“They allow your enemy to escape from the damage. It would be unbalanced to have damage appear from 2 directions and 1 being unavoidable. "
You’re kittening kittenupid.
Personal insults don’t help your position rather they weaken them. Explain why it is kittenupid in a rational manner before your view is valid. Your wanting a pet attackkitteno be unavoidable when they should be able to be avoided. Why should other classes not be allowed to avoid the damage?
40% of the ranger damage does not come from the Pet as some people have brought the math into it. Pets have a set damage based on the level. So that meankittenhe pet is a form of bonus support such as other classes mechanics. Such as mesmers clones normally don’t do damage but are a kittenrong support skill. Thieves have the ability to kitteneal and initiative which in both cases don’t deal damage but support the class.
Our pet is not there for pure damage but rather as a form of support. Such as our pet has a F2 skill that has a unique ability with a skill set and can be cakittened while the enemy is not aware of the pet. The pet also by extension is our ability to control. Such akittenhe spider snaring our enemy or the bear removing conditions and being a damage soaker. Our pet is also able to save us from life threatening situations such as being downed underwater. We are the only clakittenhat while downed in water is kittenill a threat. Hell I took on 4 people in underwater combat and kittenill killed 1 even thou I was downed the entire time jukitten because my pet soaked the damage while rezing me. No other class hakittenhat function.
So your explanation of the shoddy AI ikittenhat we’re able to survive underwater and that pets are an extension of us. Of course pets are an extension of ukittenhey’re a very poorly designed extension of us ikittenhe issue. There’s a reason why F2 doesn’t work half the time on your pet, it’s poorly written, such akittenhe rekitten of the pet AI in general. Anybody defending the pet AI on this game needkittenheir head thoroughly examined. Yes, making comments like ‘our pets are poorly written is so that enemy players can avoid damage’ needkitteno be told their ideas are kittening kittenupid because that is some dumb kitten.
As Chopp and I pointed out earlier the pet AI is fine. Your failure is to understand what AI stands for. Let me educate you on the issue with pets and what AI is. AI is artificial intelligence which covers combat scenarios and path finding. The only AI issue people have brought up is the Pets inability to dodge AOE which by all accounts is a design choice to make the Ranger actually do something such as tell your own pet to move out of it.
The issue that people are having thou is that the pet stops to attack which is an animation not an AI issue. It is a chosen design choice considering all animals in the game stop to attack even when the player is turned into an animal. This animation is what allows the pet to miss since the pet has to stop moving, has an animation cast time, then damage is applied. The enemy player moves out of the range before the damage is applied. As I stated in one my earlier posts 2 options can be done to fix this, but it must be done to all animals in the game as well.
1.) Lower animation cast time
2.) Allow animation on the moveWhich ever is done it must be done across the board which also means all other animals would get the same treatment not just pets. Which means largely more player deaths overall and harder time outrunning some animals in PVE. It is an Anet design choice you may not like it but I have learned to live with it and control my pet.
If they’re running on the same AI sure, but PvE AI should not co-exist with PvP AI. It’s a different ballgame with way too many different scenarios compared to fighting against a programmed AI. If you honestly think PvE AI should be considered in the same context as PvP AI then you have much bigger than issues that I already thought.
Maguuma