New Trait: Leader of the Pack SUGGESTION
Maybe have the pets damage similar to that one canine pet who can summon a helper but has its own attack halved.
I feel like we should be given a choice of wanting to be “less” versatile. What I mean is, if there was a mechanic that let us choose to only have one pet with no swaps, but receive some extra bonuses on that pet for not being able to swap. I want to feel more connected to my pet, and constant swapping kind of ruins it.
I don’t see such a trait being implemented anytime in the foreseeable future, but I guess it would be fun and funny to have dogs or spiders spamming all their CC on a target constantly.
I’ll leave this here…..
9/3/13 rip
I’ll leave this here…..
That elite skill is not in the game and you can only have two pets, not three. This elite skill may have been ingame in beta or alpha stage of the game.
Or as someone else mentioned in some other thread:
When you swap pets, they both stay active for a short period of time.
eg. You swap out your spider with the drake but the spider remains active in battle for 60 sec while the drake also has joined you in the battle.
So you get two pets for a short period of time at every swap.
I’ll leave this here…..
That elite skill is not in the game and you can only have two pets, not three. This elite skill may have been ingame in beta or alpha stage of the game.
Oh, I know that – Historical Content.
I just felt like leaving that there.
9/3/13 rip
Or as someone else mentioned in some other thread:
When you swap pets, they both stay active for a short period of time.
eg. You swap out your spider with the drake but the spider remains active in battle for 60 sec while the drake also has joined you in the battle.So you get two pets for a short period of time at every swap.
That would be a nice option for grandmaster trait, but 60 seconds with two pets are too long with the game in its current state. 10-15 seconds would be enough.
Or as someone else mentioned in some other thread:
When you swap pets, they both stay active for a short period of time.
eg. You swap out your spider with the drake but the spider remains active in battle for 60 sec while the drake also has joined you in the battle.So you get two pets for a short period of time at every swap.
That would be a nice option for grandmaster trait, but 60 seconds with two pets are too long with the game in its current state. 10-15 seconds would be enough.
It shouldn’t have a 100% uptime so i’d say more like 5-10, and that would be REALLY nice…
PS: Alpha Strike was removed because it was pretty OP when the pets worked and was awfully broken when the pets didn’t work (back before pets were fixed)
As their mother, I have to grant them their wish. – Forever Fyonna
While it does sound like a pretty nice trait to have 2 pets out at once, it also sounds massively OP. Even if you gut the damage on each individual pet to the point where its only a marginal increase to have both over just having 1 pet (it wouldn’t be able to be any more than 15% or so max damage increase before it just started completely dwarfing all other traits) you’d still have 2x the debuffs and conditions flying around, access to 2x decently powerful special abilities, and 2 refillable “tank” HP bars. Conditions in particular would be a problem because condition damage can’t be reduced due to the nature of condition damage, so it’d be double the damage of a single pet.
You could do stuff like remove conditions from one of the pets, disallow one of the pets to use specials, ect, but that would be getting pretty complicated and wouldn’t make much sense (though even a damage decrease doesn’t make much sense).
I agree with the above couple of posters, it’d be a much better idea to have a “delayed swap” trait where a pet being swapped out would remain active for a small window of time as long as said pet isn’t downed (5 seconds I’d say). You’d lose access to the swapped out pet’s F2 and the be unable to issue other F commands to it during that time (the F commands would apply only to the pet you swapped to).