(edited by LughLongArm.5460)
Druid raid build- help
Like your bar, just a few days left before we learn if raids are all bite, or some bark dressed as bite.
Not sure if Trapper’s Expertise is worth slotting just for one tick of regen, and I find the best pets for a frac party are Stalker/Jag or Stalker/Tiger. The stalker gives party might stacking and the tiger grants fury. You will be doing enough healing to not have to worry about your pet doing it.
At the start of a fight pop the F2 on the stalker and switch to the jag to perform his F2. (*The Fire Wyvern can grant might as well but its animation takes a bit and doesn’t always drop where you want it.)
Crystal Desert
I agree with Dresden on the pets, also I would slot Bountiful Hunter in NM rather than Instinctive Reaction. Your health should be lower than 50% and the % damage buff from BH is better than IR buff occasionally. I’d also slot Sun Spirit over GoA and Nature’s Vengeance to bring a few boons to help the party out. The healing from IB is nice but that’s what CAF is for.
There’s probably no need for Glyph of Alignment, Sun Spirit is a pretty big contribution to party DPS, even for non condi builds. Nature Magic and Regen is overrated IMO. Glyph of Rejuvenation > Healing Spring, Nature Spirit > Glyph of Unity, and Monk Runes > Druid Runes. I don’t think Bear pets will be used in raids, but could be wrong.
Ok thanx for feedback.
So, dps pets(no need for tnaky pets).
The reason behind skrimishing was the spotter, the trap trait is just bonus, the other triats options are mhea anyway. I can pass on skirimishing if you think it doesnt worth it.
I went with the glyph build to get the land of the grace to proc while not in CA form.
So you think spirits are the way to go?
Somthing like this?
Every Ranger PvE build needs Skirmishing to be viable.
if your the only ranger you’re still going to need skirmishing and spotter, thats a pretty important buff. the bleed on crit trait adds a little dps and is a better choice than the trap trait in your original build. its a personal choice at this point between NM for party buffs or BM for dps.
Ok, we’r getting somewhere.
So what would you prefer for gear? Cleric or apothacary ? Its basicly to get somthing out of the sun spirit/bleeds.
Also HS used to be modetory for PVE ranger, its no good anymore? groups dont need the water field anymore? Also about nature spirit, is it good with the 120 sec CD?
Bsed on your feedback so far, the build should be –
http://gw2skills.net/editor/?vNAQNBmOD7keVomVsZFwVFgoFsYIYwb1waZ1Z1F76BMBg1VDIlnEG1mA-TRSDABMcQAc4CAgp6PRt/ggKB5T3gWK/k/BAAwRAQUA+F-e
The heal and elite skill are probably the most situational skills in the build. They all have their niche uses and disadvantages.
I would avoid going all out on cleric or apothecary just because you run the risk of becoming the tank. Because the positional requirements on staff to charge AF effectively, this would be a bad thing. I also wouldn’t go full healing because it may end up being overkill. Remember that you won’t be the only source of healing in the raid so you may easily find yourself in a situation where all that healing is just going to waste.
DPS, however, is always good. Now it comes down to whether power or condition damage is better. I honestly don’t know the answer to that one, but my gut tells me most of your damage is going to be coming from your pet anyway which isn’t based on your stats.
If you go the condition route, consider a mix of apothecary with sinister or viper. Maybe give up the buffs from warhorn (should be mostly superfluous if a herald is present anyway) and just go all out for axe/torch.
If power, I’m currently using zealot weapons and armor with berserker trinkets and a marauder amulet. A cheaper alternative would be cleric instead of zealot. Sword/Warhorn for swap.
On the heal, in most situations you’ll probably get more out of Glyph of Restoration and Glyph of Unity complimenting it. Spirit of Nature is static and has a 30% uptime but will be useful if there is a situation where lots of passive healing or stability is required. HS may be useful if a fight is extremely heavy on conditions but even then idk. Glyph heals for more, removes condition with trait, and has a shorter cd. You have access to 2 other water fields (staff 5 and CA 4) and CA 2 seems like it should be enough condi removal.
Thanx for feedback OnionX. I decided to go with magi armor clecric for trinkets and wepaons with monk runes. The condi altarnative is much more expensive and druid runes are less flexibale and kinda expensive(i can get monk for free).
The one thing I can say is don’t build exclusively for healing. It is HIGHLY unlikely that you will be constantly healing in raids from what we have seen (especially with good groups), you will be spot healing when necessary. It does not make sense to bring something focused entirely on intensive healing, as they are trying to avoid that sort of design mentality. If you have some ascended armor, I suggest you invest in switching them to Zealots or Crusader stats. You will want to mix your damage with your support, as both will be important. If you don’t want to invest in Zealots, I suggest mixing in some Berserker pieces at the cost of +healing power.
It is my opinion that power is a more valuable investment than condi for damage, as Staff is your primary source of AF generation and it has no condition synergy. It is also easy to invest in both power and +healing via. Clerics, Zealots and Crusader.
(edited by aB EXT.1287)
The one thing I can say is don’t build exclusively for healing. It is HIGHLY unlikely that you will be constantly healing in raids from what we have seen (especially with good groups), you will be spot healing when necessary. It does not make sense to bring something focused entirely on intensive healing, as they are trying to avoid that sort of design mentality. If you have some ascended armor, I suggest you invest in switching them to Zealots or Crusader stats. You will want to mix your damage with your support, as both will be important. If you don’t want to invest in Zealots, I suggest mixing in some Berserker pieces at the cost of +healing power.
It is my opinion that power is a more valuable investment than condi for damage, as Staff is your primary source of AF generation and it has no condition synergy. It is also easy to invest in both power and +healing via. Clerics, Zealots and Crusader.
I Understand but staff scales horribly with power, most of your personal damage is coming from pets. The condi gear is for the sun spirit as the brning proc for team is based of your condi damage, sun spirit effect for 5 team is small boost to damage. My main goal is to be in CA form as much as possible to maximise the bonus from grace of land, its much bigger dps boost compared to what i’m giving with staff AA(even with zealot). So the spirits and spotter give passive dps boost while I charge AF, using empower/heal/elite and and staff 1, when bar is full Spam the heals.
I have a feeling going something with condi, healing, x stat, is better than going full heal support, as u kinda wanna do respectable dmg as well (unless later ok there r hard mechanics making ur team take big repeated dmg). Since asc gear is so exp to make i would hold off just yet, i dont see how it could hurt going exo main gear now in the beginning so one can fine tweak it with asc once mechanics r known beyond vale guardian
I used to be a power ranger, now not sure anymore