Retuxan-80 Ranger-Rank 40
Jade quarry, MoG
Jade quarry, MoG
(edited by BlackhawkSOM.6401)
If you really look at the passive affects of our signets they just aren’t viable to use in pvp . Note I am talking about the passive affects not active.
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Signet of the Wild: Grants health regeneration to you and your pet. (This skill heals the player’s pet for 125+25% of the player’s Healing Power at level 80, per second. )(Self healing is 62+6% of Healing Power, per second. )
So your telling me my pet is more important in a battle than I am? Cmon I can always swap pets mid battle my raven doesn’t need more healing then me and who cares if he dies I know I don’t.
signet of stone: 35 toughness to a player at lvl 80 , 120 toughness to your pet at lvl 80.
WTF am I going to do with 35 toughness and my pet gets 120 4x as much as me?
Signet of Renewal: Cures a Condition everyone 10 seconds. :
I mean ok? 10 seconds is a ridiculous amount of time in the fast pace action of spvp. Yeah maybe for PVE this is slightly fine but other than that useless.
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Signet of the Hunt: This is perfect thank you ANET
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I believe honestly all the active affects of these signets are good and the only thing that should probably be changed is a lowered cool down for signet of the renewal and possible a longer duration for signet of the wild.
Although the passive effects of signet of the hunt is perfect, the active affect of 150% on only one attack and then having to wait 20 seconds to use again is not right. Make it 5 attacks or something so its at least a viable option but then again im not a game designer so what do I know.
What do you guys think?
(edited by BlackhawkSOM.6401)
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