Just a post really to summarise the nature of potential builds that could make use of the Druid traitline. Literally just the summaries here to make it easier to see the breadth of potential builds without the clog of all the detail which can come later. Obviously these may or may not be viable depending on what we observe during the BWE, but it gives an idea template for things for people to test using their own takes on armor/traits/weapons etc. I also hope this thread will show the Negative Nancys out there that you are not forced into being a healer if you take the Druid traitline.
1. Straight-up super group healbot (clerics etc.) maximised for healing power. e.g. Wilderness Survival/Nature Magic/Druid.
2. Longbow power selfish healer. Damage focus with the Druid traitline providing self-sustain/cc for the squisher builds. e.g. Marksmanship/Skirmishing/Druid
3. Druidic Beastmaster. Heavy pet-focus with the Druid acting as a secondary/support function to the pet. This may only have a use in solo PvE content – for example boss soloing. Axe+Warhorn/Staff set-up. Axe 1 provides might stacking while warhorn provides standard buffs , switch to staff for damage/cc/pet healing. Alternatively replace axe+warhorn with longbow. e.g. Marksmanship/Beastmastery/Druid (or switch out Marksmanship for another traitline giving less Druid damage support but more pet sustain focus).
4. Druidic condi bunker. Sacrifice the Beastmastery traitline for the Druid line (keeping Wilderness Survival and Nature Magic) – supplement existing condi bunker builds (Settlers etc.) with healing and/or CC. e.g. Wilderness survival/Nature magic/Druid.
5. Mcrocha: Druid Trapper. Primal Echoes + Ancient Seeds to bomb enemies in traps. Settlers/apothecary for mad sustain and Druid line for the condi removal usually lacking.
5.1. Ehecatl: Druid Trapper. http://gw2skills.net/editor/?vNAQNAsfWjMqQ7K2tCmrAVLWYEM4m6Vtr2EB6cJNmCwlLAcyziGM-TZRFwAt3fAwTAIxJAIaZAEHCAA
Trapper Druid. Lots of bleeds, decent condi clear that leaves Poison Master open to take. Britlseback bumped up to 1,300 condi damage so it’s bleeds are actually stronger than the druid’s. Good sustain through heals and the potential for a couple different condi bursts. Resistant to slow effects but vulnerable to hard stuns.
6. HotHit: Moment of Clarity Druid. You’ve got a LOT of dazes available to you as a Druid. Take all of them and lock down some suckers. Take a greatsword and staff, the latter is needed for primal echoes, the former synergieses with MoC. Wilderness Knowledge sets up the Remorseless triggers better than most things and deals with primal echoes invalidating Druidic Clarity, not needing to take Verdant Etching gives you access to Natural Stride, not needing a speed boost (though GS/Staff is naturally pretty mobile) means you don’t need runes of the traveller. So yeah, CC/support Druid that has maximum mobility and is pretty tough to take down. Marksmanship/Wildeness Survival/Druid
7. Blood Red Arachnid: Kitty/Kitty Zerk PvE Druid:
Gear: Full Berserker
Sword/Axe + Staff
Kitty / Kitty
Marskmanship: Clarion Bond, Steady Focus, Predator’s Onslaught
Beastmastery: Companion’s Might, Natural Healing, Zephy’rs Speed
Druid: Cultivated Synergy, Natural Stride, Lingering Light
Glyph of Rejuvenation, Quickening Zephyr, Frost Spirit, Signet of the Wild, Strength of the Pack. I considered using glyph of empowerment, but it just isn’t as strong as Frost Spirit. Anyway, this build is basically the PVE power build, except it trades the offensive bonuses of spotter and longbow with mild sustained and burst healing. I don’t imagine this build to be super useful, but it will definitely be good at carrying pugs.
The alternate version uses Greatsword instead of sword/axe, along with remoreseless and two-handed training.
8. Mistsim: Daze Druid. Offensive daze build: MoC, Mesmer runes, celestial or valk stats
http://gw2skills.net/editor/?vNAQJARWnEqAlsgVsCOsAEtil/ADet+WvrLvuMQAopfVD2BjYM-TpgUQAyyAg9HAA
9. Ehecatl: Spirit Druid. http://gw2skills.net/editor/?vNAQJAVWn8ICtqgNrA+qAEtglEBDeq2VHrOpuUwN4JAE7ednMhcBD-TZRFwAYLD0e/BAPBAIXAAEHCAA
Lots of protection and might for the team, tons of might for the pet plus taunt. Moa can taunt an enemy into it’s daze to set up Ancient Seeds for a 5 second immobilize and bleeds. Decent vigor and stability up time from the spirits to help with defense. Lots of heals. Healing from Water and Nature Spirit plus staff heals to heal the spirits which also heal you from Live Vicariously. Potentially very high astral force generation to do a full condi clear every 10-15 seconds plus burst heals. Steady condi pressure plus pet bursts to down enemies.
Playstyle: You are the shepherd and the spirits are your flock. Stay near them and protect them as they give you boons.
Please comment with any others I can add to the list – thanks.
(edited by Bryzy.2719)