Offensive-Support Shout Ranger sPvP

Offensive-Support Shout Ranger sPvP

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Posted by: Dardamaniac.1295

Dardamaniac.1295

http://gw2skills.net/editor/?fMAQNAnXRnEVUFciFaBxaZAhp4QKkniZh9cPGlOJEL4RC-TsAgzCnIqRVjrGTNyas1MIYRwUEA

Heres a little guide:
With this build you will support your team while you will do nice dmg and control-interupts..
Your main support comes from Regen-Swiftness and AoE vigor..But theres some things that you must get used to it and not just spamm everything you got.

Shouts:
Sick em is underrated,40% more dmg is a very good boost.You need to know when to use it..Remember that Birds got a 10% increase dmg on their autoattacks,so actually now is a 50%.Wait till your Bird does the first skill that give aoe Swiftness,chill-CC your enemy and then use it..Dont use any F1 F2 F3..

Protect me also confuses most of the Rangers,i found something,its not like endure pain,its not like the Signet of The Stone,it has an additional stun break.That means that it must be used ONLY to avoid the burst,you shouldnt let it the whole duration.Sometimes i saw that my pet was dead from it while my health was full..Thats not a skillfull play,as long as it soaked up the burst i use F1 to stop protecting me(remember that i regenarate too)

Signet of the Wild
Obvious selection..The heal over time,its not a boon so it cant be stripped and it helps a lot your pet.I would like to use the active sometimes but it has a long CD and casting time

Rampage as one
This is an optional selection..You can take Spirit of Nature instead.I like to be more risky so i take RaO

Heal
Healing spring for obvious reasons..Cond removal-aoe regen-field

Weapon Choices
Axe-Axe.Well the mainhand Axe is due to the trait mostly,but i like the skills for aoe pressure and the chill.The offhand is very important..It has a nice burst,a pull and a combo with #5 while you stand on your Healing Spring..Also you must get used in using the AXE 5 more effective..It reflects projectiles and gives you retaliation…You see it can make the difference in many situations..You propably will destroy every Engineer comes to you and its a nice counter to Longbow Warriors…Remember to use it with other skills combinations to make it more effective.Like on top of Healing Spring or with Protect me..You will Regenarate for a lot dont be afraid to take some hits
Greatsword
Well Greatsword is my personal love,i would say other weapons fit too ,but in my playstyle is very good.I would suggest an Axe or Sword with Warhorn for the Blast finisher and the aoe heal with Healing Spring.Not much to say for Greatsword..Gap Closer,interupt-stun with boost on pets next attacks,evades-block and a nice dmg skill on low CD.Got the whole package for power builds

Traits-Amulet-Sigils-Runes
Now i wont mention the obvious selections i would rather comment how well synergize with the whole build.With this build you will always have a lot of regen,almost everytime if played right.Regen will tick for around 250+,combined with aoe vigor and swiftness your allies will be able to defend more.In this cond meta your allies will suffer from aoe ticking(conditions),well you give em 2 advantages.
1:To help em regen their missing healths,i know that poison will reduce the effect but still regen ticks for a lot with 1080 healing power
2:To help em avoid the aoe spamming with Vigor-Swiftness
Ranger will pressure the enemy with the pets dmg-CC-bursty skills-and aoe with Axes auto attack.I found it a build that has a pretty high skill floor,i cant say for the ceiling,im not a top Ranger.But as soon as i get used with some things,Shouts usage,CC,Pets F2,Pets Swap,dodge when you have poison,etc i was very effective.And yes, i dont need Empathetic bond with all that healing..I had survive Necros cond spike many times,i just need to dodge when he applies me poison.And Necros are destroyed by power dmg and CC
S/D thieves may cause problems and you must use your teams help to deal em
Warriors-Engi are quite easy to deal..Warrior got 0 poisons and you can throw everything back at Engin with Axes #5
Spirit Rangers are easy too.
Eles,another class with zero poison..not a problem there
Guardians(bunker ones) are hard to kill,you cant propably,the burst its not that high and your conditions are low..Fights against Guardians can take hours,you will win but it takes too long….Avoid to target em in teamfights.They cant kill you either,even the bursty ones.

Offensive-Support Shout Ranger sPvP

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Posted by: solrik.6028

solrik.6028

Next patch: “Reduced ranger support/healing capabilities”

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Posted by: Atherakhia.4086

Atherakhia.4086

Why in the world would you not use Soldier runes? While I admire your confidence against conditions, I don’t believe for an instant you can pull off what you claim. Condi Warriors, Rangers, Necros, and Engineers would eat you alive.

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Posted by: Funky.9762

Funky.9762

I assume he picked HS over TU because of the condis

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Posted by: Atherakhia.4086

Atherakhia.4086

I assume he picked HS over TU because of the condis

I presume he used it because of the group support. It’s not enough. Everyone runs Empathic Bond in sPvP because of all the condi pressure.

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Why in the world would you not use Soldier runes? While I admire your confidence against conditions, I don’t believe for an instant you can pull off what you claim. Condi Warriors, Rangers, Necros, and Engineers would eat you alive.

i dont think that i can count on the cond removal from shouts..Its ~2 conditions every ~35 secs…You cant use the protect me just for the cond removal.I dont say that it wouldnt be nice to use a shout and have a cond cleared from me but i found it easy to defend against conditions..I just dont trust these runes,its cleary a optional choice.I like the %crit dmg more..

With all that healing power and the Signet of the Wild i heal like ~400hp per sec and i can keep it up through the whole fight.I got 19k and i can withstand the first spike from condies so i can regen the dmg.I must pay attention to poison tho,i must save some dodges for it cause it make my 400hp/sec goes down to 268hp/sec

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Posted by: Dardamaniac.1295

Dardamaniac.1295

I assume he picked HS over TU because of the condis

Not only that..The heal from Healing spring is 4,920x~(1) while to Troll Urgent is 856x~(0.12)…So HS is the best choice for healing power builds while TU remains reliable even without dat much Healing power

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Posted by: Kasama.8941

Kasama.8941

Why not add more support to the build:
Jungle Stalker and Red Moa for boons
Warhorn for Call of the Wild
Signet of Renewal for AoE condition removal
“Guard” for shorter shout recharge time
Spirit of Nature for revives
Spotter trait for AoE precision
Concentration Training trait for longer pet boon duration

http://gw2skills.net/editor/?fMAQNBHhF6koiqg7rwLIQLDILF7x+9UMLsn7hoMKh4F3dyE-TsAgzCqIqRVjrGTNyas1MIYRwUEA

I added Rampager Jewel instead of Berserker’s, as well, so the build gains the same critical chance (when Spotter is activated).

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

(edited by Kasama.8941)

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Posted by: Funky.9762

Funky.9762

No argument it’s better with bond, but certainly not impossible. I bet this will work just as much as any other viable/semi-viable build we have atm – you will not slaughter a whole team, but certainly be able to hold your own in normal situations.

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Posted by: Atherakhia.4086

Atherakhia.4086

I assume he picked HS over TU because of the condis

Not only that..The heal from Healing spring is 4,920x~(1) while to Troll Urgent is 856x~(0.12)…So HS is the best choice for healing power builds while TU remains reliable even without dat much Healing power

Remember though, that coefficient is per-tick. Over the course of the entire spell, TU has a higher coefficient.

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Why not add more support to the build:
Jungle Stalker and Red Moa for boons
Warhorn for Call of the Wild
Signet of Renewal for AoE condition removal
“Guard” for shorter shout recharge time
Spirit of Nature for revives
Spotter trait for AoE precision
Concentration Training trait for longer pet boon duration

http://gw2skills.net/editor/?fMAQNBHhF6koiqg7rwLIQLDILF7x+9UMLsn7hoMKh4F3dyE-TsAgzCqIqRVjrGTNyas1MIYRwUEA

I added Rampager Jewel instead of Berserker’s, as well, so the build gains the same critical chance (when Spotter is activated).

Guard is bad,i refuse to use a skill that makes my pet do nothing just for the short CD,i allready do a lot of aoe Swiftness(dont forget Birds skill) and regen(dont forget HS regen).Maybe in some other build where its vital to place the pet in some way will it be usefull.
Ive tried a full support build,with most of the things you said in it…I found out that even tho i didnt die and i support my team more,i didnt kill anything..I was totally 0 dmg..Guardians can live with this in a teamfight,WE,Rangers cant join the teamfight without dmg..

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Posted by: Dardamaniac.1295

Dardamaniac.1295

I assume he picked HS over TU because of the condis

Not only that..The heal from Healing spring is 4,920x~(1) while to Troll Urgent is 856x~(0.12)…So HS is the best choice for healing power builds while TU remains reliable even without dat much Healing power

Remember though, that coefficient is per-tick. Over the course of the entire spell, TU has a higher coefficient.

It may have a better totally healing output but still “ticks” have cons..The burst heal+cond removal+regen is more usefull against condition spikes in my opinion and from what ive tried in action

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Posted by: Kasama.8941

Kasama.8941

Why not add more support to the build:
Jungle Stalker and Red Moa for boons
Warhorn for Call of the Wild
Signet of Renewal for AoE condition removal
“Guard” for shorter shout recharge time
Spirit of Nature for revives
Spotter trait for AoE precision
Concentration Training trait for longer pet boon duration

http://gw2skills.net/editor/?fMAQNBHhF6koiqg7rwLIQLDILF7x+9UMLsn7hoMKh4F3dyE-TsAgzCqIqRVjrGTNyas1MIYRwUEA

I added Rampager Jewel instead of Berserker’s, as well, so the build gains the same critical chance (when Spotter is activated).

Guard is bad,i refuse to use a skill that makes my pet do nothing just for the short CD,i allready do a lot of aoe Swiftness(dont forget Birds skill) and regen(dont forget HS regen).Maybe in some other build where its vital to place the pet in some way will it be usefull.
Ive tried a full support build,with most of the things you said in it…I found out that even tho i didnt die and i support my team more,i didnt kill anything..I was totally 0 dmg..Guardians can live with this in a teamfight,WE,Rangers cant join the teamfight without dmg..

You can never have too much swiftness or regeneration. These are boons that are only better, the longer duration they have. Even more so when talking about AoE. Having close to constant swiftness and regeneration to your team, is incredibly powerful. For this reason alone, “Guard” is worth taking over other shout skills.

I don’t know if you noticed, but the build I suggested has the same critical chance, 120 more power, 75 more condition damage, and 20% more condition duration, then your variation. And on top of that, you have 39 seconds of AoE fury between warhorn and Red Moa, plus five stacks of might for 13 seconds from Jungle Stalker. So I’m not sure why you think more support options equals less damage, when it comes to the Ranger?

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Why not add more support to the build:
Jungle Stalker and Red Moa for boons
Warhorn for Call of the Wild
Signet of Renewal for AoE condition removal
“Guard” for shorter shout recharge time
Spirit of Nature for revives
Spotter trait for AoE precision
Concentration Training trait for longer pet boon duration

http://gw2skills.net/editor/?fMAQNBHhF6koiqg7rwLIQLDILF7x+9UMLsn7hoMKh4F3dyE-TsAgzCqIqRVjrGTNyas1MIYRwUEA

I added Rampager Jewel instead of Berserker’s, as well, so the build gains the same critical chance (when Spotter is activated).

Guard is bad,i refuse to use a skill that makes my pet do nothing just for the short CD,i allready do a lot of aoe Swiftness(dont forget Birds skill) and regen(dont forget HS regen).Maybe in some other build where its vital to place the pet in some way will it be usefull.
Ive tried a full support build,with most of the things you said in it…I found out that even tho i didnt die and i support my team more,i didnt kill anything..I was totally 0 dmg..Guardians can live with this in a teamfight,WE,Rangers cant join the teamfight without dmg..

You can never have too much swiftness or regeneration. These are boons that are only better, the longer duration they have. Even more so when talking about AoE. Having close to constant swiftness and regeneration to your team, is incredibly powerful. For this reason alone, “Guard” is worth taking over other shout skills.

I don’t know if you noticed, but the build I suggested has the same critical chance, 120 more power, 75 more condition damage, and 20% more condition duration, then your variation. And on top of that, you have 39 seconds of AoE fury between warhorn and Red Moa, plus five stacks of might for 13 seconds from Jungle Stalker. So I’m not sure why you think more support options equals less damage, when it comes to the Ranger?

1.Less crit dmg..
2.Moas do so little dmg,i wouldnt trade the 20s fury and a RNG heal for the dmg that Birds can output and their aoe swiftness(more reliable).
3.Jungle Stalkers might is good,but Vigor is a more rare boon than might.Also is more strong now that is shared aoe
4.Protect me got a stun break effect and works more defensively than the 10s more regen+swiftness
5.Hunters call doesnt synergize well with this build,it has many attacks that synergize well with “on crit” effects or when RaO is on.The dmg is low.Still the Call of the Wild is good(propably better than WW in AXE#5)
6.I wish i could pick the Spotter trait too,but i want the crit dmg more

What i try is to pull as much as Crit dmg-Healing power as i can..I could take a berserker amulet all the way but the regen will be to low,i could go all the way down to Beastmastery traitline for the Natural Healing,i could go Markmaship to take spotter but i will drop 30% crit dmg..

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Posted by: Eurantien.4632

Eurantien.4632

You need more condi removal. Also, Nature’s Voice also has Evasive Purity so bringing Evasive Purity is redundant. Now you have an open major slot.

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Posted by: Dardamaniac.1295

Dardamaniac.1295

You need more condi removal. Also, Nature’s Voice also has Evasive Purity so bringing Evasive Purity is redundant. Now you have an open major slot.

First of all its an honor for Eurantien to critisize my build..:P
You mean natures voice remove poison and blind?
Do i need more cond removal?With proper play i will say no..If i survive the first wave of conditions with Healing spring i can endure the next less condition wave pretty easy through regen+Signet of the Wild.Again, at my level, i dont know what will happen on top level,but i think that this build has a high skill ceiling..If shouts-dodges-reflection of projectiles played perfectly

(edited by Dardamaniac.1295)

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Posted by: Eurantien.4632

Eurantien.4632

Nature’s voice is bugged and still has evasive purity embedded somewhere inside it. So currently it will remove poison and blind on dodge. The build you have will be ok until your healing spring ends. However, that means staying in healing spring which can be hard to do and once it ends you will have 15s with 0 condi cleanse which should mean your death. In a 1 v 1 with proper skill use I can see it prevailing most of the time. But once you get to top play whirling defense is always a death sentence and the lack of on demand evades from your weapon set should mean you will die quickly once focused. Not to mention, with only 1 stunbreak a single fear chain will probably kill you.

Those are my initial thoughts. I can tell though that from your CC and pet choice it would be a decent build in 1 v 1 against most things except spirit rangers if used properly.

And this is all assuming most people you fight will be using condis. I also agree that it would be a high skill ceiling to use but that is the way of any ranger build not built around evade spam.

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Oh i see!
thanks for the tips..
Ill stick to it trying to improve it if the meta changes and we have less cond spaming

(edited by Dardamaniac.1295)

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Posted by: Eurantien.4632

Eurantien.4632

I did some tests and Natures Voice doesnt remove poison or blind..

Doesn’t do it on shout but on dodge. Works for me…

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Posted by: Dardamaniac.1295

Dardamaniac.1295

I did some tests and Natures Voice doesnt remove poison or blind..

Doesn’t do it on shout but on dodge. Works for me…

You are right!
Man you must test-theorycraft a lot…I thought i was the only one

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Posted by: Eurantien.4632

Eurantien.4632

I usually learn through accidents. I noticed evasive purity was working and then I realized I had traited wrong and didn’t actually have evasive purity. If I hadn’t done my traits wrong I wouldn’t have figured out Nature’s Voice had evasive purity effects too.