Like chalk… oh good gawd, the seemingly humble piece of chalk, and its astounding potential to save one’s kitten. Most dungeons are often also mazes, so I really shouldn’t need to explain that one. I begin to digress though.
The pet AI does need some serious work though… Maybe some more commands or simple battle tactics? Maybe a “heel!” command, where the pet will still attack if I am attacked, but will remain within a short radius of me and otherwise will not go running into combat/mass aggro like his name was Leroy Jenkins… And if you named your pet that, you’re already a sick kitten anyway. XD
Commander to [SLVR], Housepet to [GH]
(edited by KStudios.2850)
Are we on the same planet? i main a ranger in sPvP and having a blast, actualy i have 2 ranger so i can have my 2 favorite build, migth buy a new slot so i can have a third.
been doing a fair bit of wvw too, and cant say that i have any issues there (my bunker build dosent work that grate in wvw but i expected that)
I jumped into this game around a month ago completely ignorant to the world of Guild Wars. I grabbed a ranger because hey, I like bows. Eighty levels later, many dungeons, and many hours in WvW I noticed something.
That something was the fact I was rather useless compared to other classes. Thinking I must be doing something wrong with my character build I find myself here, browsing the ranger forum.
The ranger seems to be rotten all the way to the core. Most of this rot being the fact its based around a gimmick known as pets. Spiting half your damage to a bugged, dumb as dirt AI was never going to work out well. While I enjoy the idea of pets, they are really a joke.
The devs find themselves staring at a decaying, lifeless tree. My guess is they look at the large amount of work required to make this tree blossom into its true glory, turn away, and work on something easier. They may go pick a branch or two, but they never deal with the real problems.
The easiest solution I see , which was mention here, is to ditch the pets all together(make them an option rather than requirement) and give the rangers a damage boost. That or fix the pet mechanics and turn them into something more useful.
I guess I’ll go make a warrior now or something.
JQ
Are we on the same planet? i main a ranger in sPvP and having a blast, actualy i have 2 ranger so i can have my 2 favorite build, migth buy a new slot so i can have a third.
been doing a fair bit of wvw too, and cant say that i have any issues there (my bunker build dosent work that grate in wvw but i expected that)
Most of the hate comes from PvE/dungeons. Because pets are completely useless there. And therefore DPS suffers considerably. Also utilities from other classes are generally better than those of the ranger (for dungeon running). Take banners vs spirits, for example.
In WvW pets are pretty much useless in ManyVSMany fights, too.
I guess I’ll go make a warrior now or something.
Yeah, because we need more warriors/guardians/mesmers …
Yesterday I was leveling my necro. And I swear various maps were full of warriors or guardians. But can you blame the players? Gw2LFG speaks a very clear language.
I guess I’ll go make a warrior now or something.
Yeah, because we need more warriors/guardians/mesmers …
Yesterday I was leveling my necro. And I swear various maps were full of warriors or guardians. But can you blame the players? Gw2LFG speaks a very clear language.
Thats pretty blatant evidence the game is broken balance wise and anet should step up to the plate and get it fixed. Of course I don’t want to abandon my ranger, but unless I can find a way to make it viable in game whats the point in keeping with it?
JQ