Idea for Ranger Spirits

Idea for Ranger Spirits

in Ranger

Posted by: Roontek.1568

Roontek.1568

As much fun as it might be having a hoard of minions (pet + spirits) following you around, I think this idea is completely flawed and marks the Ranger an easy target in WvW (everyone knows that when they spot a ranger with 1 or more glowing tree pets along side them, its an easy kill).

That got me to thinking… What if the concept of spirits as they are now is done away with and changed completely? Would it give the class an an edge?

Here’s what I propose:

-Remove spirits from the game completely, including all skills/traits pertaining thereto.

Change:

-Make spirits an endowment unto your main pets. What is an endowment? Essentially you will be enhancing the pets with spirit auras that will provide unique benefits. If we used the same old chance on hit that current spirits have, your talking chance to chill, immobilize, blind and so on. You may be saying to yourself, “well pets already have abilities that do those same things…” In which case you would be right.

Here is where your ideas come into play with mine:

-What would you like these endowments to be? Skill based that you need to activate?
-Perhaps you would like them to be traits that you select that give passive enhancements and so on…

If the main mechanic of the Ranger is his/her pet, then this makes more sense to add uniqueness to that mechanic rather then having another sub-pet mechanic that is currently very broken. Albeit, the ranger pets themselves will need to be improved drastically for this to really make sense and work properly…

Idea for Ranger Spirits

in Ranger

Posted by: Peter.9406

Peter.9406

Way to complicated for ANet to implement now, it’s not gonna happen.

Idea for Ranger Spirits

in Ranger

Posted by: Shinigami.2193

Shinigami.2193

Although I agree with Peter, I would add and not sure Peter feels this way, but I think your thoughts are great ideas and like many great ideas and suggestions that have been posted here, they seem to fall on deaf ears and the subject ages and moves down the forum list into oblivion.

Idea for Ranger Spirits

in Ranger

Posted by: Roontek.1568

Roontek.1568

Although I agree with Peter, I would add and not sure Peter feels this way, but I think your thoughts are great ideas and like many great ideas and suggestions that have been posted here, they seem to fall on deaf ears and the subject ages and moves down the forum list into oblivion.

All too true… oh well… at least I tried!

Idea for Ranger Spirits

in Ranger

Posted by: Seras.5702

Seras.5702

The problem with putting more emphasis on pets is that even more functionality and damage will be tied up in something that dies far too often. If something like this were implemented, Anet would have to also greatly reduce damage taken by pets in order to avoid gimping Rangers. As it is, I think the Ranger community feels pet damage reduction is necessary already.

I think spirits are fine in concept as is. However, they just need to follow rangers by default (or have their CDs reduced) and they too need massive damage taken reduction. I’d say make em unkillable, but since they just made Guardian spirit weapons targetable now, I highly doubt that’ll happen.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)