Hello fellow rangers, today I finally decided to finish a long term project of mine, a speculation for a new Elite Specialization. With the announcement of the Soulbeast a.k.a. the petless ranger I present you, the Summoner, the full pet ranger.
Overview:
In order to combat the dragon thread the races of Tyria have searched for methods to deal with the excess energies destabilizing Tyria that erupt on the death of an Elder Dragon. One such project was the Gelatinous Ley Energy Extraction Project, or G.L.E.E.P. for short (kudos to those who get that reference). While successful the G.L.E.E.P. was extremely dangerous taking the shape of the energies it absorbed and would properly do more harm than good unless trained by an expert ranger. Tame and channel the energies of powerful creatures into your new companion, while controlling it’s every move.
In this post I use some abbreviations for those of you who are unfamiliar with these this is what they mean:
- AA = Auto Attack, the basic attack of you and your pet, has no Cool Down.
- AT = Activation Time, the time it takes to activate a skill (not counting aftercast).
- CD = Cool Down, the time it takes for a skill to recharge.
New weapon: Spear (land), Range: 900
1. Mighty Throw/Vicious Attack (AA)
Mighty Throw: Attack a foe at range, gaining might, gain more might the less health your target has.
Vicious Attack: Attack a close range foe dealing more damage the less health your target has.
Range threshold: 150
2. Spear of Fury – AT: 1/2s -CD: 5s
Throw a spear that grants you fury when it hits an enemy. Your pet next attack cripples them.
3. Spear of Redemption -CD: 15s
Block attacks, you and your pet lose one condition each time you block an attack.
4. Chained Throw -AT: 1/2s -CD:10s
Hurl a spear that tethers enemies struck and after a while immobilizes them.
Maximum Count: 2
Count Recharge: 10s
5. Unblockable Throw -AT: 1/2s-2s -CD: 25s
Charge a powerful throw with your spear that can’t be blocked
When fully charged knockdown your foe
.
New mechanic: G.L.E.E.P.
G.L.E.E.P. replaces the ranger’s pets, and swap pets becomes Rally G.L.E.E.P.
Rally G.L.E.E.P. revives G.L.E.E.P. and applies traited buffs from pet swapping.
Rally G.L.E.E.P. reverts a transformed G.L.E.E.P. into his original form.
G.L.E.E.P. skills:
1. Throw Glob (AA):
G.L.E.E.P. throws a glob of its highly volatile slime towards an opponent exploding on impact.
2. Symbiotic Bond -CD: 8s
The love G.L.E.E.P. has for its master makes it periodically granting a copy of its boons to its master.
3. Gelatinous Attraction -AT: 3/4s -CD: 15
G.L.E.E.P. tethers itself to an enemy, enemies that attack its master are pulled toward GLEEP and are taunted.
F2. Volatile Slingshot -AT: 1s -CD: 20s
G.L.E.E.P. launches itself towards a targeted location exploding and launching enemies in range. The explosion leaves behind volatile globs of ooze that heal allies and deal damage to enemies that walks over them.