Druid Specialization (Ideas)

Druid Specialization (Ideas)

in Ranger

Posted by: Tseison.4659

Tseison.4659

Hey everyone! I thought I would post some ideas for some changes for the druid specialization. I enjoyed playing the class but it defiantly could use some major tweeking and uniqueness to it. It defiantly should be considered as more as a hybrid class than mostly a healing class as there are a majority of players that would like a balance between both offensive and supportive. Below are some ideas to make the druid a bit better in some little way possible. Hopefully this gets looked at and I defiantly appreciate the feedback, as I too will change some of the stuff here I’ve posted if anything seems out of place or too strong. Thanks in advance! ?

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Staff

Solar Beam: Increase damage by 10%. 66% chance to inflict 2s of burning during the day.

Astral Wisp: The wisp also grants 5s of swiftness on the way back. Increase damage by 10%. Increase cooldown from 8s > 12s.

Ancestral Grace: Now deals damage on impact.

Vine Surge: Increase damage by 50%. Immobilize lasts longer, from 1s > 3s.The vines path now stays in the world for 3s, immobilizing foes that walk through it for 1s.

Sublime Conversion: Increased duration from 25 >30. You now shroud yourself with nature armor that causes enemy projectiles to heal upon impact. 3s duration. You may shatter this armor to extend around you into a barrier that heals you and allies from enemy projectiles upon impact. Radius 240. The barrier lasts 3s.

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GLYPHS

Glyph of Rejuvenation (non-celestial): No change
Glyph of Rejuvenation (Celestial Avatar): No change

Glyph of Alignment (non-celestial): Increase damage by 10%. Unblockable. Changed animation to look as vines erupting from the ground; inspired by the nightmare tree from twilight arbor.
Glyph of Alignment (Celestial Avatar): No change

Glyph of Equality (non-celestial): Increase damage by 10%
Glyph of Equality (Celestial Avatar): No change

Glyph of the Tides (non-celestial): Increase damage by 10%
Glyph of the Tides (Celestial Avatar): Increase damage by 10%

Glyph of Empowerment (non-celestial): Increase outgoing damage of nearby allies. Grants allies Fury, Retaliation and x3 stacks of Might for 6s.
Glyph of Empowerment (Celestial Avatar): Increase outgoing healing of nearby allies. Grants allies Regeneration, Vigor and Resistance for 6s.

Glyph of Unity (non-celestial): Increase damage by 10%
Glyph of Unity (Celestial Avatar): No change

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Celestial Avatar Form

Cosmic Ray: Now deals damage.

Seed of life: Summon a seed that heals and cleanses nearby allies of conditions when it blossoms. Starsurge: Deals damage to a foe. You gain stacks astral communion whenever you use starsurge up to a maximum of 5. When you reach 5 stacks, your next starsurge deals more damage, heals you for more. Has a 3s cooldown.

Lunar Impact: Now deals damage on impact.

Rejuvenating Tides: No change

Natural Convergence: Increase damage by 10%

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Traits

Minor Adept – Celestial Being

MAJOR ADEPT – Cultivated Synergy: No change
MAJOR ADEPT – Druidic Clarity: Combined with the Grace of the Land Grandmaster trait. (NEW) Druidic Clairty: Entering Celestial form grants quickness for 3s and immunity to blindness for 3s.
MAJOR ADEPT – Primal Echoes: Reduces recharge of staff skills. Daze nearby foes when you swap to staff. Changed to whenever you swap your weapon.

Minor Master – Live Vicariously: moved into Natural Mender. NEW TRAIT occupying slot is Natural Mender: When you heal an ally, you are also healed. Also, Increase outgoing healing whenever you heal another ally.

MAJOR MASTER – Celestial Shadow: No change
MAJOR MASTER – Verdant Etching: Increased seed skill form 180 > 300.
MAJOR MASTER – Natural Stride:moved to Minor Grandmaster trait. NEW TRAIT Balance of Power: Gain power based on your healing power. (Healing converted into Power: 4%) Gain healing power based on your power (Power converted into Healing: 4%).

Minor Grandmaster – Natural Stride: Reduces the duration of movement-impairing conditions. Your movement speed is increased as long as you have none of these conditions: Immobilize, Crippled and Chilled.

MAJOR GRANDMASTER – Grace of the Land: While you are a celestial avatar, your allies gain reduced incoming condition damage. (Added) Becoming celestial avatar removes conditions from you.
MAJOR GRANDMASTER – Ancient Seeds: This trait now deals damage.
MAJOR GRANDMASTER – (NEW) Celestial Alignment: Glyphs have increased radius from 300 > 600 and grants benefits when in a specific form. Non – Celestial Form; Increase outgoing damage of nearby allies by 10% for 6s. Celestial Form; Grants Increase outgoing healing of nearby allies by 25% for 6s.

Druid Specialization (Ideas)

in Ranger

Posted by: Tseison.4659

Tseison.4659

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