Druid Reveal Feedback Thread

Druid Reveal Feedback Thread

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Posted by: Mcrocha.3891

Mcrocha.3891

While ranger base will never be fixed, at least we can be heal bots. I am excited to be a heal bot assuming it is going to be viable.

Get used to “Shut Up and Heal”

its ok healing will only be useful in raids and potentially wvw (I have my doubts as do others about this)

Burst healing can be useful in pvp as well for sure. It is also useful for the probable 75% of people who play this game casually that like to run whatever builds they like and being able to heal their friends or something will make a lot of people happy in general pve content.

Not really, the majority of pve in this game is solo stuff, or stuff people do solo so dps will be best here. All dungeons/fractals currently can be done without the need of a healer again dps > healing. Furthermore while healing can be useful in spvp druid will fail by virtue of the ranger class when comparing to other support/bunker specs since they all are able to also output damage to a decent degree. Also – burst DPS is king in wvw and spvp, and a ranger can be burst down really fast.

Whether or not dps is the most efficient way, many people enjoy support and healing as a playstyle. Fractals can be done without healing, sure, but a cleric guard makes it so smooth and easy, its absurd, and people like to play it. Why not let them? It’s not like PvE isn’t just facerolling the keyboard anyway, who really cares if the F50 takes minutes longer if everyone has fun doing it? Nobody I play with anyway.

Nobody has played Druid as yet, so you cannot say that it cannot output damage like other support/bunker specs. Some of the builds I have been working on look to be very nice damage. Good Rangers do not get bursted down really fast, unless it is focus from multiple players, in which case, anything goes down.

People can play what ever they want doesn’t make it balanced, good or get you into groups that will have less headaches.

Again the groups you are talking about do not represent the majority of this games player base which is on the whole very casual. We can not pass judgment on whether the spec is good or balanced or not without playing it. But as I said it will make people happy to have a heal/support spec bc gosh this game does indeed have those casuals that draw ire from everyone else and I think that you don’t understand that the game isn’t about mad deeps to everyone who plays it.

Local Charr Ruins Everything

Druid Reveal Feedback Thread

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Posted by: Kitty.1502

Kitty.1502

While ranger base will never be fixed, at least we can be heal bots. I am excited to be a heal bot assuming it is going to be viable.

Get used to “Shut Up and Heal”

its ok healing will only be useful in raids and potentially wvw (I have my doubts as do others about this)

Burst healing can be useful in pvp as well for sure. It is also useful for the probable 75% of people who play this game casually that like to run whatever builds they like and being able to heal their friends or something will make a lot of people happy in general pve content.

Not really, the majority of pve in this game is solo stuff, or stuff people do solo so dps will be best here. All dungeons/fractals currently can be done without the need of a healer again dps > healing. Furthermore while healing can be useful in spvp druid will fail by virtue of the ranger class when comparing to other support/bunker specs since they all are able to also output damage to a decent degree. Also – burst DPS is king in wvw and spvp, and a ranger can be burst down really fast.

Whether or not dps is the most efficient way, many people enjoy support and healing as a playstyle. Fractals can be done without healing, sure, but a cleric guard makes it so smooth and easy, its absurd, and people like to play it. Why not let them? It’s not like PvE isn’t just facerolling the keyboard anyway, who really cares if the F50 takes minutes longer if everyone has fun doing it? Nobody I play with anyway.

Nobody has played Druid as yet, so you cannot say that it cannot output damage like other support/bunker specs. Some of the builds I have been working on look to be very nice damage. Good Rangers do not get bursted down really fast, unless it is focus from multiple players, in which case, anything goes down.

People can play what ever they want doesn’t make it balanced, good or get you into groups that will have less headaches.

Again the groups you are talking about do not represent the majority of this games player base which is on the whole very casual. We can not pass judgment on whether the spec is good or balanced or not without playing it. But as I said it will make people happy to have a heal/support spec bc gosh this game does indeed have those casuals that draw ire from everyone else and I think that you don’t understand that the game isn’t about mad deeps to everyone who plays it.

Then why are they trying so hard to get an e-gaming scene or add difficult content. You don’t balance and make new things based on lowest common denominator, that is bad design.

Tarnished Coast-[NOPE]
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw

Druid Reveal Feedback Thread

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Posted by: Mcrocha.3891

Mcrocha.3891

While ranger base will never be fixed, at least we can be heal bots. I am excited to be a heal bot assuming it is going to be viable.

Get used to “Shut Up and Heal”

its ok healing will only be useful in raids and potentially wvw (I have my doubts as do others about this)

Burst healing can be useful in pvp as well for sure. It is also useful for the probable 75% of people who play this game casually that like to run whatever builds they like and being able to heal their friends or something will make a lot of people happy in general pve content.

Not really, the majority of pve in this game is solo stuff, or stuff people do solo so dps will be best here. All dungeons/fractals currently can be done without the need of a healer again dps > healing. Furthermore while healing can be useful in spvp druid will fail by virtue of the ranger class when comparing to other support/bunker specs since they all are able to also output damage to a decent degree. Also – burst DPS is king in wvw and spvp, and a ranger can be burst down really fast.

Whether or not dps is the most efficient way, many people enjoy support and healing as a playstyle. Fractals can be done without healing, sure, but a cleric guard makes it so smooth and easy, its absurd, and people like to play it. Why not let them? It’s not like PvE isn’t just facerolling the keyboard anyway, who really cares if the F50 takes minutes longer if everyone has fun doing it? Nobody I play with anyway.

Nobody has played Druid as yet, so you cannot say that it cannot output damage like other support/bunker specs. Some of the builds I have been working on look to be very nice damage. Good Rangers do not get bursted down really fast, unless it is focus from multiple players, in which case, anything goes down.

People can play what ever they want doesn’t make it balanced, good or get you into groups that will have less headaches.

Again the groups you are talking about do not represent the majority of this games player base which is on the whole very casual. We can not pass judgment on whether the spec is good or balanced or not without playing it. But as I said it will make people happy to have a heal/support spec bc gosh this game does indeed have those casuals that draw ire from everyone else and I think that you don’t understand that the game isn’t about mad deeps to everyone who plays it.

Then why are they trying so hard to get an e-gaming scene or add difficult content. You don’t balance and make new things based on lowest common denominator, that is bad design.

Actually I think that the game is based on average, casual players being able to complete it. Just bc you think that if a dungeon takes 50m instead of 10m, it doesn’t count as completed doesn’t mean it’s not based on the lowest common denominator. The reason why they are pushing the other stuff is that the hardcore, vocal minority always clamors for “harder content”, just so they can beat it and then demand more.

Local Charr Ruins Everything

Druid Reveal Feedback Thread

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Posted by: Kitty.1502

Kitty.1502

While ranger base will never be fixed, at least we can be heal bots. I am excited to be a heal bot assuming it is going to be viable.

Get used to “Shut Up and Heal”

its ok healing will only be useful in raids and potentially wvw (I have my doubts as do others about this)

Burst healing can be useful in pvp as well for sure. It is also useful for the probable 75% of people who play this game casually that like to run whatever builds they like and being able to heal their friends or something will make a lot of people happy in general pve content.

Not really, the majority of pve in this game is solo stuff, or stuff people do solo so dps will be best here. All dungeons/fractals currently can be done without the need of a healer again dps > healing. Furthermore while healing can be useful in spvp druid will fail by virtue of the ranger class when comparing to other support/bunker specs since they all are able to also output damage to a decent degree. Also – burst DPS is king in wvw and spvp, and a ranger can be burst down really fast.

Whether or not dps is the most efficient way, many people enjoy support and healing as a playstyle. Fractals can be done without healing, sure, but a cleric guard makes it so smooth and easy, its absurd, and people like to play it. Why not let them? It’s not like PvE isn’t just facerolling the keyboard anyway, who really cares if the F50 takes minutes longer if everyone has fun doing it? Nobody I play with anyway.

Nobody has played Druid as yet, so you cannot say that it cannot output damage like other support/bunker specs. Some of the builds I have been working on look to be very nice damage. Good Rangers do not get bursted down really fast, unless it is focus from multiple players, in which case, anything goes down.

People can play what ever they want doesn’t make it balanced, good or get you into groups that will have less headaches.

Again the groups you are talking about do not represent the majority of this games player base which is on the whole very casual. We can not pass judgment on whether the spec is good or balanced or not without playing it. But as I said it will make people happy to have a heal/support spec bc gosh this game does indeed have those casuals that draw ire from everyone else and I think that you don’t understand that the game isn’t about mad deeps to everyone who plays it.

Then why are they trying so hard to get an e-gaming scene or add difficult content. You don’t balance and make new things based on lowest common denominator, that is bad design.

Actually I think that the game is based on average, casual players being able to complete it. Just bc you think that if a dungeon takes 50m instead of 10m, it doesn’t count as completed doesn’t mean it’s not based on the lowest common denominator. The reason why they are pushing the other stuff is that the hardcore, vocal minority always clamors for “harder content”, just so they can beat it and then demand more.

When you balance to the lowest things become easier to abuse, when you balance to the highest things are much tighter harder to abuse more potential for diversity in builds.

Tarnished Coast-[NOPE]
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw

Druid Reveal Feedback Thread

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Posted by: Mcrocha.3891

Mcrocha.3891

While ranger base will never be fixed, at least we can be heal bots. I am excited to be a heal bot assuming it is going to be viable.

Get used to “Shut Up and Heal”

its ok healing will only be useful in raids and potentially wvw (I have my doubts as do others about this)

Burst healing can be useful in pvp as well for sure. It is also useful for the probable 75% of people who play this game casually that like to run whatever builds they like and being able to heal their friends or something will make a lot of people happy in general pve content.

Not really, the majority of pve in this game is solo stuff, or stuff people do solo so dps will be best here. All dungeons/fractals currently can be done without the need of a healer again dps > healing. Furthermore while healing can be useful in spvp druid will fail by virtue of the ranger class when comparing to other support/bunker specs since they all are able to also output damage to a decent degree. Also – burst DPS is king in wvw and spvp, and a ranger can be burst down really fast.

Whether or not dps is the most efficient way, many people enjoy support and healing as a playstyle. Fractals can be done without healing, sure, but a cleric guard makes it so smooth and easy, its absurd, and people like to play it. Why not let them? It’s not like PvE isn’t just facerolling the keyboard anyway, who really cares if the F50 takes minutes longer if everyone has fun doing it? Nobody I play with anyway.

Nobody has played Druid as yet, so you cannot say that it cannot output damage like other support/bunker specs. Some of the builds I have been working on look to be very nice damage. Good Rangers do not get bursted down really fast, unless it is focus from multiple players, in which case, anything goes down.

People can play what ever they want doesn’t make it balanced, good or get you into groups that will have less headaches.

Again the groups you are talking about do not represent the majority of this games player base which is on the whole very casual. We can not pass judgment on whether the spec is good or balanced or not without playing it. But as I said it will make people happy to have a heal/support spec bc gosh this game does indeed have those casuals that draw ire from everyone else and I think that you don’t understand that the game isn’t about mad deeps to everyone who plays it.

Then why are they trying so hard to get an e-gaming scene or add difficult content. You don’t balance and make new things based on lowest common denominator, that is bad design.

Actually I think that the game is based on average, casual players being able to complete it. Just bc you think that if a dungeon takes 50m instead of 10m, it doesn’t count as completed doesn’t mean it’s not based on the lowest common denominator. The reason why they are pushing the other stuff is that the hardcore, vocal minority always clamors for “harder content”, just so they can beat it and then demand more.

When you balance to the lowest things become easier to abuse, when you balance to the highest things are much tighter harder to abuse more potential for diversity in builds.

Content like dungeons are balanced so that average players will be able to beat them. The meta abuses tactics like stacking or using long duration cc to cheese fights. The meta will always find the fastest and best way to do things regardless of if the content is difficult. If you balance the game to the highest as you claim, it does not give more potential for build diversity, it constricts this potential because you must either do x amount of damage or be able to tank y amount of damage in order to complete content.

Local Charr Ruins Everything

Druid Reveal Feedback Thread

in Ranger

Posted by: Kitty.1502

Kitty.1502

While ranger base will never be fixed, at least we can be heal bots. I am excited to be a heal bot assuming it is going to be viable.

Get used to “Shut Up and Heal”

its ok healing will only be useful in raids and potentially wvw (I have my doubts as do others about this)

Burst healing can be useful in pvp as well for sure. It is also useful for the probable 75% of people who play this game casually that like to run whatever builds they like and being able to heal their friends or something will make a lot of people happy in general pve content.

Not really, the majority of pve in this game is solo stuff, or stuff people do solo so dps will be best here. All dungeons/fractals currently can be done without the need of a healer again dps > healing. Furthermore while healing can be useful in spvp druid will fail by virtue of the ranger class when comparing to other support/bunker specs since they all are able to also output damage to a decent degree. Also – burst DPS is king in wvw and spvp, and a ranger can be burst down really fast.

Whether or not dps is the most efficient way, many people enjoy support and healing as a playstyle. Fractals can be done without healing, sure, but a cleric guard makes it so smooth and easy, its absurd, and people like to play it. Why not let them? It’s not like PvE isn’t just facerolling the keyboard anyway, who really cares if the F50 takes minutes longer if everyone has fun doing it? Nobody I play with anyway.

Nobody has played Druid as yet, so you cannot say that it cannot output damage like other support/bunker specs. Some of the builds I have been working on look to be very nice damage. Good Rangers do not get bursted down really fast, unless it is focus from multiple players, in which case, anything goes down.

People can play what ever they want doesn’t make it balanced, good or get you into groups that will have less headaches.

Again the groups you are talking about do not represent the majority of this games player base which is on the whole very casual. We can not pass judgment on whether the spec is good or balanced or not without playing it. But as I said it will make people happy to have a heal/support spec bc gosh this game does indeed have those casuals that draw ire from everyone else and I think that you don’t understand that the game isn’t about mad deeps to everyone who plays it.

Then why are they trying so hard to get an e-gaming scene or add difficult content. You don’t balance and make new things based on lowest common denominator, that is bad design.

Actually I think that the game is based on average, casual players being able to complete it. Just bc you think that if a dungeon takes 50m instead of 10m, it doesn’t count as completed doesn’t mean it’s not based on the lowest common denominator. The reason why they are pushing the other stuff is that the hardcore, vocal minority always clamors for “harder content”, just so they can beat it and then demand more.

When you balance to the lowest things become easier to abuse, when you balance to the highest things are much tighter harder to abuse more potential for diversity in builds.

Content like dungeons are balanced so that average players will be able to beat them. The meta abuses tactics like stacking or using long duration cc to cheese fights. The meta will always find the fastest and best way to do things regardless of if the content is difficult. If you balance the game to the highest as you claim, it does not give more potential for build diversity, it constricts this potential because you must either do x amount of damage or be able to tank y amount of damage in order to complete content.

Content balancing is different than class balancing, I am talking about class balancing. Content balancing is balanced towards the demographic you are trying to target.

Tarnished Coast-[NOPE]
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw

Druid Reveal Feedback Thread

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Posted by: Levetty.1279

Levetty.1279

In regards to swapping Glyph of the Tides effects around, I disagree. Pulling them in, hitting them with Lunar beam for a double dose of CC and finally using Skill 5 seems like one of the few decent uses of this spec line.

Druid Reveal Feedback Thread

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

In regards to swapping Glyph of the Tides effects around, I disagree. Pulling them in, hitting them with Lunar beam for a double dose of CC and finally using Skill 5 seems like one of the few decent uses of this spec line.

These glyphs are all about when to use but i perfer the pull In combo than push away , as for push away that takes away from the Team by not letting it set up a spike attack.

in a sense , i want other players to use caution when closing in on a druid because he can pull/interrupt+damage chain CC with team cleaves then swap to astral and tank any left over damage while supporting the team at close range, then when the target or targets back away Out pops the LB.

so I also agree that the glyph should not change and should Pull in Normal ranger form.

Druid Reveal Feedback Thread

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I just wanted to say that the sound effects on Druid are very very cool, the sound team did a good job there!

(edited by Heimskarl Ashfiend.9582)

Druid Reveal Feedback Thread

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Posted by: felixdacat.3804

felixdacat.3804

In regards to swapping Glyph of the Tides effects around, I disagree. Pulling them in, hitting them with Lunar beam for a double dose of CC and finally using Skill 5 seems like one of the few decent uses of this spec line.

These glyphs are all about when to use but i perfer the pull In combo than push away , as for push away that takes away from the Team by not letting it set up a spike attack.

in a sense , i want other players to use caution when closing in on a druid because he can pull/interrupt+damage chain CC with team cleaves then swap to astral and tank any left over damage while supporting the team at close range, then when the target or targets back away Out pops the LB.

so I also agree that the glyph should not change and should Pull in Normal ranger form.

In normal Ranger form, the glyph knocks enemies back. The celestial avatar form of the glyph is what pulls enemies in. So you’re in agreement the glyph should change? Your second paragraph embodies my play style (minus the LB) and reversing the effects of the glyph as they are now will allow for that. Normal druid should be setting the table for what’s about to happen next. We shouldn’t have to wait for avatar to be ready to accomplish that. I’d also like to see the knockback get changed to a knockdown but that’s personal preference.

Druid Reveal Feedback Thread

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Posted by: Nicknobreak.7543

Nicknobreak.7543

They talked about adding something extra to Seed of Life. How about poisoning all enemies when the seed detonates?

Druid Reveal Feedback Thread

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Posted by: Crocuta.1785

Crocuta.1785

Personally I think it lack of inspirationI don’t like the design of avatar it’s to much cheap.
The graphic design of avatar are totaly out of ranger spirit.
I did not like the way he carries the staff.

Not convinced, aesthetically big disappointment …
Posture banal recovery once again the hammer : a druid for me it is a " mage / cleric " proud and holds his classically staff.
To do too much we come to an orgy of heterogeneous effects / color choice of the archon oh sorry Avatar Druid ranger …
/ skills gaps versatilities and pet makes figuration.

The first video we see HOT or the ability of the stick with brambles had seduced me ; I thought wrongly see a Ranger Druid / support or heal no problem with that e / benefit turned on animal symbiosis plant and land .

(edited by Crocuta.1785)

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Posted by: My Sweet Lily.1952

My Sweet Lily.1952

First impressions. TU applies hefty amount of Astral force which is great! Also leaving CAF consumes all leftover Astral force. No CD on CAF. Staff 3 has Blast finisher, which combos well with Smokescale F2. Natural Convergence roots

Nymeriali #Druid
[TLA] Desolation (EU)

(edited by My Sweet Lily.1952)

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Posted by: Electro.4173

Electro.4173

So… are we just going to start throwing BWE feedback in this thread, then? I kind of feel like this thread has so many posts and so much theorycraft from prior to the actual beta that it’d be better served to start a new thread for BWE3 feedback.

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

That wyvern random knockback is already annoying

Speaking from a PVE-only point of view…

Druid Reveal Feedback Thread

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

Druid Reveal Feedback Thread

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

In regards to swapping Glyph of the Tides effects around, I disagree. Pulling them in, hitting them with Lunar beam for a double dose of CC and finally using Skill 5 seems like one of the few decent uses of this spec line.

These glyphs are all about when to use but i perfer the pull In combo than push away , as for push away that takes away from the Team by not letting it set up a spike attack.

in a sense , i want other players to use caution when closing in on a druid because he can pull/interrupt+damage chain CC with team cleaves then swap to astral and tank any left over damage while supporting the team at close range, then when the target or targets back away Out pops the LB.

so I also agree that the glyph should not change and should Pull in Normal ranger form.

In normal Ranger form, the glyph knocks enemies back. The celestial avatar form of the glyph is what pulls enemies in. So you’re in agreement the glyph should change? Your second paragraph embodies my play style (minus the LB) and reversing the effects of the glyph as they are now will allow for that. Normal druid should be setting the table for what’s about to happen next. We shouldn’t have to wait for avatar to be ready to accomplish that. I’d also like to see the knockback get changed to a knockdown but that’s personal preference.

ah sorry about that got the two mixed up yes it should be Reversed .