(edited by Neutra.6857)
Help Druid Healer Tank for Raid.
I’d personally go for Nature Magic (instead of WS) and traited Spirits (taken both Frost and Sun, drop Empowerment for VG and drop Tides for Gorse).
Also, warhorn in your setup makes literally zero sense.
Swap it for Torch (top DPS) or Dagger (bonus evade).
Apart from that I can see this build work pretty well.
I used warhorn mainly to buff the people DPSing the Vale Gaurdian. I kept Nature Magic for the poison since that was my main Condi as well as for Bark Skin. Using that I was hoping to keep my poison damaging pet up. Finally I took it since I was acting as tank. Since my other pet was Juvenile Fern Hound, which gives me regen Oakheart Salve would be active, thus further reducing damage on me.
The group I am working with for condi is primarily necros for condi (rather than engis who do burning) which is why I was thinking of doing Viper’s Nest and then using the burst to make poison fields. I had been thinking of doing Spirits instead but that would get rid of any poison damage I do meaning this build would have even less damage. Since most of my party doesn’t do burning I am not sure how useful the Sun Spirit would really be. The rest are pure DPS which is where the warhorn comes in. Evade wouldn’t be useful so the dagger is out since this is intended as a tank build.
In raids, it’s not personal but Raid DPS that matters.
So if you sacrifice 1000 personal damage to gain 2000 Raid DPS it’s far more helpful.
You as a tank are not meant to do that much damage since you already blew 1-2 stats anyways. So any personal damage is weaker than buffs for 5 people.
Also, if your group doesn’t have 25 might – you should be running a completely different setup regardless. If it’s just the fury – get Tiger.
Note: You seem to have a strange intel about Sun Spirit, fields and others. It doesn’t matter (not even one bit) who uses which condi as a main source of damage. Once you give them a source of bruning the only thing that matters is their stats. It doesn’t matter if you give a 2000 burning tick to a warrior or to a Ranger. It’s equally 2000 for both of them.
And lastly: Poison field is for weakness and Poison Prijectile finishers… That are inferior to Flame Trap that gives AoE might (your former party problem you had to take WH for) and damage from burning finishers is higher than the one of poison.
Then I will change it. My party doesn’t have full might but then we are still just setting up builds. We are a pretty casual guild, so we aren’t that strict as who we take, so I was trying to compensate.
So I should switch to axe torch and staff? Should I switch out the spider for a drake and switch the poison on the axe for an increase in burning? Also, should I switch out for Settler’s Armor or keep it the same?
(edited by Neutra.6857)
Take a look at crusader with mm/skirm/druid.
Eh, don’t like the build setup OP. I read “Healer Tank” and its more like a heal, tank, condition build that tries to do all three, and because of that, is mediocre to decent at best.
As others said above, you want to be the tank AND healer, your personal DPS doesn’t matter since your party can slot in an additional DPS person because you’ve taken 2 roles.
Try out [THIS] instead. You can also substitute in Minstrel’s for Nomad’s as a more-expensive alternative if you have the coin. Trinkets can be Cleric’s if you need more healing power, or Nomad’s if you need to be tankier.
For VG as the above setup, I suggest keeping Stone Spirit and just healing your melee team through Seeker Orbs. Use Lunar Impact for break bar phases and healing peeps through the AOE fields.
Will update once Path of Fire releases.
Hmmh, if your party doesn’t have these, I’d actually suggest you to play a bit of different build all in all. Our beloved fellow Heimskarl once created a very potential template.
It naturally faded away since a lot of boons of the build have been provided by other classes so they go into overcap. However since your party doesn’t have those – it might be what you are looking for.
I tried to adjust it a little so it would fit your needs. I didn’t really think about armor and semantics. I used Minstrel Armor and Berserker Jewellery. If your only role will be to tank it should do. Since your only goal would be to beat the content, you shall be fine without doing as much DPS. Most of it comes from the pets anyways.
This would provide following stuff for you+4 more people:
permanent 8-11 might
80% protection uptime
Frost Spotter & GotL
On demand Water Field and 70% AoE regen
Help with CC on beak bars
The DPS of the build is roughly 2K less than the Condi one you had but offers much much more potential for successful raid clear in case you just started progressing.
Can you look through it and tell me if you have any questions or found something you’d change?
If I am acting as tank in the raid I don’t think I can use the bristleback since it has higher toughness. I can go through and see if others can get some of the might stacking so I don’t need that as much. I think I need more toughness if I want to be tank And the transference sigil looks really good for the healing power.
Maybe this where I decide heal skill based on what others bring?
http://gw2skills.net/editor/?vNAQJAWWn0rCtqg9qAmsCEtgFGBz5zFsiBwP1qaWlJc9tCAX8xJLA-TxxGAB/q8r99HoX9H8UCymuAyvCAA8IACAgA8e5DAG6QH6QH6QboDdoDdoDtUA+N1C-e
Bristleback toughness is not going to affect the aggro in raids. It’s safe to bring one. Also, there was no mention of whether or not your group runs with a Herald. That said, below are the suggestions on a group with one that is providing +50% boon duration for you, and one without.
Also, slot rune of the Monk. The extra toughness and 5% boon duration from Herald runes doesn’t beat the usefulness of extra healing power and 10% outgoing healing in the role you are going for.
Drop toughness infusions for healing power ones, too. Nomad’s or Minstrel’s tops you off with enough toughness already. I’d also personally recommend taking a full Spirit Ranger setup on utilities. With that much healing output and defenses, you should be able to heal allies through seeker orb damage.
Will update once Path of Fire releases.
We have 2 Necros permanently and me as a druid, the others can and do change (two or three change their own character based on the rest of the composition, so that they can be anything from a chrono to a ps warrior). Herald is one of the ones we only occasionally have. It was for the additional protection that I slotted the Herald as well as toughness and boon duration.
As I said I am pretty new to non dps roles so I am trying for a build that is a bit forgiving of mistakes.
No worries about being new to non DPS roles. One thing that is very forgiving is providing over-healing vs stacking up self-toughness. Again, there is already plenty of it in a Nomad, Minstrel, and to an extent, a Cleric setup.
As long as you can keep everyone, including yourself, topped off on health, mistakes are rather flexible. On that note, give us an update on how some of these suggestions, as well as your own tweaks on a heal-tank, are working out.
Will update once Path of Fire releases.
Just as Wondrouswall said.
Being a tank is mostly about knowing the Raid timers and mechanics and paying attention to them. It’s nice if you can help with that bit of DPS but it’s not a necessity.
Pet’s are not a subject for Boss Aggro. Any pet is fine.
And technically… You bring toughness mostly to make the boss follow you. Not to mitigate damage. If you do everything right you’ll be able to hold your own even without tank stats. In our party the tank has 1600 toughness on VG, 1250 on gorseval and we don’t have a tank on Sebetha.
I believe you’ll mostly have to just keep practicing and realize what works best for you.
I actually think that ideally you don’t even want to both tank and heal at the same time as druid. It takes a huge lot of focus to try and heal people who are on range and constantly on move while remembering every single change of phase 5 seconds before they happen.
I as a druid constantly run around with our Rangeds so I have easier time healing them with CAF #4 and I use my other heals to heal the melee party up since they are immobile at boss.
Just as Wondrouswall said.
Being a tank is mostly about knowing the Raid timers and mechanics and paying attention to them. It’s nice if you can help with that bit of DPS but it’s not a necessity.Pet’s are not a subject for Boss Aggro. Any pet is fine.
And technically… You bring toughness mostly to make the boss follow you. Not to mitigate damage. If you do everything right you’ll be able to hold your own even without tank stats. In our party the tank has 1600 toughness on VG, 1250 on gorseval and we don’t have a tank on Sebetha.
I believe you’ll mostly have to just keep practicing and realize what works best for you.I actually think that ideally you don’t even want to both tank and heal at the same time as druid. It takes a huge lot of focus to try and heal people who are on range and constantly on move while remembering every single change of phase 5 seconds before they happen.
I as a druid constantly run around with our Rangeds so I have easier time healing them with CAF #4 and I use my other heals to heal the melee party up since they are immobile at boss.
One of the things we don’t have is someone acting as tank right now; well technically we do but they really don’t want to. Since I don’t mind, and at least on the VG I know the rotation I thought I would give it a try. Good to know about the toughness. I will reduce it and increase healing power based on what others in my party bring.
One of the things we don’t have is someone acting as tank right now; well technically we do but they really don’t want to. Since I don’t mind, and at least on the VG I know the rotation I thought I would give it a try. Good to know about the toughness. I will reduce it and increase healing power based on what others in my party bring.
If you are going to both tank and heal, you really have to drop your damage focus, especially if you’re with a pretty casual group.
I agree with slotting monk runes for the +% to outgoing healing. I think you should stay in staff a lot, but if you are to use any secondary set, you should probably use warhorn and take windborne notes. If you play with the build and find you’re forced to stay in staff like, all the time, you can ditch windborne notes. The reason to take warhorn with windborne notes is that it lets you provide regen and build CAF on a non-staff weapon set. The loss of vigorous training is not huge. Also the fact that it’s a blast finisher will allow you to heal in other players water fields or your own. Torch is just more damage, which as the tank/healer you should not prioritize. Dagger gives an evade but you probably don’t need it since you will be healing so much.
CAF is crucial if you are the healer and your group is still progressing. Getting it filled before its 10 sec CD is a priority.
I would also ditch stone spirit for sun spirit. The bosses don’t do a TON of damage that some protection would help against (except sab maybe). Definitely do this for gorseval, not a big deal with VG.
Consider what your group needs for pets. Only have 1 herald? You should bring a Tiger for extra fury so everyone in the raid has 100% uptime on fury. Not enough CC on VG’s annoying breakbar? Bring an electric wyvern for instant CC on pet swap. Fern hound and jungle stalker are decent choices too, though I think might and regen on that super long CD aren’t as important as perma fury for 5 ppl and the cc. Bring jungle spider for Gors if you are going to lock down a spirit.
http://gw2skills.net/editor/?vNAQNBmYD7kHRomVsVFwZFgoFsYIYOruYXPgJAsuaAwd1waZtkjdG-ThhXwAQV/BhyPA7PUTJ4HNDO1BQKA/2bB-e is what I run for tanking against Gorsy. Haven’t tried tanking as a drud on VG but against Sabetha I’ll go back and forth between Cleric’s and Berserker Trinkets based on how well the team is performing. For Healer overkill, I’ll slot in the Stone Spirit if there’s no HammerHunter in the group to provide Protection.
Healing wise you generally want to aim for % modifiers over raw stats. So things like Rice Balls, Monk runes, and Transference Sigil get you a lot of mileage over just stacking Healing Power. That, and I’m a fan of NM as well since all buff coming to you go to your pet. As the Druid I’ll take care of the healing/buffing and will leave the damage to my pet Nidorino. Swapping to Sw/W also lets me grant regen during transition phases. Given my base Healing Power + % modifiers regen is recovering HP at about 300-400/s and greatly helps meet Astral Force generation. Personally, I also take Water Spirit for that same reason.
Ultimately though, as others have mentioned, Druid have to be ready to be flexible based on what the team needs as role of other classes tend to be more static in build.