The Leveling & Open World Compendium
Irenio, Here is Your Fix for Druid
The Leveling & Open World Compendium
Some problems with your fixes.
1). When a wisp applies burn and it’s cleansed off of the enemy, does the wisp disappear or re-apply burning?
2). You suggest weapon swapping in Celestial form, but as it stands now, they do NOT have the time to make another 40+ weapon skills for Celestial form. It’s meant to run full support/cc and I think it’s at a fine state.
3). While I agree with glyphs, they each offer clear situational use and work well in those situations. They aren’t versatile and while I see some people dislike that, they work well.
4). Again, you keep pressuring them to make new skills. They just don’t realistically have the time to shell out a new set of skills that are polished with animations, balanced, and are enjoyable to use.
5). You should post this to the feedback thread. The devs actively read it, no need to create a new thread.
All it needs is five new skills.
Optionally some new effects for glyphs.
They can simply recycle some Norn shapeshifting animations if they need to for the animation. Most people wouldn’t even know, how often do you see shapeshifted Norns anyway.
The Leveling & Open World Compendium
i think staff skills need to be overhauled and some condi added… astral force generation i agree with you, but i also wished there were more synergies in the traitline with existing traits and with the pet…
I think you should post in the Druid Feedback thread.
Am I good?… I’m good.
Can people please stop pretending that they are game developers?
Make astral force a thing for every ranger player (stay with me if you don’t want to heal all the time in this matter).
I didn’t play the Beta.
If I could have just copied an existing character, I probably would have, but I couldn’t be bothered to make a new char to test their game for them, for free.
So, I can’t really comment on all the details; but, I will say that I don’t think adding Astral Force to core Ranger would sit well.
Rangers are supposed to be earthy and real.
They’re not supposed to be a strongly magic class, in theme.
They may have some magical aspects to their attacks and abilities but, thematically, they are not supposed to be powered by magic.
For the players who already struggle to understand the odd blend of Ranger and Druid, here, I think that would be more than a step too far.
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Make astral force a thing for every ranger player (stay with me if you don’t want to heal all the time in this matter).
I didn’t play the Beta.
If I could have just copied an existing character, I probably would have, but I couldn’t be bothered to make a new char to test their game for them, for free.
Your new char that you create is max lvl with max gear so how is that more hassle than copying your own character? It wont fill up the slots of your existing characters, because there are beta slots.
You could just make a char with random looks and you were ready to go and try out stuff.
Druid is already better in condi builds than in power builds. They don’t need to push it even further into condi.
Make astral force a thing for every ranger player (stay with me if you don’t want to heal all the time in this matter).
I didn’t play the Beta.
If I could have just copied an existing character, I probably would have, but I couldn’t be bothered to make a new char to test their game for them, for free.
So, I can’t really comment on all the details; but, I will say that I don’t think adding Astral Force to core Ranger would sit well.
Rangers are supposed to be earthy and real.
They’re not supposed to be a strongly magic class, in theme.
They may have some magical aspects to their attacks and abilities but, thematically, they are not supposed to be powered by magic.
For the players who already struggle to understand the odd blend of Ranger and Druid, here, I think that would be more than a step too far.
.
What I mean is to make astral force something for every playstyle. It would be exclusive to the druid specialization, but work for both – players that like support and players that like to do damage.
I do not intend to put the mechanic on the core players, what I intend is to make the mechanic useful for people who didn’t create a ranger for becoming a healer.
The Leveling & Open World Compendium