Moment of Clarity and Remorseless

Moment of Clarity and Remorseless

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Posted by: Darrio.6098

Darrio.6098

In the beginning, I want to thank Arena.net for these small changes Ranger. Under “small changes”, I mean small changes, the class still needs serious work especially spirits and many of traits.

After reading your concept regarding the Rangers, I would like to express my thoughts on the two traits – Moment of Clarity and Remorseless

Moment of Clarity - last change add 50% to dase and stun time, but not fix uselessness of this trait. As a first approximation, dase and stun effect only have Greatsword skill “Hilt Bash” and Shortbow skill “Concussion Shot”. And their durations on this skills, extremely low – 1s each. And with improved trait, 1.5s not cool at all.

According “The Attack of Opportunity granted to your pet by this trait replaces, and is replaced by, the Attack of of Opportunity granted by Hilt Bash and by Signet of the Hunt, according to which is applied last. They do not stack.” we have zero changes of this trait.

My suggestion to improve this trait – add “Attack of Opportunity” after dodge, without staking with multiple dodge and save global 5s cd. Many of our skills give concept Ranger, as a class use tactical/dodge concept – switching weapons, mobility, using pet and right place to attack, keeping enemy distance.

In that case, we have some new combinations, what’s really granted top tier Trait – for example, we have improve Greatsword damage in autoattack chain – if proc evade, third attack will hit 50% more. In many situations, we use dodge to gap distance close to enemy, and if we have dodge proc, our “Maul” from Greatsword will have some burst damage and big numbers, what all people want. We can hit very painful with “Rapid Fire”. And many other uses, and not just at interrupt.
With this change and many endurance restore skills on Ranger, we have cool mobile warrior, whish use brain for guaranteed bonuses every 5 second.

Remorseless - last changes fully fix this trait, and i love it. But conception “Regain Opening Strikes when you kill a foe” a little shaky. In many dungeon runs, i dont like this trait, because on Boss fights I can not Regain him. It would be nice to give him a resumption after a 15-20 seconds in battle, OR (which i prefer) after 5 seconds inaction (no attack and auto attacks). This would make Traits used everywhere – for example, on a Giant Lupicus, dodging of red circles and attacks, I do not attack and wait a few seconds, I can once again continue the battle with Opening Strike.

In cPvP/WwW that trait may be ideally suited to the chase of someone – using all the bonuses to attack, such as Signet of Hunt or previously improved Moment of Clarity, Ranger have some burst damage, what we need, and this damage available only after some actions. Or after 2-3 second stun/dase and fear, we can wait a 2 seconds more witout attack (like to spend it on a better position) and guaranty give 100% critical to enemy.

With this improvement in these Traits, i will really believe, that I’m agile, tactically aware Rangers, not low damage Archer with pet.

Thank you for your attention.

Moment of Clarity and Remorseless

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

I like your idea for Moment of Clarity, it’s a neat idea and fits in the idea of the trait.

However, instead of a set timer for Remorseless’ refresh, how about a RNG that Anet seems to like so much. It could reset on a percent chance whenever you score a crit. Perhaps a 60% on crit to renew Opening Strike, with a 5-10s ICD to prevent really, really lucky player from stacking max vulnerability in a few hits.

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Posted by: GeoPro.7530

GeoPro.7530

I like the idea for Moment of Clarity but i think it would be more useful if you get attack of opportunity from evading attacks instead of on dodging. That way it would be useful with more weapons sets than it is now.

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Posted by: Darrio.6098

Darrio.6098

I like the idea for Moment of Clarity but i think it would be more useful if you get attack of opportunity from evading attacks instead of on dodging. That way it would be useful with more weapons sets than it is now.

Oh, i forgot about many type of dodge in this game. Of course, i mean “Evasion” from skills, many ranger skills – Dagger’s “Stalker’s Strike” & “Crippling Talon”, GS Power Stab and SB Quick Shot can give evasion. Also good combination will be with “Lighting Reflexes” – long evade back, and “Rapid Fire” to running for you enemy.

But also for the dissemination of this trait on a long bow and axes, should be given a chance to proc and from evasion by “Dodge”.

Current trait idea use only 2 ranger skills, and totally useless.

The only weak link in my idea, I think the low synergy with pet. But many popular pets have many “interrapt” skills, and Attack of Opportunity can be given from it source to pets. Although, personally, I would prefer to receive the bonus to attack and to pet and for Ranger, after successful evasion.

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Posted by: Aegael.6938

Aegael.6938

What I want to see is an actual reason to use some grandmaster traits. The Remorseless trait is in my opinion completely inferior to Signet of the Beastmaster. Other than maybe Maul or Path of Scars, we don’t have an instant burst move that would benefit from the single critical hit. Even if we did, I don’t see why you wouldn’t just trait for signets and use Signet of the Hunt for the +50% damage as opposed to a single guaranteed crit, plus the added bonus of Signet of Stone, essentially a really powerful version of Defy Pain.

The vuln from opening strike also doesn’t last very long, so it’s not even good for vuln stacking, which other classes typically do much better than us. On top of this, other than having the enemy CC us, we only have one real way to stealth, on the Longbow. I see this as an extremely situational trait that can only benefit from some gimmick situation in PvE where you are constantly killing things and can constantly refresh Opening Strikes, it’s not very useful for PvP at all.

Moment of Clarity similarly is painful and gimmicky to use, because our only real “one-shot” burst comes from either Maul or Path of Scars. More often, it gets wasted on an autoattack.

My suggestion for improving Remorseless and Moment of Clarity is to change these traits to be more ranger-focused. Instead of making just one attack more powerful, it could improve our defense somehow, or improve damage over a period of time, maybe 5 secs, or improve damage on the next 5 attacks.

My biggest problem right now is that the new Remorseless trait was almost designed to be taken by the LB – but it doesn’t even seem to synergize very well with the LB. The LB doesn’t have one single-shot sniper attack to take advantage of the single guaranteed crit. All I can say it provides is a small window of opportunity for your allies to deal more damage by getting up to ~24 stacks of vuln in one long LB combo.

Maybe we could get that sniper shot on the LB we’ve always wanted! Maybe a buffed autoattack!

Probably not though.

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Posted by: Sollith.3502

Sollith.3502

… dat necro. No, I do not mean the class

But, yes; even with some of the minor changes they have made to some of our traits, there is still a lot they should do still (even 8 months later lol). Grand master traits should be opened up a bit more, because as of right now they are very specific to certain weapons and don’t provide a lot of diversity.

Also, they should limit the number of spirits a ranger can summon at a time to like one, then add a trait (probably a GM) to “allow a ranger to summon up to two spirits at one time and upgraded buffs” or something.

(edited by Sollith.3502)