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Somebody posted up a celestial glyph build to metabattle recently: http://metabattle.com/wiki/Build:Druid_-_Celestial_Avatar
I guess that would be my starting point as well, but I don’t agree with all of the choices.
What would you change in that build? I’ve been running a very similar version of this build (differing with sigils and one trait) and I like it a lot, but I’m not entirely sure that the mightstacking is worth it when you could make your build slightly more healing and control focused. In general I miss the taunt the most, but the extra might seems to necessary. I also feel like I have trouble dealing high damage even with a lot of might, unless I’m catching people in the torch fire field, but the pet makes up for that. I totally need to test out more variations, by I’m interested to see how you’d want to change it.
My minor tweak is to replace the energy sigil with doom on staff, and maybe replace the bristleback pet with tiger.
My major tweak is the choice of sword, but it would need some testing. I can see all of the positives of choosing sword, but I think that Axe might be the way to go for killing power. Those are just thoughts right now though, I’d have to confirm whether or not axe is actually more damage (both in total and against meta builds).
The other thing I’m potentially thinking, with the sword set in particular, would be to drop Nature Magic for Skirmishing (bleed on crit, bleed does more damage, quickdraw). You’d lose some boon copying potential from the loss of fortifying bond, but you’d pick up some condition application and damage (remember, celestial shortbow was a thing with bleed on crits, same concept with staff) and more importantly, the ability to have 2 uses of things like staff 3, sword 3, torch skills, etc.
All of that outside of the first tidbit would require testing though; it’s mostly theorycraft that I haven’t gotten to try in game yet.
Update: Not sure picking up the extra damage is worth it from testing. It might be best to just stick with Protective Ward and win through attrition.
I definitely appreciated having more damage at times though.
(edited by jcbroe.4329)
So far the strongest build ive played.. The burst, the survivability, the mobility, the healing support and the CC are outrageous. Mark my words, theres a nerf coming
I don’t really care for putting these builds into meta battle, but you guys can if you have positive experiences with them. the less people use the marauder might stacking build, the better for me. the more people accept the inefficient cele druid, the better for me as a solo queue’er. it was the same case for my valk remorseless build…no one else ran it, and I was ok with that cuz I owned people with it in high mmr, and very few understood what was happening. anyway, do let me know your experiences with the cele build as I am curious.
the minstrel glyph build, however, will become a nasty, obnoxious part of the meta for sure, unless they nerf the ammy. it’s probably the best bunker in the game, and it seems made for the druid and ventari, except ventari is entirely broken and useless at the moment.
So far the strongest build ive played.. The burst, the survivability, the mobility, the healing support and the CC are outrageous. Mark my words, theres a nerf coming
very nice find, I ran a MoC/survival marauder version in BWE3 with decent results. Generally, you want to pair Remorseless with survival skills. otherwise youre just not getting enough fury procs. a good player will dodge your spikes more often than not, so you wanna keep proccing the fury. with glyphs, you cant do that. this basically means that your damage just isn’t sustainable, and rather low as the fight gets longer. you’re assuming you’ll be able to one-two-shot some scrub, but even with scrubs, that’s unlikely to happen due to the insaaaane amount of blocks and invulns in game right now. this is why I dropped my Valk build for HoT. I was very sad.
secondly, lack of on-demand condi cleanse leaves you vulnerable to getting condi-bombed and spiked. at least run druidic clarity.
thirdly, your might-stacking capability is quite limited. actually, it’s only limited to when you have SoTP up, which isn’t very often at all.
I will definitely try it out though! ithx for sharing. t wont be getting nerfed for sure, dont worry. feel free to quote me when or if it happens.
(edited by mistsim.2748)
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