Druid’s Staff Skills. The following links are more focused on their titular subjects:
Celestial Avatar Form – Mechanics and Skills Feedback
Druid Staff Skills
Druid Mechanics and Traits (coming soon)
Druid Glyphs – Celestial and Non-Celestial (coming soon)
So the staff has nice utility, nice effects, and I know it’s focus on support, but the damage component is a bit underwhelming. Here’s my pitch:
S_O_L_A_R___B_E_A_M
Fire a concentrated beam of light, damaging the target foe and healing allies inside of the beam. The third pulse burns an area atound your target.
- Damage: 250
- Healing: 75
- Number of Targets: 3
- Pulses: 3
- Range: 1200
- Burning (1s): 144 Damage
- Radius: 240
The autoattack is interesting, but lacks a bit of punch. The third pulse would deal a small AoE burn, very short duration, but enough to annoy up to 3 enemies. It’s also thematically fitting with the power of the sun.
An alternate suggestion would be to deal a 0.5 burning per pulse to any foes within 500 range
A_S_T_R_A_L___W_I_S_P
Send a wisp to attack your foe. While attached it will circle the foe, healing allies it passes through and applying vulnerability to foes it passes through. Can only apply a stack of vulnerability to the same foe every 2s.
- Damage: 320
- Healing: 325
- Duration: 5s
- Radius 130
- Range 1200
- Vulnerability (6s): 1% incoming damage
This one is unique in the fact that it doesn’t apply vulnerability to the TARGET himself, but to ENEMIES around the target. That could incite enemy players to separate from the targetted person. Can only apply a stack to the same target every 2s.
A_N_C_E_S_T_R_A_L___G_R_A_C_E
Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies and daze surrounding foes. Your pet gains superspeed.
- Healing: 1500
- Number of Targets: 5
- Daze: 0.75s
- Superspeed (3s): Movement speed is greatly increased
- Radius: 240
- Combo Finisher: Blast
- Range: 1200
So first, it adds a super short daze to enemies; could totally be used to rush to a downed ally and cancel a stomp in WvW/PvP situations. If deemed too ‘powerful’, a short ‘blind’ could also give some support.
Second, it adds an effect to the pet, something that lacks on staff skills, some superspeed – If Astral Wisp is used to rush to a target or out of danger, superspeed to the pet would aid in getting the pet out or in much faster while in combat.
V_I_N_E___S_U_R_G_E
Send forth vines that immobilize enemies and cripples them while granting vigor to allies.
- Damage: 250
- Immobilize (1.5s)
- Crippled (4s)
- Number of Impacts: 7
- Number of Targets: 3
- Vigor (6s)
- Range: 1200
So this one was weird, I mean the effect was nice, but not so fitting with vines cleansing movement conditions. My suggestion is to grant a but of vigor for some support in movement, and also add some cripple to foes. Also, the base immob is slightly longer (by 0.5), I’d suggest changing the duration of the vines themselves by 0.5s. Also, PLEASE keep it so you can shoot them behind the player, it’s an excellent ‘escape’ skill.
S_U_B_L_I_M_E___C_O_N_V_E_R_S_I_O_N
Summon an energy barrier that causes enemy projectiles to heal upon impact. Allies that cross the barrier have one condition converted to a boon and enemies that cross have one boon converted to a condition. Can only trigger once per target.
- Ally conditions converted to boons: 1
- Enemy Boons converted to Conditions: 1
- Healing: 170
- Duration: 6s
- Range: 900
- Combo Field: Water
This one. So the druid really lacks some boon source, and the ranger has no access to boon rip. It could add those functionalities, I mean it FITS with the theme of conversion! Also as it currently is, SC is way too situational for a weapon skill. The water field is perfect, but for the cooldown it holds, another effect is needed. Also slightly up the duration, it’s a bit short (and small too really!) The conversion can only occur once per target so crossing numerous times won’t do anything.
That’s it for the staff suggestions. It’s okay for heals, a bit low on other forms of support and lackluster in damage. A few tweaks could make it even more interesting!
Also, change the animation of the autoattack!
Make it a wider beam that grows bigger for every pulse, and that changes colours from white to yellow to orange-ish. Also add some sparks/stars that rotate around and along the beam, moving forward.