In my personal opinion, pets are useless in PvP
Eh. Yeah a petless route should be added.
Pets are still handy in small scale pvp/ gurilla type pvp.
By only worthwhile is PvE, I’m assuming you mean only worthwhile while you’re solo-leveling ( hearts and DEs ) because they get insta-gibbed by so many things in dungeons.
They get insta-gibbed pretty much everywhere and are only mildly survivable if you load 30 points into the BM trait tree. Besides that, they don’t hit moving targets, my ranger can run faster to the target than its pet can and they’re horrid if you’re fighting mobs with stealth capability.
But that’s not what annoys me the most, it’s that they pop out of being stowed when your ranger takes the slightest amount of damage. Which is a real pain when you’re trying to do a jumping puzzle and it keeps popping out— ruining your view of the next jump step. Make pet-stowing perma, until you choose to have them out again please.
Pets will continue to be useless in pvp until their hp is dramatically increased and they are given the ability to attack moving targets.
I use pets to provide additional cc to the target. Currently, only wolves, spiders, and devourers are good pets because of the cc or consistent damage they provide. Try chain cc with the wolf (when the wolf knocks your opponent down, fire the F2) and burst when you do this. It actually makes you feel like your pet is a valuable asset in pvp. Sadly, it only works in fights of 2v2 or smaller or else the wolf melts. All other pets are fairly useless.
They get insta-gibbed pretty much everywhere and are only mildly survivable if you load 30 points into the BM trait tree. Besides that, they don’t hit moving targets, my ranger can run faster to the target than its pet can and they’re horrid if you’re fighting mobs with stealth capability.
But that’s not what annoys me the most, it’s that they pop out of being stowed when your ranger takes the slightest amount of damage. Which is a real pain when you’re trying to do a jumping puzzle and it keeps popping out— ruining your view of the next jump step. Make pet-stowing perma, until you choose to have them out again please.
Necro minions seem to have the same problems. Our minions slack behind considerably when you run from A to B.
If you are in combat and a target moves…even our ranged pet misses making his snare useless.
That is if the minions react at all and aren’t just watching.
And for this necros have to sacrifice a utility slot hehehe
I guess the whole pet/minion AI needs to be re-coded. It also begs the question because you don’t hear anything nor see any tweakings if A-Net has a proragmmer who has enough experience with AIs to create one.
I don’t mind pets when I’ve just accepted it’s 2s quickness every 20 seconds and a regen from F2 and the bear to take the dmg from Protect Me. (This is for WvW. I haven’t played sPvP on ranger yet because I don’t want to be even more disappointed.)
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Evermoor Alliance (iSpy, JAWA, WAR) – Dragonbrand
What good is a pet in WvW/PvP when they cant even hit on the run, how lame is that
Depends on your spec, The Spec I use makes great use of the Pets, however Using them in any stand off is pointless.
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“Useless.” You keep using that word, but I don’t think it means what you think it means.
Pets are not as useful as they should be, but they are far from useless. My wolf’s howl has saved me during a downed state or prevented me from being downed, giving me just enough time to finish rallying and/or to escape, and even when it doesn’t it is funny to see a well timed interrupt (#2) stop five people right as they are trying to complete a “Finish Him” on me, followed by them running off from a howl induced fear right as they try to complete another. I once prevented four or five enemies from completing a “Finish Him” move three times because of my wolf. My pet has also gotten me up from a downed state allowing me to finish off a downed opponent I was fighting who fell at the same time or gotten me up on a wall when no one was able to get to me.
My wolf’s howl has also feared one or more people trying to down or finish off a team mate, allowing me or my fellow team mates time to intervene. And when it hasn’t, it at least slows and frustrates their efforts. My spiders have rooted people and my wolf/dogs have knocked them down, allowing me or my team mates to catchup with and kill them. Conversely, they have rooted, knocked down, or feared opponents chasing me or a team mate allowing us to get away.
My Armor Fish’s stun has achieved similar results underwater, stunning a fleeing opponent or one chasing me.
I have knocked out or helped knock out siege out in the open even though it was protected just using just my pets while I stood safely out of weapons range. Again, the wolf’s howl is very useful in this regard as is the Jaguar’s stealth.
Just last night, we took a tower, and one of the enemy jumped off the wall and ran. I sent my pet after her without bothering to chase her myself. He followed her, returning only when she got so far out of range that I could no longer see her any more. By having a pet nipping at a fleeing player’s heels like that, they cannot be sure if others are not far behind, which can keep them running so they cannot stay and spy just outside of pursuit range.
Pets are useful for that kind of harrassment and just generally wasting the enemy’s time. Sending a pet out after that lone enemy standing in the distance trying to decide what to do can often convince him to vacate the area. Sending a pet after an emeny with low health behind enemy lines during a back and forth skirmish-type battle can either down that player or force him or her further behind the lines. If nothing else, if the enemy is busy shooting your pet, they are not busy shooting at you or one of your team mates. It is also very satisfying to see a whole lot of them trying to kill your pet, only to recall it before they can do so. Even just sending your wolf in to howl and make them scatter for a few seconds then recalling him holds a certain amount of satisfaction because it conveys the message that you can affect them and they cannot touch you in that circumstance.
Even without that, when used tactically, such as putting them on a target engaged with another player or NPC, they can do damage without taking much themselves. Ranged pets are very survivable in this usage, and the spiders drop a poison field which can increase your DPS via combos.
Now, granted, if all you do is let fight until they are killed, they won’t survive long, but a correctly timed recall or swap can certainly extend your pet’s life and usefulness.
These are just some ways in which pets are useful in WvW, and, for the record, I am not even spec’ed more than 5 or 10 points into pets, by the way. Yes, pets need some serious buffing to make them more useful in WvW and PvP in general, but to say that they are useless is simply factually incorrect.
(edited by Sotaudi.1265)
Pets are useful for that kind of harrassment and just generally wasting the enemy’s time.
I agree with this. I think the importance the pet’s role plays in DPS when the rangers DPS is considered needs to be reconsidered.
I would love a permanent stow option that boosts the rangers DPS.
I have been 80 for quite awile, have about 5000 kills in WvW so i know what im talking about…
The pets are pretty much useless in WvW or PvP…
so….
Please make a “petless” route viable, please dont say “well they have a pet so we cant buff this”
Because the pet is ONLY worthwhile in PvE, once we are 80, who cares about the pet.
Yes they are useless (right now) but I would rather have them fix the pet system than make a petless build. Heres to hoping their so called coming changes will do something about this.
» My current Guild Wars 2 game annoyances
In my personal opinion, pets are useless in PvP
in Ranger
Posted by: Frosty and Frosty Law Firm.4981
So fearing an enemy off a cliff, interrupting his casting with a pounce ability, bleeding, poison, blinding, chilling, cleansing of debuffs, etc, all at the push of a button… Is useless to you.
Excuse me, I need to call my therapist. I just lost my faith in humanity. Again.
So fearing an enemy off a cliff, interrupting his casting with a pounce ability, bleeding, poison, blinding, chilling, cleansing of debuffs, etc, all at the push of a button… Is useless to you.
Excuse me, I need to call my therapist. I just lost my faith in humanity. Again.
What you say is true if they weren’t all so easy to avoid.
- Bleeds, poisons and chills don’t last long enough IMO. I’m almost perma slowed by warriors.
- Fears and pounce interrupts are easy to avoid if you’re watching the pet due to their slow and long animations before using these abilities.
Pets in PvP are really only useful for 1v1 fights (and that’s limited) or just to stand next to you and remove debuffs or apply buffs to you.
» My current Guild Wars 2 game annoyances