It depends on what you are doing. If you are face stomping easy content, who cares, right?
5 people with that attitude is the difference between a dungeon taking 10 minutes and 20 minutes. It’s not an excuse to play sub optimally.
If you are playing more difficult content, a little party heal, here or there helps team keep pressure on, without loosing damage over time evading and ressing downed allies.
You can do all that with the meta build and berserker gear. You don’t need to run clerics with 0/0/30/30/20 or whatever to heal your party.
Slightly decrease damage output by dropping eagle eye for spotter. Team will do more with 750 precision than you will with 5% extra dmg. Should be obvious.
Not sure why you’re agreeing with me? Builds like the ones you were promoting don’t take spotter.
A ranger will get one shoted at PB range by most things, so the risk is not worth the reward. Pure dps builds don’t work well past 30 either, too much unblockable damage
It’s always worth the risk because the difference between melee and ranged damage in this game is very big. Everything is avoidable if you know how to.
No, everything is not avoidable. You will run out of endurance in any good fight, unless you are noobing at max range. If you can’t take a hit, you can’t res and are that much more useless to a team. I’d always rather have an AH guardian over a zerker who can’t res. Biggest let down are zerkers who take a dirt nap every 10s because they “lagged” in the .25s window they had to dodge something that was easily avoidable.
If you don’t have endurance when you need to dodge, then you need to get better at managing your endurance and cooldowns, or to kill the boss faster. You’re supposed to be using more than just your endurance to survive anyways for the harder fights.
Trick is to bring only enough extra survivability that you need to get by. It is also much easier on some classes than others. Most importantly: don’t waste your dodges.