MDG needs more thought.

MDG needs more thought.

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Posted by: StickerHappy.8052

StickerHappy.8052

What about synergy with condition builds and Sharpened Edges/Hidden Barbs?

“While you are under 50% health, you have +50% crit chance and you inflict Torment for 2s with every attack you hit.”

Great idea, but enough of the condi spam. I would rather have it to have something that is unique to rangers.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Holland.9351

Holland.9351

I don’t agree with it triggering Signet of Stone, that’s Protective Ward territory. It would also give Rangers access to Signet of Stone twice, which is 12 seconds of invulnerability with 100% certainty. Add Protect Me to it and Protective Ward and some auto-triggering rune set and you’re looking at a build that doesn doesn’t even need toughness or vitality.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I don’t agree with it triggering Signet of Stone, that’s Protective Ward territory. It would also give Rangers access to Signet of Stone twice, which is 12 seconds of invulnerability with 100% certainty. Add Protect Me to it and Protective Ward and some auto-triggering rune set and you’re looking at a build that doesn doesn’t even need toughness or vitality.

Kinda like warriors with Endure Pain, Defy Pain, Defiant Stance and Forgeman runes?

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Posted by: Holland.9351

Holland.9351

I don’t agree with it triggering Signet of Stone, that’s Protective Ward territory. It would also give Rangers access to Signet of Stone twice, which is 12 seconds of invulnerability with 100% certainty. Add Protect Me to it and Protective Ward and some auto-triggering rune set and you’re looking at a build that doesn doesn’t even need toughness or vitality.

Kinda like warriors with Endure Pain, Defy Pain, Defiant Stance and Forgeman runes?

Kind of, but we already have our own version of that which might already be superior.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I don’t agree with it triggering Signet of Stone, that’s Protective Ward territory. It would also give Rangers access to Signet of Stone twice, which is 12 seconds of invulnerability with 100% certainty. Add Protect Me to it and Protective Ward and some auto-triggering rune set and you’re looking at a build that doesn doesn’t even need toughness or vitality.

Kinda like warriors with Endure Pain, Defy Pain, Defiant Stance and Forgeman runes?

Kind of, but we already have our own version of that which might already be superior.

What version?

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Posted by: Holland.9351

Holland.9351

Something like this

With GS, Signet of Stone, earth runes, Troll Unguent, etc can also have a lot of survivability with permanent protection. Can add Protect Me to it as well if you feel like it.

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Posted by: jcbroe.4329

jcbroe.4329

The more I think about it, the more I don’t understand how Enlargement and MDG weren’t fused together as one STILL really hard to justify taking trait unless it’s an adept or competing with other lackluster traits.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Most Dangerous Game
Trait effect applies to player and pet depending on their own health

>> When under 75% Health

  • Gain +100 Power
  • Gain +100 Condition Damage
  • Gain 1s of Stability every 3s

>> When under 50% Health

  • Gain +200 Power
  • Gain +200 Condition Damage
  • Gain 1s of Stability every 2s

>> When under 25% Health

  • Gain +300 Power
  • Gain +300 Condition Damage
  • Gain 1s of Stability every second

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Something like No Quarter would be seriously amazing.

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Posted by: StickerHappy.8052

StickerHappy.8052

Something like No Quarter would be seriously amazing.

This would be so perfect, synergizes really well with the whole Marksmanship Tree.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Bumping back to 1st page, needs to be looked at.

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Posted by: CETheLucid.3964

CETheLucid.3964

Most Dangerous Game
Trait effect applies to player and pet depending on their own health

>> When under 75% Health

  • Gain +100 Power
  • Gain +100 Condition Damage
  • Gain 1s of Stability every 3s

>> When under 50% Health

  • Gain +200 Power
  • Gain +200 Condition Damage
  • Gain 1s of Stability every 2s

>> When under 25% Health

  • Gain +300 Power
  • Gain +300 Condition Damage
  • Gain 1s of Stability every second

Something like No Quarter would be seriously amazing.

Both of these ideas are amazing, I’m leaning more towards the first one though for unique factor. Don’t wanna step of the thief’s toes.

Not those exact numbers, but the idea is solid.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Plates of Lemongrass Poultry are far better than this trait.

Even +300 to power/condi while under 50% health is not as good as +20% damage to foes below 50% health ie; Close to Death, Bolt to the Heart or Executioner. Why do we ourselves need to be under 50% health for 8s to get 8 might, which equates to say 10-15% damage at best when 3 other classes get an identical trait that is miles better in the same slot?

It makes no sense. Risk vs Reward it is simply not worth it. Staying below 50% is suicide. How can anyone possibly think this is good?

Edit: Oh, wait, I found some food that synergises really well with MDG for WvW……

(edited by Heimskarl Ashfiend.9582)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Even +300 to power/condi while under 50% health is not as good as +20% damage to foes below 50% health ie; Close to Death, Bolt to the Heart or Executioner. Why do we ourselves need to be under 50% health for 8s to get 8 might, which equates to say 10-15% damage at best when 3 other classes get an identical trait that is miles better in the same slot?

Exactly. It might as well be turned into a trait like Bolt to the Heart etc. No reason for Anet to further attempt polishing a kitten – keep it simple and be done with it, devs.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Would be a good all round trait for us and definitely compete with Quick Draw, but still not as powerful as either of the other 3 professions, considering that it does not affect the pet, which is say 30% of our DPS, so 20% more Ranger damage is more like 14% more total damage. I’d still be totally fine with that. If it were this, we would have actual burst capability with a Remorseless setup and it would be great for Dungeons.

Let’s not let this trait just never be picked ANet, change it so it is decent and usable.

(edited by Heimskarl Ashfiend.9582)

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Posted by: Holland.9351

Holland.9351

I’d love to see it changed to something with when enemy is below 50% health, like Predator’s Instinct (10s cripple when enemy below 50% health).

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Posted by: Lazze.9870

Lazze.9870

Something like No Quarter would be seriously amazing.

Sucks that the ranger didn’t get this trait. With all our fury application, it could create some great syngery, especially with remorseless.

(edited by Lazze.9870)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Something like No Quarter would be seriously amazing.

Sucks that the ranger didn’t get this trait. With all our fury application, it could create some greate syngery, especially with remorseless.

Yup, would be totally perfect.

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Posted by: Spartyr.6795

Spartyr.6795

MDG does need a rework. It’s a silly trait atm. If you take Brutish Seals you get 3 stacks of might for 15 seconds.

If I’m at 50% health, I gain more by popping a couple of signets and getting 6 stacks of might instantly then I would slowly gaining 1 might per second. Plus I can use Quick Draw to boot? No question.

It’s a little disappointing that this trait gets introduced AFTER the big revamp where presumably things won’t be reworked for a while. I’d like to see a vid of a dev using this trait how they thought it should be used.

Spartyr – Norn Thief
[GSCH] Gaiscioch Gaming Community

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…It’s a little disappointing that this trait gets introduced AFTER the big revamp where presumably things won’t be reworked for a while. I’d like to see a vid of a dev using this trait how they thought it should be used.

Aye, that is a good challenge for them. Since they are showing gameplay with each specialisation when they preview it, show us how you can make use of this trait effectively.

Unless Druid has a trait that is like “take 50% less damage while under 50% health” or “gain aegis whenever you gain might” then it is impossible in all modes of the current meta. So, effectively, impossible.

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Posted by: Holland.9351

Holland.9351

Most Dangerous Game
Gain Might(8s) each time you critically strike (1s cooldown).

It’s kind of strange that the crit tree has no on crit GM trait.

MDG needs more thought.

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Posted by: CETheLucid.3964

CETheLucid.3964

You have to admit, it is a most dangerous game. New downed state meta confirmed. :O

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I’d like to see a vid of a dev using this trait how they thought it should be used.

Though there is no vid of any of the devs using MDG, how they thought it should be used was explained here.

https://youtu.be/Pbdl5WoAI90?t=1h57m16s

Paraphrasing: “Drop below 50% health, rack up those might stacks, heal up, and then smack things harder.”

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Holland.9351

Holland.9351

You have to admit, it is a most dangerous game. New downed state meta confirmed. :O

Wait a minute… does this trait even work while downed?

If so, then yes, that’s actually pretty funny and worth a shot with that food

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Most Dangerous Game
Gain Might(8s) each time you critically strike (1s cooldown).

It’s kind of strange that the crit tree has no on crit GM trait.

Well, the tree is more on-swap and evasion than crit imo. I suggested;

Whenever you gain Might, your pet gains it too. Whenever you swap weapons, you gain 5 might for 7s. Might you apply has a 20% longer duration.

I’d like to see a vid of a dev using this trait how they thought it should be used.

Though there is no vid of any of the devs using MDG, how they thought it should be used was explained here.

https://youtu.be/Pbdl5WoAI90?t=1h57m16s

Paraphrasing: “Drop below 50% health, rack up those might stacks, heal up, and then smack things harder.”

Yeah, you got that pretty close, was words to that effect. What are they thinking? Too bad it doesn’t have synergy with Bark like Josh thought…

Kui Calmon-Huang said that it (The 50% threshold) is a trade off and he thought people would enjoy that aspect. Well, I think that I can say for a majority of players that the reward is not worth the risk, making this trait and the trade off not enjoyable at all. Being insta-gibbed because you are trying to take advantage of your GM trait is not enjoyable. Do they realise that 50% of base health for a Ranger is like 7.5k? That is only a few AAs.

You have to admit, it is a most dangerous game. New downed state meta confirmed. :O

Wait a minute… does this trait even work while downed?

If so, then yes, that’s actually pretty funny and worth a shot with that food

I don’t think so. It was more of a joke.

(edited by Heimskarl Ashfiend.9582)

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Posted by: Durzlla.6295

Durzlla.6295

I’d like them to keep it as it is, but also add like fury and retal to it, give it more of that cornered animal feel.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Holland.9351

Holland.9351

Most Dangerous Game
Gain Might(8s) each time you critically strike (1s cooldown).

It’s kind of strange that the crit tree has no on crit GM trait.

Well, the tree is more on-swap and evasion than crit imo. I suggested;

Whenever you gain Might, your pet gains it too. Whenever you swap weapons, you gain 5 might for 7s. Might you apply has a 20% longer duration.

It’s both on-swap(Tail Wind, Furious Grip, Quick Draw) and on-crit (Spotter, Hunter’s Tactics, Sharpened Edges, Furious Grip)

on-swap has a GM trait in Quick Draw.
on-crit does not have a GM trait.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I’d like them to keep it as it is, but also add like fury and retal to it, give it more of that cornered animal feel.

That would be really good, pulsed fury has been suggested and it would be great. We do need more retaliation too, imo. I would use it if it pulsed fury only tbh, because I would pair it with Remorseless, obv.

Most Dangerous Game
Gain Might(8s) each time you critically strike (1s cooldown).

It’s kind of strange that the crit tree has no on crit GM trait.

Well, the tree is more on-swap and evasion than crit imo. I suggested;

Whenever you gain Might, your pet gains it too. Whenever you swap weapons, you gain 5 might for 7s. Might you apply has a 20% longer duration.

It’s both on-swap(Tail Wind, Furious Grip, Quick Draw) and on-crit (Spotter, Hunter’s Tactics, Sharpened Edges, Furious Grip)

on-swap has a GM trait in Quick Draw.
on-crit does not have a GM trait.

Yeah, you are right. Although, only one is actually on-crit, the others add crit chance.

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Posted by: Durzlla.6295

Durzlla.6295

another cool thing would be if it amped up the lower health you got like maybe it pulses mgiht as it does now at 50% and lower, and then it pulses retal too at 33% and lower and then add fury intot he mix at 25% and lower or something, that way it wouldn’t be broken as kitten with Remorseless, and it’d fit with the name of the trait.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Holland.9351

Holland.9351

Most Dangerous Game
Gain Might(8s) each time you critically strike (1s cooldown).

It’s kind of strange that the crit tree has no on crit GM trait.

Well, the tree is more on-swap and evasion than crit imo. I suggested;

Whenever you gain Might, your pet gains it too. Whenever you swap weapons, you gain 5 might for 7s. Might you apply has a 20% longer duration.

It’s both on-swap(Tail Wind, Furious Grip, Quick Draw) and on-crit (Spotter, Hunter’s Tactics, Sharpened Edges, Furious Grip)

on-swap has a GM trait in Quick Draw.
on-crit does not have a GM trait.

Yeah, you are right. Although, only one is actually on-crit, the others add crit chance.

All the more reason for more on-crit traits to go with all that crit chance

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

What about vulnerability synergy?

Whenever you apply vulnerability, you apply twice as much.

or

Vulnerability has 100% increased effect.

or

Critical Damage against foes with vulnerability is increased by 2% per stack.

or

When you hit a foe with 8 or more stacks of Vulnerability, you gain 2s fury. 5s ICD. Critical hits apply 5s of vulnerability.

Throwing ideas out there.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Had another idea for this one, what about synergy for multiple Rangers?

“Whenever you critically hit, nearby allies gain 2s of Fury.”

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Posted by: Holland.9351

Holland.9351

I’d be all for it if Lead the Wind didn’t prevent me from getting Remorseless. I really dislike how 90% of our synergy these days revolves around having Remorseless and thus getting fury.

There has to be another major synergy. Being below 50% health seems to be a forced one with Enlargement, Most Dangerous Game, Rejuvanation and Insinctive Reaction, which funny enough don’t even work well together. They have no synergy other than sharing the fact that you’re below 50% health. I guess these traits were made with the idea of still having Bark Skin below 50% health.

Still, the fury on crit would be very welcome anyway, even on a non-Remorseless build. I think any build would like it, since there is quite some condi-on-crit as well.

I think I’d prefer seeing something else on crit, but maybe I’m being selfish because I can’t get Remorseless. Maybe something as simple as:
Cause 1s cripple when you critically strike (no ICD)

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Posted by: Holland.9351

Holland.9351

How about changing it to this:
Situational Awareness
Take 50% less damage from retaliation. Your projectiles are destroyed whenever they are reflected.

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Posted by: Puck.9612

Puck.9612

How about changing it to this:
Situational Awareness
Take 50% less damage from retaliation. Your projectiles are destroyed whenever they are reflected.

Lol is the name meant to be ironic? I mean that would definitely be a great trait since mesmers now reflect every time they sneeze but having a passive system in place to keep you from rapid firing yourself is kind of the opposite of situational awareness.

Jim Hunter when my other account isn’t suspended

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Posted by: Holland.9351

Holland.9351

It’s a bit Ironic yes, but your character becomes more situational aware, so the player has to deal less with reflects and retaliation. The character does more, the player less.

So in a way the player can be less situational aware and therefore it sounds like the opposite

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Posted by: Lazze.9870

Lazze.9870

“Bump Warning: You are bumping a topic whose last post was seven days ago. Please select the manual override below if you still wish to post this.”

Well, it’s due. Still needs some thought.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I think it is fair to say that very few people are enjoying the “trade off” for this trait as was suggested in the balance patch stream.

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Posted by: Sube Dai.8496

Sube Dai.8496

Given the way the meta is going if you get below 50% you’re dead with the next hit.

So I’d like to see this do something that is instantly useful, and could turn the tide of battle.

Something like “when you drop below 50% health, set a spike trap at your location”.

That knockdown might save you, it will help your allies, and it will give you a chance to burst your enemy.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Durzlla.6295

Durzlla.6295

Given the way the meta is going if you get below 50% you’re dead with the next hit.

So I’d like to see this do something that is instantly useful, and could turn the tide of battle.

Something like “when you drop below 50% health, set a spike trap at your location”.

That knockdown might save you, it will help your allies, and it will give you a chance to burst your enemy.

That defeats the point of the trait, the trait is supposed to be risk vs reward (hints the name of the trait), and no, getting to 50% HP to poop out a free spoke trap would not be risk at all since you’d CC them and would be able to kill them pretty much instantly if you had enlargement and instinctive bond.

What they need to do is make it so that it either pulses more might, or pulses more boons (personally I’d like to see might and retal, and fury at a lower health thresh hold). To give a lot more reward to the risk. ATM it’s a cool idea, just lacking.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Sube Dai.8496

Sube Dai.8496

And the point of the trait, has no place in the meta…

Any boons/buffs/etc are useless once you are below 50. Unless it gave you aegis of course.

Actually I don’t care. I’ll never take it in pvp anyway.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Holland.9351

Holland.9351

They should just add the old Bark Skin to it, now what it’s a grandmaster trait:
Take 20% less damage below 50% health and gain 1 stack of might every second.

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Posted by: jcbroe.4329

jcbroe.4329

I went back through the livestream by the way. The original MDG being discussed that the devs though was GM worthy was:
While under the 50% threshold, gain 3 stacks of might of 6 seconds every 3 seconds.

With runes and/or the NM line, the trait would have been able to stack 9-12 stacks of might and maintain that, which even though I don’t agree that’s GM worthy still, it was a good/strong adept, and would be better than what the trait became as a GM.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

So, Revenant now also has a +20% damage while the target is under 50% health trait. Which means that Ele, Necro, Thief and Revenant all have this same trait. Can we just get MDG made like that please? Seriously, it would be a million times better.

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Posted by: Durzlla.6295

Durzlla.6295

So, Revenant now also has a +20% damage while the target is under 50% health trait. Which means that Ele, Necro, Thief and Revenant all have this same trait. Can we just get MDG made like that please? Seriously, it would be a million times better.

It’s supposed to be the reverse of those, where YOU become more dangerous at low health, like an animal backed into a corner.

It’s a cool idea, but they should just make it a flat % increase instead of stacking boons, as others have pointed out boons are too easy to deal with for everyone that’s not a ranger, and we’re quite vulnerable under the health threshold.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

So, Revenant now also has a +20% damage while the target is under 50% health trait. Which means that Ele, Necro, Thief and Revenant all have this same trait. Can we just get MDG made like that please? Seriously, it would be a million times better.

It’s supposed to be the reverse of those, where YOU become more dangerous at low health, like an animal backed into a corner.

It’s a cool idea, but they should just make it a flat % increase instead of stacking boons, as others have pointed out boons are too easy to deal with for everyone that’s not a ranger, and we’re quite vulnerable under the health threshold.

Yeah, I get that it is supposed to be the opposite, but it really makes no sense for anyone to want to play this way, considering half the other classes will be dealing +20% extra damage to you while you try and take advantage of it.

Imo, it would be a good idea only if it also reduced the damage you take. If it were me, I would just cut my losses and change it to Winnowing; You deal 20% more damage to targets below 50% health." Although, if it were me, I would not have let it out the door in it’s current iteration.

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Posted by: Puck.9612

Puck.9612

So, Revenant now also has a +20% damage while the target is under 50% health trait. Which means that Ele, Necro, Thief and Revenant all have this same trait. Can we just get MDG made like that please? Seriously, it would be a million times better.

It’s supposed to be the reverse of those

That’s kind of the problem. When you take the opposite of a good idea you end up with a bad idea lol.

Jim Hunter when my other account isn’t suspended

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Posted by: blitzkrieg.2451

blitzkrieg.2451

Lolll

“Like an animal backed in a corner” aka one ele attunement rotation in 4 seconds does 2x more might generation on nearly 3x larger duration than a “ranger backed into a corner” for 10 entire seconds. SUCH A SCARY RANGER

Tanbin – Ranger / Thief / Ele
Maguuma

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Posted by: Photinous.4628

Photinous.4628

This trait is a complete joke and is really strong proof that the devs spent no time on improving ranger in any way. Can the might stacks here even deliver a 10% damage increase?

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Posted by: NinjaEd.3946

NinjaEd.3946

They should just add the old Bark Skin to it, now what it’s a grandmaster trait:
Take 20% less damage below 50% health and gain 1 stack of might every second.

Fits it quite nicely actually, except I’d move it to old bark skin and move Honed axes to the skirmishing slot since beastmastery should be more about the pet than the ranger especially since the trait is critical based (gain ferocity) which is what skirmishing is about.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”