This thread is going to primarily focus on the function of the traits “Go for the Eyes” (adept), “Wilting Strike” (master), and “Beastly Warden” (grandmaster) and their interaction with each type of pet. For starters, I will explain how each skill works.
Go for the Eyes – Applies blind to enemies near the pet in a 240 radius aoe. Assume capped at 5 targets. Activates as soon as your pet starts casting their F2 skill. No ICD (or very small <0.5s). Grants pets up to 300 toughness based on level.
Wilting Strike – Applies weakness to any enemies struck by an F2 skill. The skill must do damage in order for the weakness to be applied. If the skill does damage multiple times, the weakness is only applied the first time it hits an enemy. No ICD (or very small <0.5s).
Beastly Warden – Applies taunt to enemies near the pet in a 240 radius aoe. Assume capped at 5 targets. Activates as soon as your pet starts casting their F2 skill. ICD of 15s.
Now that you know how these traits function, you can guess how they will work with each pet. You don’t need to though because I’m going to test them and give the results here.
Bears – The Black Bear and Polar Bear function identically to the canines (skip to canines if you want to know now). The Murellow and Arctodus run to the target and reliable land the blind and taunt. The Brown Bear strangely run towards the target but doesn’t get close enough to land the blind and taunt and can’t apply the weakness.
Birds – All the birds F2 skills function the same way. They “fly” within 240 units of your enemy before casting their F2 so you reliably get the taunt and blind. The weakness quickly follows thanks to their quick animation.
Canines – Canines with damaging F2 skills will run within range of the target before casting but will miss the blind and taunt because it will be too far out of range. Take the position of your pet into consideration before casting if you want the taunt and/or blind to land. Hyena and Fern Hounds will cast in their current location and can’t apply weakness. The wolves and drakehound synergize astoundingly well with the taunt because the specific condition only overlaps the last 0.5 of the taunt and the weakness is applied at the same time as their respective condition.
Devourers – All devourers have a ranged F2 skill so they function similarly to canines in respect to how to expect the taunt and blind to work. They all apply weakness. Getting them within range to land the blind and taunt is an issue since they have ranged attacks far exceeding the blind and taunt range.
Drakes – The drakes that cast a 250 range cone reliably get within range to land the taunt and blind. This could provide a surprising amount of synergy as enemies may be forced to stand right in front of the drake (but only for 0.5s as the cast time take 1.5s of the taunt). The Marsh and River drakes will function similar to the canines and will be out of range of the blind and taunt.
Felines – The felines with a leap F2 skill function similarly to canines in that they will miss the blind and taunt due to their F2 skill outranging the traits. The Jaguar can make great use out of the taunt as the stealth disallows the enemy to attack and gives the Jaguar a couple free hits in before the taunt wears off. Remember that the Jaguar casts it’s F2 at its current location and that it can’t apply weakness (the F2 does no damage). The Jungle Stalker F2 is activated at its current location and can’t inflict weakness.
Moas – The Pink Moa runs to the target and reliably lands the blind and taunt. The White Moa casts its skill at its current location. The other moas can’t deal damage and cast at their current location.
Pigs – The pigs function identically to the Fern Hound and Hyena. They simply cast their F2 skill in their current location and since they are unable to do damage with it they can’t apply weakness. Not ideal pets for these traits.
Spiders – Spiders are unique by applying venom to their next attack(s). This allows them to be the only pet that can apply the weakness condition from Wilting Strike on multiple attacks. The weakness condition is only applied whenever the spider does an autoattack with the venom active (I know this seems obvious, but I wanted to make sure there wasn’t an exploit with it.). The blind and taunt are activated at their current location (which can be problematic for the same reason as it is for devourers).
(edited by Indoles.1467)