Let's Talk Synergy -- Ranger Style!
Opening strike with sign.. Wait, right. They removed that one synergy they were soooo proud of during the last livestream.
Speaking of moment of clarity, wouldn’t surprise me if a daze caused by a spirit wouldn’t count, just like interrupts caused by pets don’t. We already know the damaging part of it doesn’t scale with the ranger’s stats. #AnetLogic.
- Windborne note (Regen) + call of the wind on swap (fury + swiftness) + quickness and 3 stack of might on swap (quickness is a boon now + might) . You want boon, you got them now haha….
-Rune of the evasion or rune of the pack + remorsless
- SB + S/D with poison master
-Quick draw + double LB + lead the wind = 6/9sec in stealth. aka 3 sec initial stealth + 0.33%(100 – 66%) *9sec (hunter shot cd) = ~3 sec cd before the next one. In theory we could do:
- 6/9 sec stealth
-3 sec window for rapid fire before going stealth once again!
At the cost of double longbow… Might be good for sniper build xD
-MoC + signet of the hunt + Hard hitting pet ability for a nice 200% dmg (and pray for a crit xD)
(edited by Klonko.8341)
Opening strike with sign.. Wait, right. They removed that one synergy they were soooo proud of during the last livestream.
Speaking of moment of clarity, wouldn’t surprise me if a daze caused by a spirit wouldn’t count, just like interrupts caused by pets don’t. We already know the damaging part of it doesn’t scale with the ranger’s stats. #AnetLogic.
The daze on spirit will work with MOC, they actually confirm this on livestream.
Opening strike with sign.. Wait, right. They removed that one synergy they were soooo proud of during the last livestream.
Speaking of moment of clarity, wouldn’t surprise me if a daze caused by a spirit wouldn’t count, just like interrupts caused by pets don’t. We already know the damaging part of it doesn’t scale with the ranger’s stats. #AnetLogic.
The daze on spirit will work with MOC, they actually confirm this on livestream.
thats actually really strong!
-MoC + signet of the hunt + Hard hitting pet ability for a nice 200% dmg (and pray for a crit xD)
The dmg boni from MoC and SotH (and the bonus for the pet from Hilt Bash) do not stack. Unless they change this, which wasn’t announced (or did i miss something?).
-MoC + signet of the hunt + Hard hitting pet ability for a nice 200% dmg (and pray for a crit xD)
The dmg boni from MoC and SotH (and the bonus for the pet from Hilt Bash) do not stack. Unless they change this, which wasn’t announced (or did i miss something?).
Really? I mean flat improvement which means 50% more dmg on regular attack dmg + another 50%. I think it would works. Mathematical way of doing it this way: attack dmg + (attack dmg * 0.5) + (attack dmg * 0.5).
What would not works would be: attack dmg *1.5 *1.5. That is stacking for me.
Example for an attack of 10:
-First way: 10 + (10*0.5) + (10*0.5) = 20
-Second way: 10 * 1.5 * 1.5 = 22.5
I dont know if it is clear there… But i think the first option should work and not the second. Anyway we will see.
-MoC + signet of the hunt + Hard hitting pet ability for a nice 200% dmg (and pray for a crit xD)
The dmg boni from MoC and SotH (and the bonus for the pet from Hilt Bash) do not stack. Unless they change this, which wasn’t announced (or did i miss something?).
No change, MoC + signet of the hunt does not stack, they provide the same buff(attack of opportunity). But MOC/SOTH will stack with Remorseless +25% + 10% from hitting from behind + 5% from 2H trait. So theoretically you can get to 190% crit damage with 100% crit chance maul.