Empathic Bond - Please reconsider

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Posted by: Ryan.8367

Ryan.8367

“Why would they nerf the trait? It’s in a good place at the moment, we should get a buff to the signet though,”

It’s not in a good place, how could any ranger defend the state of this trait? It just simply doesn’t happen and I’m starting to begin to think you’re simply trolling and just play another class.

Our pets, before this eb nerf didn’t even perform well, now that conditions transfer to them every 10 seconds what do you think that puts them? Now we all have to use bear pets and stack protect me to mitigate some dmg? Problem is that with that logic, you still have 75% of the rest of the fight to worry about.

Regardless, the issue isn’t in the balance, it’s in the division of how ranger is in different area.

You have ranger that is good in pve , you have ranger that blows in dungeons though. You have ranger that is good in spvp , but blows in wvw.

There’s a huge divide in the ranger community and comments from people Durzlla clearly show it.

If you play against ANY top tier player , you will get rolled in the current state that EB is in. From judging where you’re coming from, you just simply haven’t played a class that is good at their class.

I’m sorry, no ranger should be defending this fix as it destroys us.

Tanbin 80 Ranger
Maguuma

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Posted by: OGDeadHead.8326

OGDeadHead.8326

The trait is not in a good place when comparing it with other classes. Then the question is – are we yet again balanced, while all other classes are OP in this regard?

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Ryan.8367

Ryan.8367

Far from it, it’s not even about comparing it to other classes. If our pet mechanics were good (and let’s be honest here, if pets TRULY did 50% of our damage and had great AI, people would be crying for ranger nerfs left and right) then this trait wouldn’t be SO bad. But the fact our class is broken in MANY areas not just the pet ai adds insult to injury with this trait fix. Regardless if other classes are op or not, it comes down to hurting an ALREADY broken pet that couldn’t perform well even when it erased ALL conditions without transferring from us like it was before it was fixed. I don’t want it back to what it was, but atleast give us either more passive condition removal in other areas or atleast make it remove 3 without transferring (or transfer 1 and remove 2?) but forcing us to use this trait that now passively owns the kitten out of us + having to use a utility slot and forced to use a specific heal with a huge cooldown thats only good for teamplay for the field JUST to have true condition removal is ridiculous.

Tanbin 80 Ranger
Maguuma

(edited by Ryan.8367)

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Posted by: Bran.7425

Bran.7425

When the other profession are facing the same type of ‘fixes’ back to back then maybe it would not seem that the developer are just focused on breaking down the ranger profession.

Right now the best thing the balance develops could do for community is just to give the Rangers a heads up on the fixes and the reasons behind them at least then it.

That being said I do in a kind of masochistic way enjoy the thread were there is speculation on were the next kick is coming.

Pets have been hidden due to rising Player complaints.

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

That being said I do in a kind of masochistic way enjoy the thread were there is speculation on were the next kick is coming.

I concur, as evident from my previous post. I’m not gonna stop playing ranger, maybe I’ll give PvP a try, but it’s not because rangers are good, it’s because I enjoy the class.

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Posted by: Durzlla.6295

Durzlla.6295

The trait -is- fine though, 3 condis every 10s? With the utility that’s 4 every 10s, that’s a TON of reliable condi transfer and as long as you’re not using a cat or bird the pet will live through it for 15s, you know, before you swap the pet to wipe the slate clean?

Where we are having issues is pet AI, my friends that are REALLY into tPvP have even said several duels we’ve done I only lost because the pet did something stupid, like standing there for 3s as I hammered F1 waiting for it to attack, or taking the scenic route to my enemy instead of a simple B line.

Once the AI is fixed we won’t be in such a bad spot, as someone above said, if the pet did as much damage as everyone says it does people would be screaming at the top of their lungs for a ranger nerf.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Ryan.8367

Ryan.8367

“The trait -is- fine though, 3 condis every 10s? With the utility that’s 4 every 10s, that’s a TON of reliable condi transfer and as long as you’re not using a cat or bird the pet will live through it for 15s, you know, before you swap the pet to wipe the slate clean?”

Wait, why should we have to swap pets to get true condition removal on par with other classes? We have to do so much more to get what others get passively (and also have the opportunity to convert condi into boons, and transfer boons to other players like other classes get) and hinder ourselves in other areas while doing so (you know, wearing a condition signet instead of the other useful utilities because we have no traited TRUE removal of condition and using a heal that isn’t meant for 1on1 play at all and has a large cooldown). I’m tired of hearing these workarounds like using bear pet and protect me , popping condi signet and switching pets, or simply switching pets. How about just give us condition removal on part with other classes? How about that?

Tanbin 80 Ranger
Maguuma

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Posted by: Durzlla.6295

Durzlla.6295

“The trait -is- fine though, 3 condis every 10s? With the utility that’s 4 every 10s, that’s a TON of reliable condi transfer and as long as you’re not using a cat or bird the pet will live through it for 15s, you know, before you swap the pet to wipe the slate clean?”

Wait, why should we have to swap pets to get true condition removal on par with other classes? We have to do so much more to get what others get passively (and also have the opportunity to convert condi into boons, and transfer boons to other players like other classes get) and hinder ourselves in other areas while doing so (you know, wearing a condition signet instead of the other useful utilities because we have no traited TRUE removal of condition and using a heal that isn’t meant for 1on1 play at all and has a large cooldown). I’m tired of hearing these workarounds like using bear pet and protect me , popping condi signet and switching pets, or simply switching pets. How about just give us condition removal on part with other classes? How about that?

I’m tired of hearing people complain about how we don’t have the condition manipulation and control of a necromancer, WE ARE NOT NECROMANCERS, we, nor any other prof, has the ability to manipulate conditions to the extent of a necromancer, if you want that sort of thing PLAY A NECRO. Guardians can come -close- to purging conditions, but again, that’s their thing, they have support even when offensive.

We have SUPERIOR condition removal to most profs, thieves, warriors, mesmers, and engineers without a very specific trait build, do not have very good condition removal, rangers can get a persistent 4 conditions removed every 10s and not to mention we have a heal that drops a condition every 3 seconds while we stand in it. We are not in a bad spot when it comes to condition problems.

And if you -refuse- to use those things just bring sigil of purity, and a lot of crit and maybe even consider Runes of Melandru if they’re still that big of a problem.

Stop complaining you’re not a necromancer, and either play a necromancer, or learn to deal with it as a ranger.

PS: We have an elite that can remove ALL conditions from ALL allies as well as rez ALL DOWNED ALLIES 3 times in 60s.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Ryan.8367

Ryan.8367

When did I say I wanted to play a necro? Lol

All I was pointing out was that people get better condition removal, which they do by the way and more options in trait synergy TO have better condition removal , which they do but happened to also point that even some can transfer conditions and some can convert them into boons.

Where does that imply I want to play a necro? No, I want to have condition removal on par with these guys IF our pets are going to still have the kittenty AI. That’s all I’m saying.

Again, you’re missing the point in that we’re having to sacrifice vital survivability aspects of our class to make up for the lack of kitten that have been given to us in comparison to other classes. There’s no more need to argue with you on it, it’s right there in your face.

You and your denial of this EB nerf in saying that all you need to do is run a bear pet with protect me , which by the way you lose all dps from your pet and whos going to waste time hitting a bear pet when they know they’re the tankiest pets which would be all theyre good for? also, protect me is a ONE time thing in a short span of time on top of it , all that skill does is add on to damage to your already useless pet in a combat situation by the way , great for pve, horrible for everything else comes back to the point of what I was trying to make. We sacrifice much to get what others get without sacrificing anything, and that’s a common role with rangers vs other classes not just in the condition removal department.

Quit trying to put words in my mouth and actually read what I’m trying to explain.

Edit: Btw, I don’t think anybody hear argues that rangers aren’t good in tpvp , where condition removal is provided to you by other players and combo fields with condition removal on projectiles also. We just have to be carried more now in tpvp with this regard though if you run EB (which you probably would in tpvp).

Tanbin 80 Ranger
Maguuma

(edited by Ryan.8367)

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Posted by: Durzlla.6295

Durzlla.6295

Ok, so before I continue are you going for a 1v1 scenario? Or group scenario? And I -used- to HATE bear pets, but I’ve recently found out he’s hitting for roughly the same as my wolf, and then you add in MB (he actually keeps all 25 stacks) and he becomes a very powerful ally.

But yes, I agree empathetic bond is one of the many stupid skills that throws our pet under the bus (shared anguish being another) but its -not- bad, it certainly isn’t good for a build that puts a lot into BM though…

the trick for healing spring is to get back into it when it heals you again, or dodge/evade a lot in it for the duration, because as you said, no one worth their kitten will let you fight in it.

PS: moas, boars, canines, and drakes can all survive protect me from burst thieves, it gets canines and drakes REALLY low, but they’ll survive.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Chopps.5047

Chopps.5047

“I think a single burning stack would outweigh the heals.”

Exactly, and by the way engis can keep borderline perma burning in fights so yea , try getting signet of the wild to cover that dmg for ya and let me know how that goes.

Okay, well, let’s see some math. Put up numbers so we don’t endlessly debate about who knows more about rangers weaknesses.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Chopps.5047

Chopps.5047

“The trait -is- fine though, 3 condis every 10s? With the utility that’s 4 every 10s, that’s a TON of reliable condi transfer and as long as you’re not using a cat or bird the pet will live through it for 15s, you know, before you swap the pet to wipe the slate clean?”

Wait, why should we have to swap pets to get true condition removal on par with other classes? We have to do so much more to get what others get passively (and also have the opportunity to convert condi into boons, and transfer boons to other players like other classes get) and hinder ourselves in other areas while doing so (you know, wearing a condition signet instead of the other useful utilities because we have no traited TRUE removal of condition and using a heal that isn’t meant for 1on1 play at all and has a large cooldown). I’m tired of hearing these workarounds like using bear pet and protect me , popping condi signet and switching pets, or simply switching pets. How about just give us condition removal on part with other classes? How about that?

Why? Well, I’d venture to guess that ANET devs know more about balance than us and the fact that you can swap pets on a 15s CD has to be considered when you balance professions.

You can’t make your case effectively without making a sound, reasoned argument that is well thought out with math and clear examples. You can’t just make a bunch of emotionally charged and wild claims about balance. Some of these devs have spent careers—many, many years—mastering the art of balancing games. Please, all I ask is that you first acknowledge that you don’t have much in experience in the field of game design and if you think there’s a problem but can’t make a solid case for it, like right now, then you should be humble and reserved instead of loud and condescending.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Ryan.8367

Ryan.8367

You don’t even need math for this one lol. It’s plain and simple man almost bordering common sense logic to understand the situation here.

Besides, I’m tired of doing math for these guys when they don’t listen. How many threads have been made since launch detailing with math and sound logic that this class needs help in various ways, and how much of that has gotten dev attention? Agony resistance with pets (which is good by the way, but shoulda been implemented from the very beginning, a huge oversight by developers and now after all this time since fotm has been made live theyre FINALLY working on it?) , that’s all that is being talked about by the devs right now after all of the threads made. It’s just silly.

I’m tired of doing math for these guys to make them understand and tired of seeing people spending their time writing out sound arguments for why this class needs help only to get ignored. If they don’t listen what’s the point?

Tanbin 80 Ranger
Maguuma

(edited by Ryan.8367)

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Posted by: Xsorus.2507

Xsorus.2507

I can’t believe someone thinks we remotely have as good as Condition removal as a Thief.

I can remove 2 conditions every time I go stealth, and my Heal removes them as well.

Not to mention, I have vastly superior healing to a Ranger, you think our Regens our great…I can get 5 seconds of regen every time I stealth + an extra 400 from Rejuv while stealthed…

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Obsidian.1328

Obsidian.1328

“@Everyonr else, well, you could always take a brown bear and get “Shake It Off!” Just saying….”

You might as well jus use the sigil that removes a condition on 60% critical to be honest and skip using that worthless pet.

Sigil of Purity:
60% chance to remove condition on critical, 10 second cooldown.
Sigil of Generosity:
60% chance to transfer condition to foe on critical, 10 second cooldown.

Bear pet is great in pve though.

^ Exactly. I use both of those Sigils on my ranger because I feel like I almost have to to keep conditions off me in W3. And I still use Renewal Sig, since HS is more or less a giant bullseye for invaders.

Really stinks I can’t use a sigil with a useful(and cool!) mechanic like most players can though.

Obsidian Sky – SoR
I troll because I care

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Posted by: AlexRD.7914

AlexRD.7914

You guys keep saying EB isn’t bad because you can switch pets. Well, if say we’d have to transform this trait for a warrior, let’s see what we’d get:

Every 10 seconds, 3 conditions have their effectiveness cut off to 50%, if you drop below 50% health, you lose 50% of your damage.

^ What a great grandmaster trait that would be. Right?

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Posted by: Daemon.4295

Daemon.4295

“The trait -is- fine though, 3 condis every 10s? With the utility that’s 4 every 10s, that’s a TON of reliable condi transfer and as long as you’re not using a cat or bird the pet will live through it for 15s, you know, before you swap the pet to wipe the slate clean?”

Wait, why should we have to swap pets to get true condition removal on par with other classes? We have to do so much more to get what others get passively (and also have the opportunity to convert condi into boons, and transfer boons to other players like other classes get) and hinder ourselves in other areas while doing so (you know, wearing a condition signet instead of the other useful utilities because we have no traited TRUE removal of condition and using a heal that isn’t meant for 1on1 play at all and has a large cooldown). I’m tired of hearing these workarounds like using bear pet and protect me , popping condi signet and switching pets, or simply switching pets. How about just give us condition removal on part with other classes? How about that?

I’m tired of hearing people complain about how we don’t have the condition manipulation and control of a necromancer, WE ARE NOT NECROMANCERS, we, nor any other prof, has the ability to manipulate conditions to the extent of a necromancer, if you want that sort of thing PLAY A NECRO. Guardians can come -close- to purging conditions, but again, that’s their thing, they have support even when offensive.

We have SUPERIOR condition removal to most profs, thieves, warriors, mesmers, and engineers without a very specific trait build, do not have very good condition removal, rangers can get a persistent 4 conditions removed every 10s and not to mention we have a heal that drops a condition every 3 seconds while we stand in it. We are not in a bad spot when it comes to condition problems.

And if you -refuse- to use those things just bring sigil of purity, and a lot of crit and maybe even consider Runes of Melandru if they’re still that big of a problem.

Stop complaining you’re not a necromancer, and either play a necromancer, or learn to deal with it as a ranger.

PS: We have an elite that can remove ALL conditions from ALL allies as well as rez ALL DOWNED ALLIES 3 times in 60s.

Whaaat? All you have to do is check the wiki to realize Rangers have dismal condition removal. No one wants to compete with a necro or guardian, but the other classes have equal or better condition removal without killing their core game mechanic in the process (i.e. pets). Healing Spring is awesome, one of the best group heals in the game and a great condition wipe, but other than that we have limited options and they all hurt our pet. All they’d have to do to fix this IMO is apply the wipe to your pet as well, rather than transferring to it.

http://wiki.guildwars2.com/wiki/Condition_removal#Skills_that_remove_conditions

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -

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Posted by: Ryan.8367

Ryan.8367

Looks like 2 of my thoughtful posts in this thread were deleted by moderators. I guess facts hurt them.

Tanbin 80 Ranger
Maguuma

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Posted by: Durzlla.6295

Durzlla.6295

Looks like 2 of my thoughtful posts in this thread were deleted by moderators. I guess facts hurt them.

Which ones? (I don’t remember all your posts sorry) because I didn’t think anything you posted was worthy of deletion, did I agree with some points? No, that’s obvious, but deleting them?

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna