In the beginning, I want to thank Arena.net for these small changes Ranger. Under “small changes”, I mean small changes, the class still needs serious work especially spirits and many of traits.
After reading your concept regarding the Rangers, I would like to express my thoughts on the two traits – Moment of Clarity and Remorseless
Moment of Clarity - last change add 50% to dase and stun time, but not fix uselessness of this trait. As a first approximation, dase and stun effect only have Greatsword skill “Hilt Bash” and Shortbow skill “Concussion Shot”. And their durations on this skills, extremely low – 1s each. And with improved trait, 1.5s not cool at all.
According “The Attack of Opportunity granted to your pet by this trait replaces, and is replaced by, the Attack of of Opportunity granted by Hilt Bash and by Signet of the Hunt, according to which is applied last. They do not stack.” we have zero changes of this trait.
My suggestion to improve this trait – add “Attack of Opportunity” after dodge, without staking with multiple dodge and save global 5s cd. Many of our skills give concept Ranger, as a class use tactical/dodge concept – switching weapons, mobility, using pet and right place to attack, keeping enemy distance.
In that case, we have some new combinations, what’s really granted top tier Trait – for example, we have improve Greatsword damage in autoattack chain – if proc evade, third attack will hit 50% more. In many situations, we use dodge to gap distance close to enemy, and if we have dodge proc, our “Maul” from Greatsword will have some burst damage and big numbers, what all people want. We can hit very painful with “Rapid Fire”. And many other uses, and not just at interrupt.
With this change and many endurance restore skills on Ranger, we have cool mobile warrior, whish use brain for guaranteed bonuses every 5 second.
Remorseless - last changes fully fix this trait, and i love it. But conception “Regain Opening Strikes when you kill a foe” a little shaky. In many dungeon runs, i dont like this trait, because on Boss fights I can not Regain him. It would be nice to give him a resumption after a 15-20 seconds in battle, OR (which i prefer) after 5 seconds inaction (no attack and auto attacks). This would make Traits used everywhere – for example, on a Giant Lupicus, dodging of red circles and attacks, I do not attack and wait a few seconds, I can once again continue the battle with Opening Strike.
In cPvP/WwW that trait may be ideally suited to the chase of someone – using all the bonuses to attack, such as Signet of Hunt or previously improved Moment of Clarity, Ranger have some burst damage, what we need, and this damage available only after some actions. Or after 2-3 second stun/dase and fear, we can wait a 2 seconds more witout attack (like to spend it on a better position) and guaranty give 100% critical to enemy.
With this improvement in these Traits, i will really believe, that I’m agile, tactically aware Rangers, not low damage Archer with pet.
Thank you for your attention.