Isn't 1500 a bit too high?
@arenta.. twitch.tv/padapwn check past broadcasts.. or bring ur thiefs or any thief into a pvp arena.. i have no problem proving this point..
oh i thought u ment WvW xD
my bad
WvW is the same.. ya if you dont have proper positioning and mechanics you will get eaten by a thief cause of the low cds.. but thiefs arent a problem in wvw.. and usually need more then 1 to bring me down..
Hmm, isn’t that the point of a ranger…RANGE…R
I’ll trade my RF with your Hundred Blades any day of the week.
L2P Sonnn.
Ranger means ranger, aka wanderer or rover. The whole misconception that it derives from ranged combat is just that.. a misconception.
Not a misconception. I think Anet defines what the class entails:
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”
Never mind the fact that the ranger archetype in fantasy rpg’s (not pen and paper) are almost always archers or heavily focused on bows, nearly all minion classes tend to be ranged because why bother if all are in melee, and the Ranger is one of the few if not the only class that has an entire trait line named after a very specific style of combat (Markmanship).
Hmm, isn’t that the point of a ranger…RANGE…R
I’ll trade my RF with your Hundred Blades any day of the week.
L2P Sonnn.
Ranger means ranger, aka wanderer or rover. The whole misconception that it derives from ranged combat is just that.. a misconception.
Not a misconception. I think Anet defines what the class entails:
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”
Never mind the fact that the ranger archetype in fantasy rpg’s (not pen and paper) are almost always archers or heavily focused on bows, nearly all minion classes tend to be ranged because why bother if all are in melee, and the Ranger is one of the few if not the only class that has an entire trait line named after a very specific style of combat (Markmanship).
God… who cares? Why the hell does this come up in 90% of the discussions. The class should be balanced around the other classes and the game, not around whether Ranger means ranged combat or not.
We just received a crap load of nerfs because anet wanted to focus on what thematically fits the ranger in their minds instead of actually trying to balance the class. All this stupid RANGEr discussion does is encourage that kind of behavior.
If a thief has any clue, he will be running D/P which totally hard counters LB/GS. He can gap close from 2100 near instantly, interrupt every single RF and hit through Counterattack to render the rangers best defense against burst useless.
If a LB Ranger wins vs a thief, the thief is not good because the he had all the tools to completely dominate the fight.
I just wanna point out to all those “Rangers” here that the LB acually has had a range of 1800 pretty much ALWAYS U just had 2 trait it before (1800 with AA thanks to drop)
and if you removed the “tracer” from RF it would be rendered useless since it would have been take 1 or 2 steps sideways and it would miss hope you see the point
and for all those “Rangers” *cough*theifs*cough* here if I remember correctly you had you baseline range of Steal increased from 900 to 1200 and U complain about our range shame on U
RF does more dmg then backstab?? not sure I dont play my theif that much but here is the kicker about that whole comparison RF takes 2,5 sec if Im not misstaken and how long does backstab take??
and lets not forget that if you run d/d theif you can pretty much perma stealth so what use is all that range anyway
and my main but alse last point how many reliable dmg abilitys does LB have?? if you answer me this Ultimate question I would apriciate that immensly
(edited by Redemer.2601)
Not a misconception. I think Anet defines what the class entails:
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”
You didn’t prove him wrong. The word ranger does not mean “One who fights from range”. What the Guild Wars 2 description says is irrelevant to what the word means.
The description also says “Can adapt to any situation”, which would imply it doesn’t suck at melee combat and can still fight effectively as a mid-range skirmisher. Above all a ranger has to be good at adapting to new situations and challenges, as that is what is required of someone who ranges. Ranged combat isn’t nearly as vital to the ranger theme.
Hmm, isn’t that the point of a ranger…RANGE…R
I’ll trade my RF with your Hundred Blades any day of the week.
L2P Sonnn.
Ranger means ranger, aka wanderer or rover. The whole misconception that it derives from ranged combat is just that.. a misconception.
Not a misconception. I think Anet defines what the class entails:
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”
Never mind the fact that the ranger archetype in fantasy rpg’s (not pen and paper) are almost always archers or heavily focused on bows, nearly all minion classes tend to be ranged because why bother if all are in melee, and the Ranger is one of the few if not the only class that has an entire trait line named after a very specific style of combat (Markmanship).
God… who cares? Why the hell does this come up in 90% of the discussions. The class should be balanced around the other classes and the game, not around whether Ranger means ranged combat or not.
We just received a crap load of nerfs because anet wanted to focus on what thematically fits the ranger in their minds instead of actually trying to balance the class. All this stupid RANGEr discussion does is encourage that kind of behavior.
I would agree with the rather lackluster effort from anet to balance different classes. But the title of thread did suggest the nature of the combat, which is range combat.
If you insist to use merriam webster to define a ranger’s role in gw2, then I genuinely don’t know what to say to you.
(edited by Nibcakelol.9082)
Hmm, isn’t that the point of a ranger…RANGE…R
I’ll trade my RF with your Hundred Blades any day of the week.
L2P Sonnn.
Ranger means ranger, aka wanderer or rover. The whole misconception that it derives from ranged combat is just that.. a misconception.
Not a misconception. I think Anet defines what the class entails:
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”
Never mind the fact that the ranger archetype in fantasy rpg’s (not pen and paper) are almost always archers or heavily focused on bows, nearly all minion classes tend to be ranged because why bother if all are in melee, and the Ranger is one of the few if not the only class that has an entire trait line named after a very specific style of combat (Markmanship).
God… who cares? Why the hell does this come up in 90% of the discussions. The class should be balanced around the other classes and the game, not around whether Ranger means ranged combat or not.
We just received a crap load of nerfs because anet wanted to focus on what thematically fits the ranger in their minds instead of actually trying to balance the class. All this stupid RANGEr discussion does is encourage that kind of behavior.
I would agree with the rather lackluster effort from anet to balance different classes. But the title of thread did suggest the nature of the combat, which is range combat.
If you insist to use merriam webster to define a ranger’s role in gw2, then I genuinely don’t know what to say to you.
first of all it wasent a balance patch and secound Anet has already stated that balance will come AFTER HoT meaning we will prob only see bug fixes until then AND fixed traits that currently arent working since there are LOADS of those
Hmm, isn’t that the point of a ranger…RANGE…R
I’ll trade my RF with your Hundred Blades any day of the week.
L2P Sonnn.
Ranger means ranger, aka wanderer or rover. The whole misconception that it derives from ranged combat is just that.. a misconception.
Not a misconception. I think Anet defines what the class entails:
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”
Never mind the fact that the ranger archetype in fantasy rpg’s (not pen and paper) are almost always archers or heavily focused on bows, nearly all minion classes tend to be ranged because why bother if all are in melee, and the Ranger is one of the few if not the only class that has an entire trait line named after a very specific style of combat (Markmanship).
God… who cares? Why the hell does this come up in 90% of the discussions. The class should be balanced around the other classes and the game, not around whether Ranger means ranged combat or not.
We just received a crap load of nerfs because anet wanted to focus on what thematically fits the ranger in their minds instead of actually trying to balance the class. All this stupid RANGEr discussion does is encourage that kind of behavior.
I would agree with the rather lackluster effort from anet to balance different classes. But the title of thread did suggest the nature of the combat, which is range combat.
If you insist to use merriam webster to define a ranger’s role in gw2, then I genuinely don’t know what to say to you.
first of all it wasent a balance patch and secound Anet has already stated that balance will come AFTER HoT meaning we will prob only see bug fixes until then AND fixed traits that currently arent working since there are LOADS of those
You say this like it’s perfectly reasonable for the game to be left in such a sorry state for god knows how long. They don’t even have a release date for HoT….
Hmm, isn’t that the point of a ranger…RANGE…R
I’ll trade my RF with your Hundred Blades any day of the week.
L2P Sonnn.
Ranger means ranger, aka wanderer or rover. The whole misconception that it derives from ranged combat is just that.. a misconception.
Not a misconception. I think Anet defines what the class entails:
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”
Never mind the fact that the ranger archetype in fantasy rpg’s (not pen and paper) are almost always archers or heavily focused on bows, nearly all minion classes tend to be ranged because why bother if all are in melee, and the Ranger is one of the few if not the only class that has an entire trait line named after a very specific style of combat (Markmanship).
God… who cares? Why the hell does this come up in 90% of the discussions. The class should be balanced around the other classes and the game, not around whether Ranger means ranged combat or not.
We just received a crap load of nerfs because anet wanted to focus on what thematically fits the ranger in their minds instead of actually trying to balance the class. All this stupid RANGEr discussion does is encourage that kind of behavior.
I would agree with the rather lackluster effort from anet to balance different classes. But the title of thread did suggest the nature of the combat, which is range combat.
If you insist to use merriam webster to define a ranger’s role in gw2, then I genuinely don’t know what to say to you.
first of all it wasent a balance patch and secound Anet has already stated that balance will come AFTER HoT meaning we will prob only see bug fixes until then AND fixed traits that currently arent working since there are LOADS of those
You say this like it’s perfectly reasonable for the game to be left in such a sorry state for god knows how long. They don’t even have a release date for HoT….
my point was they could do it if they wanted but the simply CHOOSE NOT TO BECAUSE THEY WANNA MAKE MORE MONEY FROM HOT
atleast that how it looks from my perspective why else would dev post that they would be fixed SOONISH
Seriously…. There are so many plays, soft and hard counters to range in this game, not to mention the fact that ranged weapons do far less damage then melee ones. Usually its the absolute trash tier players that complain about longbow.
I just wanna point out to all those “Rangers” here that the LB acually has had a range of 1800 pretty much ALWAYS U just had 2 trait it before (1800 with AA thanks to drop)
This is actually true and has been for years: the fact that they have much longer distances to fire than it is intended.
Seriously…. There are so many plays, soft and hard counters to range in this game, not to mention the fact that ranged weapons do far less damage then melee ones. Usually its the absolute trash tier players that complain about longbow.
In PvP the difference is about 25% and its much safer and easier to do DPS from range.
I just wanna point out to all those “Rangers” here that the LB acually has had a range of 1800 pretty much ALWAYS U just had 2 trait it before (1800 with AA thanks to drop)
This is actually true and has been for years: the fact that they have much longer distances to fire than it is intended.
You are incorrect about it not being intended. All skills that fire projectiles in this way have in built ability to fire further than the tool tip states.
I just wanna point out to all those “Rangers” here that the LB acually has had a range of 1800 pretty much ALWAYS U just had 2 trait it before (1800 with AA thanks to drop)
This is actually true and has been for years: the fact that they have much longer distances to fire than it is intended.
You are incorrect about it not being intended. All skills that fire projectiles in this way have in built ability to fire further than the tool tip states.
depends on if you firing down on someone. or up at someone
down on someone yes u have longer range
but firing up at someone, your range can be pretty kitten short. (like firing at an archer in WvW. it can hit you but you can’t hit it cause it has the high ground)
I just wanna point out to all those “Rangers” here that the LB acually has had a range of 1800 pretty much ALWAYS U just had 2 trait it before (1800 with AA thanks to drop)
This is actually true and has been for years: the fact that they have much longer distances to fire than it is intended.
You are incorrect about it not being intended. All skills that fire projectiles in this way have in built ability to fire further than the tool tip states.
depends on if you firing down on someone. or up at someone
down on someone yes u have longer range
but firing up at someone, your range can be pretty kitten short. (like firing at an archer in WvW. it can hit you but you can’t hit it cause it has the high ground)
Yes, that is intended.
I just wanna point out to all those “Rangers” here that the LB acually has had a range of 1800 pretty much ALWAYS U just had 2 trait it before (1800 with AA thanks to drop)
This is actually true and has been for years: the fact that they have much longer distances to fire than it is intended.
You are incorrect about it not being intended. All skills that fire projectiles in this way have in built ability to fire further than the tool tip states.
depends on if you firing down on someone. or up at someone
down on someone yes u have longer range
but firing up at someone, your range can be pretty kitten short. (like firing at an archer in WvW. it can hit you but you can’t hit it cause it has the high ground)
Sounds like Anet got the physics right then.
I just wanna point out to all those “Rangers” here that the LB acually has had a range of 1800 pretty much ALWAYS U just had 2 trait it before (1800 with AA thanks to drop)
This is actually true and has been for years: the fact that they have much longer distances to fire than it is intended.
You are incorrect about it not being intended. All skills that fire projectiles in this way have in built ability to fire further than the tool tip states.
depends on if you firing down on someone. or up at someone
down on someone yes u have longer range
but firing up at someone, your range can be pretty kitten short. (like firing at an archer in WvW. it can hit you but you can’t hit it cause it has the high ground)
Sounds like Anet got the physics right then.
yep
while rifles and pistols don’t have an arc
so they the same shooting down
as they are shootign up
but gain no range. lose no range
i like it xD