Glyph of Unity and Sublime conversion

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Yashuoa.9527

Yashuoa.9527

I like druid in general.
It looks cool and it has a lot of fun stuff.

Glyph of Unity however I find lacking.
It has a small radius in which you tether yourself to friends/enemies.
Dependable if you are in celestial form or not, you will either heal friends tethered for x for every heal you do or damage enemies for y every attack they do to you.

These x and y numbers are ~300-400 dmg/healing for every hit/heal.

Isnt that like low?
Both the dmg/healing and the range/radius?

Glyph of Alignment seems better than Glyph of Unity to me, even though the latter is an Elite skill.

Sublime conversion differentiates itself due to not just being a wall that stops projectiles for you (which already exist on classes).
It also converts the projectiles into healing.
However this healing is almost nonexistant.
Which makes it basically another projectile destroyer wall right?
The healing from projectiles that fly into the wall add a little bit energy to gaining celestial avatar form.
The healing however, is less than 200.

I kinda love the idea of a wall that converts dmg projectiles into heals and had expected it would heal a lot more for each projectile.

What do you think of these two spells?

(edited by Yashuoa.9527)

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Razor.9872

Razor.9872

I agree. Personally, I would have preferred the barrier to basically be a “defiance stance” for projectiles which pass through it. Keeping the damage>healing of the projectiles would make the skills a lot riskier to ignore, but still keep the skill counter-playable.

The glyphs are lacking in general, imo.

NSPride <3

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I personally suggest the Projectiles to become healing ones.
That heal for 50% of the damage they’d originally should deal.

Splash on hit projectiles included.
Simply because of balance.

Reflect is a 200% damage difference. Not only all the damage you should have taken is negated into 0 → it’s even reflected back for the original amount (100%) back to the attacker.

Our current wall is pretty much nothing but a projectile denial which isn’t fair due to all the reflects that are present in the game.

“Observe, learn and counter.”

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Gilgalas.7860

Gilgalas.7860

I like druid in general.
It looks cool and it has a lot of fun stuff.

Glyph of Unity however I find lacking.
It has a small radius in which you tether yourself to friends/enemies.
Dependable if you are in celestial form or not, you will either heal friends tethered for x for every heal you do or damage enemies for y every attack they do to you.

These x and y numbers are ~300-400 dmg/healing for every hit/heal.

Isnt that like low?
Both the dmg/healing and the range/radius?

Glyph of Alignment seems better than Glyph of Unity to me, even though the latter is an Elite skill.

Sublime conversion differentiates itself due to not just being a wall that stops projectiles for you (which already exist on classes).
It also converts the projectiles into healing.
However this healing is almost nonexistant.
Which makes it basically another projectile destroyer wall right?
The healing from projectiles that fly into the wall add a little bit energy to gaining celestial avatar form.
The healing however, is less than 200.

I kinda love the idea of a wall that converts dmg projectiles into heals and had expected it would heal a lot more for each projectile.

What do you think of these two spells?

When fighting 1 or 2 enemy, the damage is completely lacking. When fighting 5-10 enemies at once, especially enemies that hit very quickly (1000 blades, dagger thiefs), then it turns into hell for the tethered enemies: because their is no ICD, so they suddenly huge amounts of 300 damage ticks, enough to get them down in seconds.

This glyph needs to find a middle ground between useless and instagib.

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

When fighting 1 or 2 enemy, the damage is completely lacking. When fighting 5-10 enemies at once, especially enemies that hit very quickly (1000 blades, dagger thiefs), then it turns into hell for the tethered enemies: because their is no ICD, so they suddenly huge amounts of 300 damage ticks, enough to get them down in seconds.

This glyph needs to find a middle ground between useless and instagib.

You mean being something more than 300 range retaliation on 20 second cooldown and 1/2 cast time?
Yup, that would be nice. Something like a 40% damage return of sort?

“Observe, learn and counter.”

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Yashuoa.9527

Yashuoa.9527

When fighting 1 or 2 enemy, the damage is completely lacking. When fighting 5-10 enemies at once, especially enemies that hit very quickly (1000 blades, dagger thiefs), then it turns into hell for the tethered enemies: because their is no ICD, so they suddenly huge amounts of 300 damage ticks, enough to get them down in seconds.

This glyph needs to find a middle ground between useless and instagib.

If there are that many enemies on you, in the to small radius of the spell, than you probably wont live long enough to make them take dmg from the tether.
Even with signet of stone.

Situations where its great are situational imo.
In mosts its lacking.

Yeah a middle ground would be good.
It needs a big radius increase too or not break once people move out of the radius.
The radius could only have as effect that it tethers people in it and you wont get the tether applied on you if you stand outside.
However once you are inside the radius and it gets applied and you are tethered, than you cant get rid of it for its duration.
Or the radius should be 1500 or higher or so before it breaks.

I personally suggest the Projectiles to become healing ones.
That heal for 50% of the damage they’d originally should deal.

Splash on hit projectiles included.
Simply because of balance.

Reflect is a 200% damage difference. Not only all the damage you should have taken is negated into 0 -> it’s even reflected back for the original amount (100%) back to the attacker.

Our current wall is pretty much nothing but a projectile denial which isn’t fair due to all the reflects that are present in the game.

I agree pvp wise but wouldnt that be to good in some situations in pve?
Maybe just buff the healing a lot for each projectile, rather than 50% of the dmg of a projectile?

(edited by Yashuoa.9527)

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Kitty.1502

Kitty.1502

Glyph of Unity really should be a direct translation of 100% damage feedback. Punish attackers for not paying attention. It is also very easy to break, go stealth? Its broken, They go stealth? Its broken. Move 200 units away from them? its broken…. skill is just terrible.

Tarnished Coast-[NOPE]
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Yashuoa.9527

Yashuoa.9527

Glyph of Unity really should be a direct translation of 100% damage feedback. Punish attackers for not paying attention. It is also very easy to break, go stealth? Its broken, They go stealth? Its broken. Move 200 units away from them? its broken…. skill is just terrible.

How about this?

It needs a big radius increase too or not break once people move out of the radius.
The radius could only have as effect that it tethers people in it and you wont get the tether applied on you if you stand outside.
However once you are inside the radius and it gets applied and you are tethered, than you cant get rid of it for its duration.
Or the radius should be 1500 or higher or so before it breaks.

The healing/dmg should be higher.

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Kitty.1502

Kitty.1502

Glyph of Unity really should be a direct translation of 100% damage feedback. Punish attackers for not paying attention. It is also very easy to break, go stealth? Its broken, They go stealth? Its broken. Move 200 units away from them? its broken…. skill is just terrible.

How about this?

It needs a big radius increase too or not break once people move out of the radius.
The radius could only have as effect that it tethers people in it and you wont get the tether applied on you if you stand outside.
However once you are inside the radius and it gets applied and you are tethered, than you cant get rid of it for its duration.
Or the radius should be 1500 or higher or so before it breaks.

The healing/dmg should be higher.

Radius should never break, its an elite. The damage is also very pitiful, at best will only deal about 15%~20% of the players health if they go full rage on you.

Tarnished Coast-[NOPE]
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Yashuoa.9527

Yashuoa.9527

Glyph of Unity really should be a direct translation of 100% damage feedback. Punish attackers for not paying attention. It is also very easy to break, go stealth? Its broken, They go stealth? Its broken. Move 200 units away from them? its broken…. skill is just terrible.

How about this?

It needs a big radius increase too or not break once people move out of the radius.
The radius could only have as effect that it tethers people in it and you wont get the tether applied on you if you stand outside.
However once you are inside the radius and it gets applied and you are tethered, than you cant get rid of it for its duration.
Or the radius should be 1500 or higher or so before it breaks.

The healing/dmg should be higher.

Radius should never break, its an elite. The damage is also very pitiful, at best will only deal about 15%~20% of the players health if they go full rage on you.

Thats why I said the healing/dmg should be higher.
And not breaking I wont mind either, but wont that be hard to do animation wise?

If someone blinks away 1500 range and runs, wont you have tethers all over the place?
Maybe a different animation than a rope from target to target would help in that case.

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Healing Bolts from Sublime Conversion are low probably due to it being a Water Field. Irenio may have tuned it this way. If it wasn’t a water field, sure, bump up the heal, but since it is one, the healing from projectiles converted are just a minor bonus.

Tether range on Unity should be higher. 600 seems right, as it’s the same as Necro’s Tainted Shackles.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I personally suggest the Projectiles to become healing ones.
That heal for 50% of the damage they’d originally should deal.

Splash on hit projectiles included.
Simply because of balance.

Reflect is a 200% damage difference. Not only all the damage you should have taken is negated into 0 -> it’s even reflected back for the original amount (100%) back to the attacker.

Our current wall is pretty much nothing but a projectile denial which isn’t fair due to all the reflects that are present in the game.

I agree pvp wise but wouldnt that be to good in some situations in pve?
Maybe just buff the healing a lot for each projectile, rather than 50% of the dmg of a projectile?

You mean this is the problem when bosses like Lupi can instakill themselves with reflects? You can’t be serious about this one, can you?

“Observe, learn and counter.”

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Yashuoa.9527

Yashuoa.9527

I personally suggest the Projectiles to become healing ones.
That heal for 50% of the damage they’d originally should deal.

Splash on hit projectiles included.
Simply because of balance.

Reflect is a 200% damage difference. Not only all the damage you should have taken is negated into 0 -> it’s even reflected back for the original amount (100%) back to the attacker.

Our current wall is pretty much nothing but a projectile denial which isn’t fair due to all the reflects that are present in the game.

I agree pvp wise but wouldnt that be to good in some situations in pve?
Maybe just buff the healing a lot for each projectile, rather than 50% of the dmg of a projectile?

You mean this is the problem when bosses like Lupi can instakill themselves with reflects? You can’t be serious about this one, can you?

Who is the YOU in this quote? Since you quote two people.

I suggest that there is a fixed amount of healing for each projectile (2k for example), rather than x% healing of the dmg of a projectile being converted into healing.

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I personally suggest the Projectiles to become healing ones.
That heal for 50% of the damage they’d originally should deal.

Splash on hit projectiles included.
Simply because of balance.

Reflect is a 200% damage difference. Not only all the damage you should have taken is negated into 0 -> it’s even reflected back for the original amount (100%) back to the attacker.

Our current wall is pretty much nothing but a projectile denial which isn’t fair due to all the reflects that are present in the game.

I agree pvp wise but wouldnt that be to good in some situations in pve?
Maybe just buff the healing a lot for each projectile, rather than 50% of the dmg of a projectile?

You mean this is the problem when bosses like Lupi can instakill themselves with reflects? You can’t be serious about this one, can you?

Who is the YOU in this quote? Since you quote two people.

I suggest that there is a fixed amount of healing for each projectile (2k for example), rather than x% healing of the dmg of a projectile being converted into healing.

That’s exactly what some people say is the problem even with glyph of the unity or retaliation. It either does completely nothing at all (like our sublime at the moment) or instakills anyone who tries to mass-multi-hit the target.

Fixed % damage just means a straight convert without “I don’t like it” situations. If a sniper can fire a shot for 10K that a Ranger can convert into 5K healing – it will most probably induce a though for a sniper “Screw it, I should have waited when I saw the Wall” or “Good reaction time, well played”.
If it’s a set amount I usually talk to myself “who designed this? The only trade off from 20K boss hit is 340 damage back. GG, well played”.

“Observe, learn and counter.”

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Yashuoa.9527

Yashuoa.9527

I personally suggest the Projectiles to become healing ones.
That heal for 50% of the damage they’d originally should deal.

Splash on hit projectiles included.
Simply because of balance.

Reflect is a 200% damage difference. Not only all the damage you should have taken is negated into 0 -> it’s even reflected back for the original amount (100%) back to the attacker.

Our current wall is pretty much nothing but a projectile denial which isn’t fair due to all the reflects that are present in the game.

I agree pvp wise but wouldnt that be to good in some situations in pve?
Maybe just buff the healing a lot for each projectile, rather than 50% of the dmg of a projectile?

You mean this is the problem when bosses like Lupi can instakill themselves with reflects? You can’t be serious about this one, can you?

Who is the YOU in this quote? Since you quote two people.

I suggest that there is a fixed amount of healing for each projectile (2k for example), rather than x% healing of the dmg of a projectile being converted into healing.

That’s exactly what some people say is the problem even with glyph of the unity or retaliation. It either does completely nothing at all (like our sublime at the moment) or instakills anyone who tries to mass-multi-hit the target.

Fixed % damage just means a straight convert without “I don’t like it” situations. If a sniper can fire a shot for 10K that a Ranger can convert into 5K healing – it will most probably induce a though for a sniper “Screw it, I should have waited when I saw the Wall” or “Good reaction time, well played”.
If it’s a set amount I usually talk to myself “who designed this? The only trade off from 20K boss hit is 340 damage back. GG, well played”.

I am talking about sublime conversion.
Our staff #5 when I talked about the fixed healing amount.

You keep talking about reflecting dmg but our #5 wall does not reflect.
It converts a dmg projectile into a heal.

I was not talking in the quoted part and the pve comment about Glyph of Unity.

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I am talking about sublime conversion.
Our staff #5 when I talked about the fixed healing amount.

You keep talking about reflecting dmg but our #5 wall does not reflect.
It converts a dmg projectile into a heal.

I was not talking in the quoted part and the pve comment about Glyph of Unity.

You completely missed the point altogether.

“Observe, learn and counter.”

Glyph of Unity and Sublime conversion

in Ranger

Posted by: Yashuoa.9527

Yashuoa.9527

I am talking about sublime conversion.
Our staff #5 when I talked about the fixed healing amount.

You keep talking about reflecting dmg but our #5 wall does not reflect.
It converts a dmg projectile into a heal.

I was not talking in the quoted part and the pve comment about Glyph of Unity.

You completely missed the point altogether.

Feel free to elaborate on your point.
Maybe you werent very clear?