If Heals Rezzed Defeated Pets...
I wholeheartedly agree. While I understand why ANet disabled rezzing downed pets (because people would heal them instead of other players), I feel that my damage output is severely crippled without my pet. And with pet swapping as the only in-combat method to heal pets also sharing a massive cooldown, I feel doubly crippled. Having pets get rezzed alongside the ranger’s healing skill keeps the effectiveness of your pet, while also keeping pet-swapping relevant.
“Sure, if by “diplomacy” you mean “pry-bar-to-faces.”
Absolutely this is a very nice idea and tbh i don’t really understand why healing skills don’t work like that in the first place.
SOOO wholeheartedly agree. Please sticky this suggestion! This, or allow us to somehow revive our pets again.
This suggestion could be a temporary fix to pets dying to any kind of AOE in dungeons. All. The. Time. A dead pet means, in Arenanet’s philosophy of the ranger, a half dead ranger. In dungeons, you’ll usually be “pet-less” within 30 to 45 seconds.
Sticky! Sticky! Sticky!
If I’m honest, no, that would be a bad thing. Why? Because between heal cooldown and swap your pet wouldn’t ever be dead in PvE or sPvP. You would never get the pet dead swap cooldown since you can just use the lowest CD heal and keep swaping pets forever.
Aside from high level fractals where against a boss or two pets die often and a couple of bosses (skills) in PvE, pets don’t die THAT often…you just need to pay attention and use F3-F4 to avoid plenty of things.
If I’m honest, no, that would be a bad thing. Why? Because between heal cooldown and swap your pet wouldn’t ever be dead in PvE or sPvP. You would never get the pet dead swap cooldown since you can just use the lowest CD heal and keep swaping pets forever.
Isn’t that kind of the point though? No other class, can have, what was it 50%?, of their damage/utility output be so easily neutralized and disabled for as much as 60s at a time.
Also, these are meant to be used in a combat situation. The strongest single heal/revive I proposed is Heal as One getting your pet back to 60%. Unless you’re using a bear, your pet will be down again in no time. You also used your own heal, which you might not have needed at the time, for your pet instead of yourself.
This was mostly an idea to circumvent the long 60s cooldown of a downed pet. In my own perfect world, pet swap would be a constant value, somewhere in the range of 20-30s, no matter if the pet was alive or dead. Combined with the swap trait, this would drop to 15-23s. If the cooldowns were lower, than this healing/reviving wouldn’t be necessary. However, if Anet balances the ranger on basis that their pet is always there, then the pet always has to be there.
Nice idea !!
Thnx
The thing is, pets don’t die that often as people say if you care about them a bit, even with 0 points into BM.
Sure there are a couple of fights in PvE where the pet will be dead most of the time but that’s quite rare for the most part and the easiest fix would be lowering the damage done to our pets on these “very few” fights. The only encounteer I found to be a pet killer so far is on the last boss from charr fractal, which does the AoE which covers more range than our ranged pets have insta killing them every now and then.
If anyone has their pet dead most of the time, sorry but that’s because of poor pet management. As for PvP they rarely die unless you send them into a zerg.
However if the healing skill didn’t revive the pet directly but instead it healed the downed HP to about 80-90% that would be more like it since you could wait until the pet regens by itself the rest of the bar to rez… On GW1 you could rez a pet…yeah, but you didn’t have two pets and you didn’t have the ability to switch pets to adapt to the situation.
(edited by Sleepy.2647)
100% agree, in both GW1&2 all my damage is on the pet (I provide support fire and the such) so if my pet gets owned I do 0 damage until he’s back up, it also dampens my support by quite a bit because it means I lose my 100% uptime on fury and regen, my aoe heal, and some vuln and knockdowns, that’s pretty major especially seeing as how I have no way of dealing with it like in GW1 where it was burn a decent amount of energy to Rez the pet.
As their mother, I have to grant them their wish. – Forever Fyonna
The thing is, pets don’t die that often as people say if you care about them a bit, even with 0 points into BM.
Sure there are a couple of fights in PvE where the pet will be dead most of the time but that’s quite rare for the most part and the easiest fix would be lowering the damage done to our pets on these “very few” fights. The only encounteer I found to be a pet killer so far is on the last boss from charr fractal, which does the AoE which covers more range than our ranged pets have insta killing them every now and then.
If anyone has their pet dead most of the time, sorry but that’s because of poor pet management. As for PvP they rarely die unless you send them into a zerg.
However if the healing skill didn’t revive the pet directly but instead it healed the downed HP to about 80-90% that would be more like it since you could wait until the pet regens by itself the rest of the bar to rez… On GW1 you could rez a pet…yeah, but you didn’t have two pets and you didn’t have the ability to switch pets to adapt to the situation.
In GW1 pets were entirerly cosmetic, a wolf and Moa would have the SAME stats and all the pet attacks were picked by you from a universal pool, for example I could decide to bring poisonous bite or Enraged Lunge regardless of my pet being a Moa, bear, wolf, lizard etc so there was no need for multiple pets.
As their mother, I have to grant them their wish. – Forever Fyonna
@ Sleepy, I also agree that pets are a lot more survivable than people give them credit for, especially with points in beast mastery.
However, this doesn’t apply in dynamic events involving champion+ monsters they are going to be dead, or at least disabled when you pull them back to heal. If there wasn’t such a penalty to being aggressive with one’s pet, I think people would be more friendly towards them.
(edited by ChillyChinaman.6057)
On these events people dies in a massive way and gets oneshotted most of the time. And pet survives fairly well there, unless rangers are trying to use a melee pet which no one really force them to use.
In dungeons or PvP, pets don’t die not even close as much as people says. Sure a pet dies if players are so careless that they use a squishy melee pet and don’t even care to use F3 or F4 properly, otherwise yes…it will die every now and then but nothing serious to complain about it.
And yes, pets die…but i believe pets need some downtime, or do you see other classes doing 100% of their DPS at all times? Most of the time you see thiefs, warriors and guardians playing ranged and excuse me but we beat these classes in ranged DPS by a mile when using ANY pet.
Then we have mesmers who have nearly useless clones (those trully die oneshotted) and necro pets which are even worse, engi biggest DPS spec was nerfed and it requires pretty much to hit a non moving target…so, where is ranger’s DPS missing when pets have downtimes? All classes have downtimes.
Yes, in GW1 you could rez a pet but not by using ANY healing skill, you had to take a slot in your skill bar in order to do that, and another slot to carry the pet. Not to mention that you were stuck with the same pet because pets were “nearly” equal, you could have a more tanky or DD pet but only sightly…and of course you only had a single pet.
Also the rumour is that our pets are supposed to deal around 40% from our DPS? But, what kind of pet exactly did ANet use to get that %? Was it bear? Feline? Canine? Spiders? All pets do different DPS some doing 2 times or more DPS than others.
(edited by Sleepy.2647)
Rally for pets when a foe die !