Frost spirit might have taken the nerfbat.

Frost spirit might have taken the nerfbat.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Sad, this crushed my ‘ranger excitement’ quite a bit. Dunno what to think now.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Substance E.4852

Substance E.4852

Considering it went from a 7% buff to ~>1% makes this much more like a hit from the NerfOrbitalLaserPlatform than NerfBat.

Attachments:

Connection error(s) detected. Retrying…

(edited by Substance E.4852)

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Posted by: Sina.9208

Sina.9208

Considering it went from a 7% buff to ~>1% makes this much more like a hit from the NerfOrbitalLaserPlatform than NerfBat.

Oh my, this really made my day, thank you :d

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Posted by: Substance E.4852

Substance E.4852

Considering it went from a 7% buff to ~>1% makes this much more like a hit from the NerfOrbitalLaserPlatform than NerfBat.

Oh my, this really made my day, thank you :d

lol I aim to please.

Connection error(s) detected. Retrying…

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Hahaha good one but sadly close to the truth. Either they love the pain ultra nerfing causes, or there is some ignorance in the dev team. Take your pick. There is no argument to protect current frost spirit in any way.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

Frost spirit might have taken the nerfbat.

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Posted by: NemesiS.6749

NemesiS.6749

i guess now we will see a lot more of those: LFG, NO RANGER

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Posted by: Dahkeus.8243

Dahkeus.8243

If this changes the GS to be the best meta weapon, I’ll be very happy.

The 1h attack is absolute #1 reason I hate playing a ranger in dungeons.

?? It’s a nerf to the class as a whole, nothing to do with GS. The biggest reason we were taken in dungeons is now completely obliterated, so no one will accept you whatever weapon you use.

Goodbye ranger. Fare thee well.

Oh the drama…lol

P.s. If this is something you honestly care about, open a ticket. The more tickets received, the more likely it is to be fixed.

It’s legit drama. If you don’t care about this nerf, you weren’t running FS and didn’t really care that much about fast dungeon runs, so of course you don’t see the massive nerf to the profession.

If your favorite profession in a video game becoming less popular for dungeons is “legit drama” to you, then we lead very different lives…

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

hasn’t frost spirit always had a 10sec internal cooldown (6secs up) overall only 4secs inactive?

i’ve got no idea where you got this info or reasoning from unless they changed it to go on Cooldown after the 6secs Of active buff time, nothings changed.

the last patch i know , didn’t even change frost spirit.

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Posted by: Fluffball.8307

Fluffball.8307

If your favorite profession in a video game becoming less popular for dungeons is “legit drama” to you, then we lead very different lives…

Um I guess? Obviously a ton of people care a lot about this. I love playing GW2, so nerfing my character into oblivion kind of stings. Not sure how else to explain it to you.

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Posted by: Lazze.9870

Lazze.9870

hasn’t frost spirit always had a 10sec internal cooldown (6secs up) overall only 4secs inactive?

i’ve got no idea where you got this info or reasoning from unless they changed it to go on Cooldown after the 6secs Of active buff time, nothings changed.

the last patch i know , didn’t even change frost spirit.

You misunderstand how the skill functions/functioned.

It’s an internal cooldown on the chance for its passive effect to proc. All the spirit have this in their tooltips, but the Frost Spirit was different in that it could proc on every hit (30 % chance if untraited, 70 % if traited). This was probably intended because the skill is complete garbage with an internal cooldown (and devs have even stated that its supposed to be a 7 % damage buff, however recent maths show it’s not).

With the recent “stealth fix/nerf” (it never was an official fix, and no patch notes mention it), FS also has an internal cooldown, which means the damage buff went from being a 7 % boost to be worth as much as a single vuln stack.

(edited by Lazze.9870)

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Posted by: Solandri.9640

Solandri.9640

hasn’t frost spirit always had a 10sec internal cooldown (6secs up) overall only 4secs inactive?

That isn’t how spirits work.

  • The buff from the spirit lingers for about 15 sec (time it after a spirit dies), and gets refreshed every 6 sec. This is to allow you to keep the buff even if you run out of the spirit’s range for a brief time.
  • The buff’s effect has a 35% or 70% chance of activating while you have this buff. If it activates, there’s a 10 sec cooldown before it can activate again. The buff does not disappear during this time, the cooldown is internal.

The tooltip for all the spirits is cut and paste, so they all say 10 sec cooldown. But Frost Spirit didn’t have the cooldown until recently. I did test this in early 2013 with steady weapons in the Mists. You could get hits which were 10% higher at intervals shorter than 10 sec, or even one after the other, indicating no internal cooldown. That wasn’t the case for the other spirits (e.g. Fire Spirit’s burning always had a 10+ sec gap between reapplications with only the ranger attacking).

i’ve got no idea where you got this info or reasoning from unless they changed it to go on Cooldown after the 6secs Of active buff time, nothings changed.

Two people have tested it in the Mists, and gotten overall damage increases of roughly half a percent, and never seen damage-augmented hits closer than 10 sec apart. Granted their sample size was fairly small, but a 7% damage increase is pretty hard to miss even in small samples.

Edit: Bleh. Ninja’d.

(edited by Solandri.9640)

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Well, that rather killed my desire to play Ranger. Spirits were my favorite skills.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

well then if it was a unoffical i wouldn’t even bother doing the math …such a waste of time Just report it as not working as intended and leave it at that.

all i see is anet trying to change and fix passive play by not making FS at near 100% upkeep while traited and somehwere down the line they messed up and it needs reporting.

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Posted by: Lazze.9870

Lazze.9870

well then if it was a unoffical i wouldn’t even bother doing the math …such a waste of time Just report it as not working as intended and leave it at that.

What are you talking about? The fix was discovered after someone randomly did the math.

They did a fix to match a tooltip that most likely wasn’t supposed to be there in the first place. Anyways… What’s important is to make Anet aware of what they have done.

(edited by Lazze.9870)

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Posted by: Kythan Myr.4719

Kythan Myr.4719

I’m rather new to ranger, and this thread has me slightly confused.

I know the OP said about 2 days ago there was a change to FS, from the latest patch. He is referring to the patch on Aug 25th or the upcoming feature patch. I had the idea that it happened and was not in the patch notes, not that it was upcoming.

All the guides I’ve read recently in the past week or so have always said to keep FS on the bar. I have nothing to compare it too, since I’m starting to spend some quality time with it. So for you veterans, what am I missing out on? Did the spirit give a flat 3.5% for 10 seconds untraited before?

I looked at the preview for the upcoming patch that Dulfy has posted and I didn’t see anything about spirits mentioned. I also have the idea from reading these posts that FS was originally a bit different than the other spirits and now is more in-line. If I seem way off with what I am thinking please steer me right.

Is this likely intentional or not? Anet makes ninja changes all the times and everyone knows if it becomes meta it becomes more likely to be nerfed.

Thanks for making things clear.

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Posted by: Fluffball.8307

Fluffball.8307

Thanks for making things clear.

It was a stealth nerf. Right now we’re not sure if someone at anet screwed up royally by trying to fix a “bug” or if they really intended to remove rangers from dungeon runs.

They fact that anet has not said a word in response about this despite multiple threads on these forums and reddit leads me to believe they just have no idea how their own game is played and completely messed up. A change like this is not made by a single person on off-hours.

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Posted by: Ltomato.8649

Ltomato.8649

I’m rather new to ranger, and this thread has me slightly confused.

I know the OP said about 2 days ago there was a change to FS, from the latest patch. He is referring to the patch on Aug 25th or the upcoming feature patch. I had the idea that it happened and was not in the patch notes, not that it was upcoming.

All the guides I’ve read recently in the past week or so have always said to keep FS on the bar. I have nothing to compare it too, since I’m starting to spend some quality time with it. So for you veterans, what am I missing out on? Did the spirit give a flat 3.5% for 10 seconds untraited before?

I looked at the preview for the upcoming patch that Dulfy has posted and I didn’t see anything about spirits mentioned. I also have the idea from reading these posts that FS was originally a bit different than the other spirits and now is more in-line. If I seem way off with what I am thinking please steer me right.

Is this likely intentional or not? Anet makes ninja changes all the times and everyone knows if it becomes meta it becomes more likely to be nerfed.

Thanks for making things clear.

Before hand, Frost Spirit’s 10% damage increase (whether 35% or 70% from traits) had no internal cooldown. The math from that means untraited is approximately 3.5% damage increase or 7% damage increase traited.

However, now, the internal cooldown seems to be enforced, which means you can only hit the bonus 10% once every ten seconds. This also means that the 35/70% chance trait is useless, since the chances of you rolling 35% in 10 seconds is extremely high.

As a result, this means that depending on attack speed, frost spirit (traited) is about a .3-.7% damage increase, which is less than a stack of vulnerability (1%).

Chances are, the fix for the effect to match the tooltip was intended, but due to miscommunication, the fix was incorrect- the 7% damage increase is the intended effect, as shown in the official developer’s guide video: https://www.youtube.com/watch?feature=player_detailpage&v=Y8uGM1CGV8g#t=820

so as of now, spirit of frost is literally one of the worst skills for a ranger to take now.

Hopefully that answers things.

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Posted by: Lazze.9870

Lazze.9870

They fact that anet has not said a word in response about this despite multiple threads on these forums and reddit leads me to believe they just have no idea how their own game is played and completely messed up. A change like this is not made by a single person on off-hours.

Unless they actually read their forum and fix this in the upcomming patch, I wouldn’t be surprised at all if they just let it slip and don’t do anything about it before revisiting the spirits in their next balancing patch. So much for the excitement I had about the ranger buffs.

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Posted by: Kythan Myr.4719

Kythan Myr.4719

I’m rather new to ranger, and this thread has me slightly confused.

I know the OP said about 2 days ago there was a change to FS, from the latest patch. He is referring to the patch on Aug 25th or the upcoming feature patch. I had the idea that it happened and was not in the patch notes, not that it was upcoming.

All the guides I’ve read recently in the past week or so have always said to keep FS on the bar. I have nothing to compare it too, since I’m starting to spend some quality time with it. So for you veterans, what am I missing out on? Did the spirit give a flat 3.5% for 10 seconds untraited before?

I looked at the preview for the upcoming patch that Dulfy has posted and I didn’t see anything about spirits mentioned. I also have the idea from reading these posts that FS was originally a bit different than the other spirits and now is more in-line. If I seem way off with what I am thinking please steer me right.

Is this likely intentional or not? Anet makes ninja changes all the times and everyone knows if it becomes meta it becomes more likely to be nerfed.

Thanks for making things clear.

Before hand, Frost Spirit’s 10% damage increase (whether 35% or 70% from traits) had no internal cooldown. The math from that means untraited is approximately 3.5% damage increase or 7% damage increase traited.

However, now, the internal cooldown seems to be enforced, which means you can only hit the bonus 10% once every ten seconds. This also means that the 35/70% chance trait is useless, since the chances of you rolling 35% in 10 seconds is extremely high.

As a result, this means that depending on attack speed, frost spirit (traited) is about a .3-.7% damage increase, which is less than a stack of vulnerability (1%).

Chances are, the fix for the effect to match the tooltip was intended, but due to miscommunication, the fix was incorrect- the 7% damage increase is the intended effect, as shown in the official developer’s guide video: https://www.youtube.com/watch?feature=player_detailpage&v=Y8uGM1CGV8g#t=820

so as of now, spirit of frost is literally one of the worst skills for a ranger to take now.

Hopefully that answers things.

Thanks,

I’m mostly been playing a signet of beast master build for pve. I’ve also tried my luck at a 4/5/0/5/0 build. What would you guys suggest I put in its place?

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Posted by: Fluffball.8307

Fluffball.8307

Run the 6/5/0/3/0 build with predator’s onslaught and strength of spirit.

https://forum-en.gw2archive.eu/forum/professions/ranger/Guide-PvE-Meta-Ranger/first

Hopefully they’ll fix it and then you can swap SoS for FS trait again.

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Posted by: Ltomato.8649

Ltomato.8649

I suggest using quickening zephyr instead in the meantime.

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Posted by: Wasbunny.6531

Wasbunny.6531

WoodenPotatoes mentions this bug (fix?) as “…that stupid Frost Spirit change…” in his latest video:

WoodenPotatoes QandA EP36

Note that he’s currently playing the new patch so I have to assume if this was fixed in that patch he would have mentioned it.

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

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Posted by: J Eberle.9312

J Eberle.9312

If this changes the GS to be the best meta weapon, I’ll be very happy.

The 1h attack is absolute #1 reason I hate playing a ranger in dungeons.

?? It’s a nerf to the class as a whole, nothing to do with GS. The biggest reason we were taken in dungeons is now completely obliterated, so no one will accept you whatever weapon you use.

Goodbye ranger. Fare thee well.

Oh the drama…lol

P.s. If this is something you honestly care about, open a ticket. The more tickets received, the more likely it is to be fixed.

It’s legit drama. If you don’t care about this nerf, you weren’t running FS and didn’t really care that much about fast dungeon runs, so of course you don’t see the massive nerf to the profession.

If your favorite profession in a video game becoming less popular for dungeons is “legit drama” to you, then we lead very different lives…

It’s just simple acknowledgement. Nothing’s a surprise to me any more. Done with ranger till it’s fixed. If it’s ever fixed. End of story.

(edited by J Eberle.9312)

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Posted by: Sicarius.4639

Sicarius.4639

If this changes the GS to be the best meta weapon, I’ll be very happy.

The 1h attack is absolute #1 reason I hate playing a ranger in dungeons.

?? It’s a nerf to the class as a whole, nothing to do with GS. The biggest reason we were taken in dungeons is now completely obliterated, so no one will accept you whatever weapon you use.

Goodbye ranger. Fare thee well.

Oh the drama…lol

P.s. If this is something you honestly care about, open a ticket. The more tickets received, the more likely it is to be fixed.

It’s legit drama. If you don’t care about this nerf, you weren’t running FS and didn’t really care that much about fast dungeon runs, so of course you don’t see the massive nerf to the profession.

If your favorite profession in a video game becoming less popular for dungeons is “legit drama” to you, then we lead very different lives…

It’s just simple acknowledgement. Nothing’s a surprise to me any more. Done with ranger till it’s fixed. If it’s ever fixed. End of story.

Such a shame given that when anyone mentioned Rangers being below par everyone would tell you they’re good for PvE “at least”. Well, now we’ve lost that as well.

The class has just become completely pointless now and you’d be considered mad to bring one over ANY other class in the game, if you did you’d probably hurt your party.

We’ve been the butt of the joke in WvW for a very long time, poorly represented in sPvP and now PvE has completely gone out the window. It’s a shame the new advanced AI guy hasn’t been put to the task of fixing the day 1 broken pet system, that could of been a silver lining. Nevermind.

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Posted by: dace.8019

dace.8019

Not sure what’s worse:

1. The nerfing of a key skill in the one and only widely accepted PvE instance meta build for Ranger.
2. Said skill is now so worthless that it has no place on any Rangers skillbar, ever.
3. Of all the classes in the game, this happened to Ranger.

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Posted by: Substance E.4852

Substance E.4852

If this changes the GS to be the best meta weapon, I’ll be very happy.

The 1h attack is absolute #1 reason I hate playing a ranger in dungeons.

?? It’s a nerf to the class as a whole, nothing to do with GS. The biggest reason we were taken in dungeons is now completely obliterated, so no one will accept you whatever weapon you use.

Goodbye ranger. Fare thee well.

Oh the drama…lol

P.s. If this is something you honestly care about, open a ticket. The more tickets received, the more likely it is to be fixed.

It’s legit drama. If you don’t care about this nerf, you weren’t running FS and didn’t really care that much about fast dungeon runs, so of course you don’t see the massive nerf to the profession.

If your favorite profession in a video game becoming less popular for dungeons is “legit drama” to you, then we lead very different lives…

We can’t all be as casual as you apparently…

Connection error(s) detected. Retrying…

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Posted by: Grok Krog.9581

Grok Krog.9581

Not sure what’s worse:

1. The nerfing of a key skill in the one and only widely accepted PvE instance meta build for Ranger.
2. Said skill is now so worthless that it has no place on any Rangers skillbar, ever.
3. Of all the classes in the game, this happened to Ranger.

Yes to all 3. I’m not a big Ranger player, I suck at it. However this is very detrimental to the class in PvE and needs to be un-“fixed” nao

Grok Walking Amongst Mere Mortals

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Posted by: Sina.9208

Sina.9208

Not sure what’s worse:

1. The nerfing of a key skill in the one and only widely accepted PvE instance meta build for Ranger.
2. Said skill is now so worthless that it has no place on any Rangers skillbar, ever.
3. Of all the classes in the game, this happened to Ranger.

Yes to all 3. I’m not a big Ranger player, I suck at it. However this is very detrimental to the class in PvE and needs to be un-“fixed” nao

And a week ago my only problem was the sword auto attack. Maybe I should just give up on the ranger, my warrior can use 5 out of my 6 legendaries.

(edited by Sina.9208)

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Posted by: Archon.6480

Archon.6480

If this changes the GS to be the best meta weapon, I’ll be very happy.

The 1h attack is absolute #1 reason I hate playing a ranger in dungeons.

?? It’s a nerf to the class as a whole, nothing to do with GS. The biggest reason we were taken in dungeons is now completely obliterated, so no one will accept you whatever weapon you use.

Goodbye ranger. Fare thee well.

Oh the drama…lol

P.s. If this is something you honestly care about, open a ticket. The more tickets received, the more likely it is to be fixed.

It’s legit drama. If you don’t care about this nerf, you weren’t running FS and didn’t really care that much about fast dungeon runs, so of course you don’t see the massive nerf to the profession.

If your favorite profession in a video game becoming less popular for dungeons is “legit drama” to you, then we lead very different lives…

Yeah, my thoughts. We must acknowledge there is a certain crowd that thinks GW2 revolves around glitching speed running low level dungeon content to make gold, or something. Most people find that about as exciting as farming resources all day (which is more effective), but who are we to point out we don’t really care about frost spirit or dungeon speed runs. Only use it in a few places TBH. No big loss. Put on flame trap or quickening zephyr for the time being.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

(edited by Archon.6480)

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Posted by: Lazze.9870

Lazze.9870

Only use it in a few places TBH. No big loss. Put on flame trap or quickening zephyr for the time being.

I’m not gonna jump the bandwagon and say it’s a “legit drama”, but the skill doesn’t work as intended. That alone is a good enough reason to make Anet aware. Wether you think losing a 7 % damage buff is a loss or not doesn’t matter.

I’m pretty sure warriors wouldn’t be all like “whatever” if the same thing happened to their banners.

(edited by Lazze.9870)

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

well then if it was a unoffical i wouldn’t even bother doing the math …such a waste of time Just report it as not working as intended and leave it at that.

What are you talking about? The fix was discovered after someone randomly did the math.

They did a fix to match a tooltip that most likely wasn’t supposed to be there in the first place. Anyways… What’s important is to make Anet aware of what they have done.

Actually no one did the math to uncover this, I was just confused that there was an ICD (I rarely play ranger and just wanted to use it for CoE) and then tested Whirling Defense in Heart of the Mists, other peeps followed to do so and then someone did the math on how “useful” the new FS is, i.e. less useful than a stack vuln.

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Posted by: Lazze.9870

Lazze.9870

well then if it was a unoffical i wouldn’t even bother doing the math …such a waste of time Just report it as not working as intended and leave it at that.

What are you talking about? The fix was discovered after someone randomly did the math.

They did a fix to match a tooltip that most likely wasn’t supposed to be there in the first place. Anyways… What’s important is to make Anet aware of what they have done.

Actually no one did the math to uncover this, I was just confused that there was an ICD (I rarely play ranger and just wanted to use it for CoE) and then tested Whirling Defense in Heart of the Mists, other peeps followed to do so and then someone did the math on how “useful” the new FS is, i.e. less useful than a stack vuln.

The first post about it I ever saw was presented with maths. Well. Whatever. Doesn’t change much.

You didn’t know the tooltip always had the inc?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

well then if it was a unoffical i wouldn’t even bother doing the math …such a waste of time Just report it as not working as intended and leave it at that.

What are you talking about? The fix was discovered after someone randomly did the math.

They did a fix to match a tooltip that most likely wasn’t supposed to be there in the first place. Anyways… What’s important is to make Anet aware of what they have done.

Actually no one did the math to uncover this, I was just confused that there was an ICD (I rarely play ranger and just wanted to use it for CoE) and then tested Whirling Defense in Heart of the Mists, other peeps followed to do so and then someone did the math on how “useful” the new FS is, i.e. less useful than a stack vuln.

The first post about it I ever saw was presented with maths. Well. Whatever. Doesn’t change much.

You didn’t know the tooltip always had the inc?

Yup, I didn’t know. That’s exactly how often I play Ranger. lol
I’m surprised though no one of those who main Ranger noticed this earlier; or it was “fixed” with a very, very recent patch.

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Posted by: Sins.4782

Sins.4782

I hardly play my ranger, so idk when it was changed. I only tested because you mentioned channels and I didn’t actually know whether it would apply to every hit of a channeled skill or only on 70% of the hits. Was pretty disturbed when I saw it only proccing on the first or second hit after multiple tests. I hardly played my ranger before, even though I expected him to be my main near launch, but since then he hasn’t moved from the test golem in HotM.

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Posted by: Substance E.4852

Substance E.4852

well then if it was a unoffical i wouldn’t even bother doing the math …such a waste of time Just report it as not working as intended and leave it at that.

What are you talking about? The fix was discovered after someone randomly did the math.

They did a fix to match a tooltip that most likely wasn’t supposed to be there in the first place. Anyways… What’s important is to make Anet aware of what they have done.

Actually no one did the math to uncover this, I was just confused that there was an ICD (I rarely play ranger and just wanted to use it for CoE) and then tested Whirling Defense in Heart of the Mists, other peeps followed to do so and then someone did the math on how “useful” the new FS is, i.e. less useful than a stack vuln.

The first post about it I ever saw was presented with maths. Well. Whatever. Doesn’t change much.

You didn’t know the tooltip always had the inc?

Yup, I didn’t know. That’s exactly how often I play Ranger. lol
I’m surprised though no one of those who main Ranger noticed this earlier; or it was “fixed” with a very, very recent patch.

Unless you spend time in the pvp staging area performing dps tests, you probably wouldn’t. In pve you have crits, various mob toughness values, and might causing numbers to go all over the place.

Connection error(s) detected. Retrying…

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Posted by: Sina.9208

Sina.9208

well then if it was a unoffical i wouldn’t even bother doing the math …such a waste of time Just report it as not working as intended and leave it at that.

What are you talking about? The fix was discovered after someone randomly did the math.

They did a fix to match a tooltip that most likely wasn’t supposed to be there in the first place. Anyways… What’s important is to make Anet aware of what they have done.

Actually no one did the math to uncover this, I was just confused that there was an ICD (I rarely play ranger and just wanted to use it for CoE) and then tested Whirling Defense in Heart of the Mists, other peeps followed to do so and then someone did the math on how “useful” the new FS is, i.e. less useful than a stack vuln.

The first post about it I ever saw was presented with maths. Well. Whatever. Doesn’t change much.

You didn’t know the tooltip always had the inc?

Yup, I didn’t know. That’s exactly how often I play Ranger. lol
I’m surprised though no one of those who main Ranger noticed this earlier; or it was “fixed” with a very, very recent patch.

I felt that something was off, but for the life of me I couldn’t figure out what. I almost always do the gate controller in CoF & I noticed that my dmg is much lower than before. (I always put down spirit before going into the chamber) Initially I thought it’s because I stopped using bloodlust stacking weapons, but then I tried with stacking again & it was still slower than normal. Also I played in normal speed clears too with my ranger in CoE & AC mainly & with all the quad FGS action things died too fast for this to be noticeable.

Frost spirit might have taken the nerfbat.

in Ranger

Posted by: Miku Lawrence.6329

Miku Lawrence.6329

I’m honestly out raged by this.

Time to reroll ele.. oh wait no.

Snow Crows [SC]

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Posted by: Fluffball.8307

Fluffball.8307

I’m honestly out raged by this.

Time to reroll ele.. oh wait no.

The correct answer to all GW2 questions is “warrior”.

Example:
Player 1: What time does SB spawn?
Player 2: Warrior.

Player 1: What is a good event to farm for silk?
Player 2: Warrior.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

well then if it was a unoffical i wouldn’t even bother doing the math …such a waste of time Just report it as not working as intended and leave it at that.

What are you talking about? The fix was discovered after someone randomly did the math.

They did a fix to match a tooltip that most likely wasn’t supposed to be there in the first place. Anyways… What’s important is to make Anet aware of what they have done.

Actually no one did the math to uncover this, I was just confused that there was an ICD (I rarely play ranger and just wanted to use it for CoE) and then tested Whirling Defense in Heart of the Mists, other peeps followed to do so and then someone did the math on how “useful” the new FS is, i.e. less useful than a stack vuln.

The first post about it I ever saw was presented with maths. Well. Whatever. Doesn’t change much.

You didn’t know the tooltip always had the inc?

Yup, I didn’t know. That’s exactly how often I play Ranger. lol
I’m surprised though no one of those who main Ranger noticed this earlier; or it was “fixed” with a very, very recent patch.

Unless you spend time in the pvp staging area performing dps tests, you probably wouldn’t. In pve you have crits, various mob toughness values, and might causing numbers to go all over the place.

That’s true. However there are also Rangers who go for fast kill times in solos and I think if you perform just as well or even better in a solo and still are slower you should notice that something is off, like Sina did with the gate control.

Not blaming anyone here though (or something like that), I was just a bit surprised, but can understand that no one checks combatlog 24/7 and does the same tests every week, as this usually is pretty silly.

Frost spirit might have taken the nerfbat.

in Ranger

Posted by: Cletus Van Damme.2795

Cletus Van Damme.2795

Still broken post patch.

Magumer Ranger

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Posted by: Sina.9208

Sina.9208

Still broken post patch.

Picture of my warrior :-) If dual axe becomes a thing (for warriors) I’ll be reasonably happy. I suppose silver linings guys ..

Attachments:

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Posted by: Archon.6480

Archon.6480

Only use it in a few places TBH. No big loss. Put on flame trap or quickening zephyr for the time being.

I’m not gonna jump the bandwagon and say it’s a “legit drama”, but the skill doesn’t work as intended. That alone is a good enough reason to make Anet aware. Wether you think losing a 7 % damage buff is a loss or not doesn’t matter.

I’m pretty sure warriors wouldn’t be all like “whatever” if the same thing happened to their banners.

Excellent response. I actually agree with you completely on this point. Spirits are like banners that can take damage, so should offer a noticeable advantage. +7% damage increase on traited frosty is completely reasonable. I stopped using spirits in PvP because I noticed an untraited flame trap has the potential to put out significantly more burning damage (via leap finished fire aura) than sun spirit does with aggravating cool down.

The drama in regards to dungeons is a bit much for me is all. I usually only pull it out when I find myself in zerk group with pros. It did make things go a little faster, I guess. Hard to tell when everything melts in seconds in all honesty. Boss dies in 20s vs 18s, does not mean much to many of us.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Taku.6352

Taku.6352

Only use it in a few places TBH. No big loss. Put on flame trap or quickening zephyr for the time being.

I’m not gonna jump the bandwagon and say it’s a “legit drama”, but the skill doesn’t work as intended. That alone is a good enough reason to make Anet aware. Wether you think losing a 7 % damage buff is a loss or not doesn’t matter.

I’m pretty sure warriors wouldn’t be all like “whatever” if the same thing happened to their banners.

Excellent response. I actually agree with you completely on this point. Spirits are like banners that can take damage, so should offer a noticeable advantage. +7% damage increase on traited frosty is completely reasonable. I stopped using spirits in PvP because I noticed an untraited flame trap has the potential to put out significantly more burning damage (via leap finished fire aura) than sun spirit does with aggravating cool down.

The drama in regards to dungeons is a bit much for me is all. I usually only pull it out when I find myself in zerk group with pros. It did make things go a little faster, I guess. Hard to tell when everything melts in seconds in all honesty. Boss dies in 20s vs 18s, does not mean much to many of us.

It does when you are doing several dungeons in quick succession. Every minute adds up and you can end up taking +30min longer.

Frost spirit might have taken the nerfbat.

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Posted by: olleandersson.9408

olleandersson.9408

God, I miss my FS ranger… What are we good for now? I really hope anet will change it back. I doubt it though.

~ [LuPi] Lupi Stole My Bike ~
Melee ranger since launch.

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Posted by: Sina.9208

Sina.9208

God, I miss my FS ranger… What are we good for now? I really hope anet will change it back. I doubt it though.

In the next feature pack maybe. :-P

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Posted by: Fluffball.8307

Fluffball.8307

God, I miss my FS ranger… What are we good for now? I really hope anet will change it back. I doubt it though.

In the next feature pack maybe. :-P

They’ll fix FS but it only unlocks after 400 Arah runs.

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Posted by: Sina.9208

Sina.9208

God, I miss my FS ranger… What are we good for now? I really hope anet will change it back. I doubt it though.

In the next feature pack maybe. :-P

They’ll fix FS but it only unlocks after 400 Arah runs.

Hah, sign me up!

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Posted by: Dahkeus.8243

Dahkeus.8243

If your favorite profession in a video game becoming less popular for dungeons is “legit drama” to you, then we lead very different lives…

Um I guess? Obviously a ton of people care a lot about this. I love playing GW2, so nerfing my character into oblivion kind of stings. Not sure how else to explain it to you.

There’s a difference between ‘caring about’ something and acting like the sky is falling.

Personally, I think I can express my concerns in video games without it becoming drama. =P

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Posted by: Fluffball.8307

Fluffball.8307

There’s a difference between ‘caring about’ something and acting like the sky is falling.

Personally, I think I can express my concerns in video games without it becoming drama. =P

?? It’s a nerf to the class as a whole, nothing to do with GS. The biggest reason we were taken in dungeons is now completely obliterated, so no one will accept you whatever weapon you use.

This is what you’re calling my drama. I too think I can express my concerns without it being a hissy fit. I’m stating facts here. FS was by everyone’s account obliterated. It is not usable at all. FS was also the biggest and possibly only reason rangers were wanted in dungeon groups. What exactly is your problem with that statement?