Hi there!
Note that this is just a take at creating a semi petless ranger E-spec. I do not particularly want to see a petless E-spec but I think it could be an interresting thing for a lot of players out there.
The inspiration for this E-spec come from an older game that ironically focus a lot on pets : Rappelz.
More specifically this is a spec that take as model the Evoker.
http://rappelz.wikia.com/wiki/Evoker
To give it a GW taste, I’m also adding a little bit of the GW canthian’s ritualist as something that could be a lot like spirit weapons.
Evoker
In the tragedy of the bloodstone fen a high number of pet’s soul were corrupt and kept lingering in between the mists and the world. A few ranger caring for these lost soul befriend them and start to learn new way of communing with their own pets. They now can imbue the very soul of their pet in their weapon, keeping the fleshly body in an unknow place.
Profession mechanism :
Unity : Your pet’s soul now dwell into your weapon adding 0.2x (pet power) as additionnal weapon damage to your attacks (ICD 1s) (work somehow like sigil of air but with a 100% chance on hit). These additionnal damages depend of the pet’s stats and can crit. While stored in between the mists your pet’s body still receive boons or conditions from traits and damage from specific skill (guard!).
Cool down of unity : 20 seconds.
Cool down of unity if your pet die or you are downed while in unity : 60 seconds.
Cast time of unity : 2 seconds.
Spliting soul : You return your pet’s soul to it’s fleshly body which return to the mortal world.
F2 skills : while in unity, for convenience, the ranger will need to cast the skill and :
- Melee skills will need the ranger to be in melee range and this will summon gosthly image of the pet that will strike the foe
- Ranged skills will start from the ranger
- Skills that affect specifically the pet will apply to the ranger
- Skills that have an effect around the pet will apply their effect around the ranger
- Skills only affected by pet’s stats
weapon :
The first evokers needed a Focus to clearly enter in contact with the lost souls of these pets. This weapon quickly became an iconic way to distinct them.
Focus #4 : Mending grip : remove up to 2 condition from you and your pet. For each condition removed grant 3 seconds regeneration. (CD 25 seconds)
Focus #5 : renewing memories : You and your pet selflessly evade all attack while casting this skill, by renewing your bond with your pet, the 2 of you feel strenghtens and rejuvenated. You and your pet gain quickness, might and regeneration. (CD 40 seconds)
Skill :
Heal skill :
Spirit light link : You and your pet gain some health. The next 2 attacks of your pet drain a condition from you.
Utility skill :
Splinter link : The next 3 attacks of your pet hit up to 5 additionnal targets on impact.
Shadow link : the next 3 attacks of your pet blind foes.
Vengeful link : the next 3 attacks of your pet steal life. (if under the effect of unity : the ranger is the one that benefit from the life stealing effect)
Sundering link : the next 3 attacks of your pet inflict 5 stacks of vulnerability.
Elite skill :
Wailing link : the next attack of your pet daze your foe for 2 seconds.
Trait :
Minor adept :
Soul harmony : Gain access to links. You can now use Unity that let you merge with your pet and wield a focus.
Major adept :
Steady guardian : upon switching pet you gain protection for 5 seconds.
Painful bond : grant you 3s retaliation whenever your pet receive a condition. (10 seconds ICD)
Gracefull bond : using an evade skill grant you health.
Minor master :
Soul wrath : When your unity is forcefully broken (if you are down or if your pet’s health is totally depleted) Unleash a wave of force that harm your enemies and heal your allies.
Major master :
Deep connection : Focus skills recharge faster. Focus skill also affect nearby allies.
clever link : Link skills recharge faster. Hitting a foe with less than 5 stack of vulnerability grant your pet a sundering link charge.
Soul gift : Your endurance refill faster while under the effect of unity.
Minor Grandmaster :
Soul master : You can now swap pet while under the effect of Unity.
Major grandmaster :
Bountifull unity : while under unity ranger’s and pet’s outgoing boons last 20% longer.
Wrathfull unity : while under the effect of unity pet’s damage are increased by 15%.
Strenghtening unity : While under the effect of unity the ranger gain 5% of it’s pet’s vitality.
NB.: this is just for fun but I hope at least some of you enjoy it.
(edited by Dadnir.5038)