Pet-Micro W/ New Players Solution
This is the same thing that I’ve been talking about in the other threads. I would love to see something like this so I can control my Moa’s heal or use my Bear’s Defy Pain so it syncs up with my Protect Me.
Doing It With Style
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This should be self-evident since the first combination many/most/dare I say all rangers would think of with just the pet would be to fear someone, chain kd them twice, and then immobilize (or chill) the target reliably on demand. Rangers could even throw two back to back stuns depending on the weapon choices (though I admit this is rather unlikely) and finish it with yet another immobilize (or chill) depending on utilities. You should get the gist of it even though what I stated may not be optimal (instead of two canines, it might be a wolf/drake or whatever.) I’m also pretending that the cripples were used to help the pet skills land etc.
Even if you were to present this as “optional”, in effect, it would be end up being required for the class just as the devs are worried about since players would expect all rangers to do this or play another class if they don’t. This doesn’t even take in account the possible overall strength of some pet skill chains. I’m not against the idea but I can see where the devs are coming from on this particular issue. There’s definitely a lot that needs to be looked at if this were to make it in.
This should be self-evident since the first combination many/most/dare I say all rangers would think of with just the pet would be to fear someone, chain kd them twice, and then immobilize (or chill) the target reliably on demand. Rangers could even throw two back to back stuns depending on the weapon choices (though I admit this is rather unlikely) and finish it with yet another immobilize (or chill) depending on utilities. You should get the gist of it even though what I stated may not be optimal (instead of two canines, it might be a wolf/drake or whatever.) I’m also pretending that the cripples were used to help the pet skills land etc.
Even if you were to present this as “optional”, in effect, it would be end up being required for the class just as the devs are worried about since players would expect all rangers to do this or play another class if they don’t. This doesn’t even take in account the possible overall strength of some pet skill chains. I’m not against the idea but I can see where the devs are coming from on this particular issue. There’s definitely a lot that needs to be looked at if this were to make it in.
Yeah, I guess that makes sense.
As long as A-net improves upon the current broken pets, and adds more options to the pet management window, then that should be a start.
I made a suggestion similar as this in order to give pets survivability in dungeons and hard encounters without making them tanky and to help create skillful use of the pet.