(edited by Aomine.5012)
Petless Power Ranger dps testing
Conclusion:
Unless Soulbeast can magically doubled the dps through the Sword Axe + GS combination (Assuming Maul bug is still a thing), it is unlikely that power Soulbeast will get a spot in high level contents.
Another thing to consider is:
Marksmanship has 10% and 15% damage modifier
Skirmishing has 150 precision on 5 members and 10% additional crit rate + 250 ferocity
Beastmaster has extra bonus stat when merged, 5% damage for GS and 250 ferocity and cd reduction on sword+ axe combo and shout cd reduction
You have to choose one to give up and take Soulbeast.
(edited by Aomine.5012)
You can’t compare petless core ranger to SB with a selfish build. Rangers are taken as it is for their party-wide damage augmentation which is massive such that it makes up for their lower-than-thief-level damage. SB also brings so much extra damage from stats alone it’s bonkers, invalidating most of the numbers as they are.
Test after SB releases, then complain.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Or rather Anet can take this data and buff the coefficient of core ranger weapons so Soulbeast doesn’t has to be OP to bring us on par?
This is sort of a reminder post for Anet’s dev. It’s not like power ranger is OP in PVP anyway, so buffing the coefficient shouldn’t be a problem.
Odd choice using Sigil of Fire instead of Air.
Will update once Path of Fire releases.
Odd choice using Sigil of Fire instead of Air.
Lack of budget :P (Currently not intending to do raid with power ranger anyway so didn’t bother to put on air. I use fire for general tagging in PVE :P)
You can add a few hundred dps on top of the current one :P
Or rather Anet can take this data and buff the coefficient of core ranger weapons so Soulbeast doesn’t has to be OP to bring us on par?
This is sort of a reminder post for Anet’s dev. It’s not like power ranger is OP in PVP anyway, so buffing the coefficient shouldn’t be a problem.
You just tested without using the pet’s damage for one, the other being that a loss of pet does also reduce available utility in a lot of encounters. If you make petless core ranger deal the same amount of damage from itself kitten you end up nullifying the purpose of SB.
Like every other spec, there is only going to be one or maybe two viable builds for any kind of content when optimized. Until ANet starts constantly changing balance and reworking things, it’s going to be this way. This is the same thing about the “berserker amulet OP” complaints which did nothing but shift the meta and give people to complain and hone in more on profession/build comps etc.
That’s a fact you just need to face when looking at optimization problems like raids. The problems lie more with higher-level problems than numerical balance.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Or rather Anet can take this data and buff the coefficient of core ranger weapons so Soulbeast doesn’t has to be OP to bring us on par?
This is sort of a reminder post for Anet’s dev. It’s not like power ranger is OP in PVP anyway, so buffing the coefficient shouldn’t be a problem.
You just tested without using the pet’s damage for one, the other being that a loss of pet does also reduce available utility in a lot of encounters. If you make petless core ranger deal the same amount of damage from itself kitten you end up nullifying the purpose of SB.
Like every other spec, there is only going to be one or maybe two viable builds for any kind of content when optimized. Until ANet starts constantly changing balance and reworking things, it’s going to be this way. This is the same thing about the “berserker amulet OP” complaints which did nothing but shift the meta and give people to complain and hone in more on profession/build comps etc.
That’s a fact you just need to face when looking at optimization problems like raids. The problems lie more with higher-level problems than numerical balance.
Pet dps is like 3~3.5k max when grab nature magic (boon share), and 2~2.5k~ without nature magic (cuz boon application priority issue), so adding that doesn’t change much honestly.
Also, a serious note, Power ranger is NEVER strong in any of the game mode, be it open world, wvw, pvp, raid, anything, so abit dps buff really isn’t a big issue here.
(edited by Aomine.5012)
Or rather Anet can take this data and buff the coefficient of core ranger weapons so Soulbeast doesn’t has to be OP to bring us on par?
This person gets it.
The weakest vanilla profession has, for the past two years, been carried hard by its powerful elite specialization. Coefficients should definitely get a boost, especially in a petless spec.
IMO.
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
Yeah I legit see no real reason why they can’t up the auto attack damage on the melee weapons.
Pretty bonkers they’ve left it for so long even after we’ve been able to work out how much dps we are really doing.
Elementalist (power) in one of fractals did steady 60k damage.
Elementalist (power) in one of fractals did steady 60k damage.
On a large hitbox that is standing still.
More of a reason to nerf Staff ele than to buff Ranger.
More of a reason to nerf Staff ele than to buff Ranger.
You can have reasons, i can have reasons, but with balance patches rolling (last one in August, recently), elementalist does 60k dps, while ranger struggles at 20k, as per tests in this topic.
More of a reason to nerf Staff ele than to buff Ranger.
You can have reasons, i can have reasons, but with balance patches rolling (last one in August, recently), elementalist does 60k dps, while ranger struggles at 20k, as per tests in this topic.
the 60k dps must’ve been an AoE / Cleave fight. and/or a very short fight.
the highest benchmarked dps spec is an Air Staff Ele, which does ~37k dps single target on a big hitbox (able to hit the same target multiple times), on small hitboxes (single target, single hits) Air Staff is actually below Condi Ranger.
Actually overall its just a few specs that are overperforming, the vast majority of viable dps specs are between 29-33k dps.
Sure, this does not include a power ranger.. but we have a viable dps spec in condi, not to mention a condi druid brings alot of extra damage to the rest of the group if you choose to go condi druid over condi ranger.
More of a reason to nerf Staff ele than to buff Ranger.
You can have reasons, i can have reasons, but with balance patches rolling (last one in August, recently), elementalist does 60k dps, while ranger struggles at 20k, as per tests in this topic.
You got a link to that mate? Because I’m more willing to believe qT’s “perfect scenario” for maximum DPS which was like 37k or something close to that. Unless you are referring to some specific niche where an ele nukes 30 mobs at once so the damage calculates out at 60k DPS for 2s or some similarly absurd set of circumstances.
More of a reason to nerf Staff ele than to buff Ranger.
You can have reasons, i can have reasons, but with balance patches rolling (last one in August, recently), elementalist does 60k dps, while ranger struggles at 20k, as per tests in this topic.
You got a link to that mate? Because I’m more willing to believe qT’s “perfect scenario” for maximum DPS which was like 37k or something close to that. Unless you are referring to some specific niche where an ele nukes 30 mobs at once so the damage calculates out at 60k DPS for 2s or some similarly absurd set of circumstances.
Fractal 40s farm, dps meter, yesterday.
More of a reason to nerf Staff ele than to buff Ranger.
You can have reasons, i can have reasons, but with balance patches rolling (last one in August, recently), elementalist does 60k dps, while ranger struggles at 20k, as per tests in this topic.
You got a link to that mate? Because I’m more willing to believe qT’s “perfect scenario” for maximum DPS which was like 37k or something close to that. Unless you are referring to some specific niche where an ele nukes 30 mobs at once so the damage calculates out at 60k DPS for 2s or some similarly absurd set of circumstances.
Fractal 40s farm, dps meter, yesterday.
That’s still meaningless tbh.
(edited by Heimskarl Ashfiend.9582)
Even your sources show that elementalist outdps ranger by large margin. Lets be honest.
Just read first post in this thread, all those numbers from testing.
(edited by Bratec.7136)
Even your sources show that elementalist outdps ranger by large margin. Lets be honest.
Just read first post in this thread, all those numbers from testing.
I wasn’t disputing that Ele out DPSs Ranger at all, I was disputing your claim of 60k DPS on the ele.
All the benchmarks are done on raid golems for consistency, that’s why it’s called a benchmark. I can come out and claim I’ve done a 3 million damage in a single hit with my Ranger (which is true) so it must be top DPS, but it’s not done under the same circumstances as the way in which we test DPS claims, so it is not a valid value for a DPS test.
All the benchmarks are done on raid golems for consistency, that’s why it’s called a benchmark. I can come out and claim I’ve done a 3 million damage in a single hit with my Ranger (which is true) so it must be top DPS, but it’s not done under the same circumstances as the way in which we test DPS claims, so it is not a valid value for a DPS test.
This.
Thief ranged (!) 1 button spam outdps all tests and builds in this topic.
21.813 dps
Thief ranged (!) 1 button spam outdps all tests and builds in this topic.
21.813 dps
The S/A build did 20254 dps without the pet which would take it above that build and uses less button presses. No weapon swapping, no spamming #3, you just AA.
Thief ranged (!) 1 button spam outdps all tests and builds in this topic.
21.813 dps
The S/A build did 20254 dps without the pet which would take it above that build and uses less button presses. No weapon swapping, no spamming #3, you just AA.
I’d rotate between S + A and A + WH for better boons uptime while doing almost identical dps.
PS: Don’t compare melee rotation to range rotation.
Thief Staff build can reach 30k dps without ever swapping the weapon.
The rotation is abit overly difficult with the current benchmark rotation (try to positioning for 2 to lands all hits), but there’s an easier rotation that does like 1~2k lower dps but is much easier to perform. (Involves AA spam, dodge roll and Vault only)
(edited by Aomine.5012)
Thief ranged (!) 1 button spam outdps all tests and builds in this topic.
21.813 dps
The S/A build did 20254 dps without the pet which would take it above that build and uses less button presses. No weapon swapping, no spamming #3, you just AA.
I’d rotate between S + A and A + WH for better boons uptime while doing almost identical dps.
But that’s additional button presses….
People just see 300k numbers and go like " woaw, OP!" while in fact that big number does not mean anything.. Usually the bigger the number gets, the faster yoou simply stack damage in a timeframe, nothing more.
a 300k number that took you 15seconds to build up is still only 20k dps
People just see 300k numbers and go like " woaw, OP!" while in fact that big number does not mean anything.. Usually the bigger the number gets, the faster yoou simply stack damage in a timeframe, nothing more.
a 300k number that took you 15seconds to build up is still only 20k dps
No, when I say 30k dps, it means it’s static 100% uptime 30k.
Ironically usually the first sample of the number has the highest number, so need to take 5 sample numbers and take the average to get the more accurate result.
This is why I don’t care about people saying how Sick em increase our dps by insane degree, but ignore that it has long CD. Sick em will at best increase our dps by around 15% even if you use it on the big cool down skills.
There’s some extreme context denial on display in this thread.
You can’t compare petless core ranger to SB with a selfish build. Rangers are taken as it is for their party-wide damage augmentation which is massive such that it makes up for their lower-than-thief-level damage.
Ya on druid, and that’s only when playing a healer role or condi spec.
Plain frost spotter is not enough to justify power ranger anymore. People will just insist you go cranger instead and do ~30% more damage.
There’s some extreme context denial on display in this thread.
You can’t compare petless core ranger to SB with a selfish build. Rangers are taken as it is for their party-wide damage augmentation which is massive such that it makes up for their lower-than-thief-level damage.
Ya on druid, and that’s only when playing a healer role or condi spec.
Plain frost spotter is not enough to justify power ranger anymore. People will just insist you go cranger instead and do ~30% more damage.
And how many top-tier builds are there for most other professions?
It’s stupid to talk about optimization in the game for competitive speed clears when there’s only ever going to be only one optimum. Anything else is just downright wrong when you get technical.
OP’s testing methods and logic are still flawed at the end of the day, and when evaluating outgoing damage as far as DPS goes, you need to include any modifiers given party-wide to said profession.
Optimized group PvE is in fact a group effort where everyone partakes in a comp to complete the content… optimally. You don’t need an optimal comp to clear the content as people have proven time and time again.
Ranger is king in open-world, a strong pick in the PvE scene, and is one of the best small-scale PvP classes in all of GW2, with an emerging zerg presence via SB as well. You can’t say the class is overly-weak because it has low personal DPS. Every profession can argue something similar in some other context. Don’t like it? Either play a new profession in the role you like or don’t do the content if you don’t enjoy doing it in such a way.
To fix some of the issues with the ranger would require (like many professions) sweeping reworks of major systems, skills, and design principles. ANet is only willing to do shoddy balance patches three times a year as it is, so don’t get your hopes up.
Buffing the ranger to be so competitive as a selfish DPS option would invalidate the entire purpose of various other professions in their entirety in nearly all scenarios. SB as it is will help a lot more than people are recognizing.
Or rather Anet can take this data and buff the coefficient of core ranger weapons so Soulbeast doesn’t has to be OP to bring us on par?
This is sort of a reminder post for Anet’s dev. It’s not like power ranger is OP in PVP anyway, so buffing the coefficient shouldn’t be a problem.
You just tested without using the pet’s damage for one, the other being that a loss of pet does also reduce available utility in a lot of encounters. If you make petless core ranger deal the same amount of damage from itself kitten you end up nullifying the purpose of SB.
Like every other spec, there is only going to be one or maybe two viable builds for any kind of content when optimized. Until ANet starts constantly changing balance and reworking things, it’s going to be this way. This is the same thing about the “berserker amulet OP” complaints which did nothing but shift the meta and give people to complain and hone in more on profession/build comps etc.
That’s a fact you just need to face when looking at optimization problems like raids. The problems lie more with higher-level problems than numerical balance.
Pet dps is like 3~3.5k max when grab nature magic (boon share), and 2~2.5k~ without nature magic (cuz boon application priority issue), so adding that doesn’t change much honestly.
Also, a serious note, Power ranger is NEVER strong in any of the game mode, be it open world, wvw, pvp, raid, anything, so abit dps buff really isn’t a big issue here.
I’m sorry, are you not just assuming your might is capped from other players like it should be when in environments where DPS matters?
The only time DPS matters is raids. Everything else is about burst and sustain presence, which the ranger comes close to topping the charts at in both for any given gear combination compared to a similarly-geared other class.
Power ranger is a strong small-scale/roaming option if you’re good. Not with full PvE berserker gear running all offensive utilities, but it can pump serious damage building just a little bit tanky and can sustain a lot better than a majority of builds as a consequence.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
People just see 300k numbers and go like " woaw, OP!" while in fact that big number does not mean anything.. Usually the bigger the number gets, the faster yoou simply stack damage in a timeframe, nothing more.
a 300k number that took you 15seconds to build up is still only 20k dpsNo, when I say 30k dps, it means it’s static 100% uptime 30k.
Ironically usually the first sample of the number has the highest number, so need to take 5 sample numbers and take the average to get the more accurate result.This is why I don’t care about people saying how Sick em increase our dps by insane degree, but ignore that it has long CD. Sick em will at best increase our dps by around 15% even if you use it on the big cool down skills.
I was not talking to you specifically Aomine, else I would’ve quoted you like I do now.
Generally, people see big numbers on the screen and think that equals high DPS, which it doesn’t.
About Sic’Em, no other UTILITY skill in the game does even close to the same amount of raw dmg% increase, let alone a whopping 15%+ flat, do you realise how nuts such a % actually is?
Its cooldown is short enought (shout trait + alacrity brings it to ~24ish sec, which makes it almost a 42% uptime, which turns this into possibly the most damaging skill in the entire game).
Lets round it to a 40% uptime given human reaction times that makes this: a flat 16% damage increase by just doing auto’s, if you combine that with skills like Axe#4 or other Big hitters that 16% goes way up, up into the 20%+ easy, if not in the 30’s.
Also for the PvP people here (I’m a PvE player) Sic’Em can NOT be boonstripped, nor can our stance effects (other than the boons they provide of course).
The only time DPS matters is raids.
Yes, and that’s the context of any discussion of dps benchmarks.
No cares about pvp sustain or roaming capability.
Literally none of that is relevant to any part of the discussion and is just an attempt to change the narrative toward scenarios where the Ranger is good to make it seem like the OP is wrong and you’re right.
There’s some extreme context denial on display in this thread.
You can’t compare petless core ranger to SB with a selfish build. Rangers are taken as it is for their party-wide damage augmentation which is massive such that it makes up for their lower-than-thief-level damage.
Ya on druid, and that’s only when playing a healer role or condi spec.
Plain frost spotter is not enough to justify power ranger anymore. People will just insist you go cranger instead and do ~30% more damage.
And how many top-tier builds are there for most other professions?
It’s stupid to talk about optimization in the game for competitive speed clears when there’s only ever going to be only one optimum. Anything else is just downright wrong when you get technical.
OP’s testing methods and logic are still flawed at the end of the day, and when evaluating outgoing damage as far as DPS goes, you need to include any modifiers given party-wide to said profession.
Optimized group PvE is in fact a group effort where everyone partakes in a comp to complete the content… optimally. You don’t need an optimal comp to clear the content as people have proven time and time again.
Ranger is king in open-world, a strong pick in the PvE scene, and is one of the best small-scale PvP classes in all of GW2, with an emerging zerg presence via SB as well. You can’t say the class is overly-weak because it has low personal DPS. Every profession can argue something similar in some other context. Don’t like it? Either play a new profession in the role you like or don’t do the content if you don’t enjoy doing it in such a way.
To fix some of the issues with the ranger would require (like many professions) sweeping reworks of major systems, skills, and design principles. ANet is only willing to do shoddy balance patches three times a year as it is, so don’t get your hopes up.
Buffing the ranger to be so competitive as a selfish DPS option would invalidate the entire purpose of various other professions in their entirety in nearly all scenarios. SB as it is will help a lot more than people are recognizing.
Or rather Anet can take this data and buff the coefficient of core ranger weapons so Soulbeast doesn’t has to be OP to bring us on par?
This is sort of a reminder post for Anet’s dev. It’s not like power ranger is OP in PVP anyway, so buffing the coefficient shouldn’t be a problem.
You just tested without using the pet’s damage for one, the other being that a loss of pet does also reduce available utility in a lot of encounters. If you make petless core ranger deal the same amount of damage from itself kitten you end up nullifying the purpose of SB.
Like every other spec, there is only going to be one or maybe two viable builds for any kind of content when optimized. Until ANet starts constantly changing balance and reworking things, it’s going to be this way. This is the same thing about the “berserker amulet OP” complaints which did nothing but shift the meta and give people to complain and hone in more on profession/build comps etc.
That’s a fact you just need to face when looking at optimization problems like raids. The problems lie more with higher-level problems than numerical balance.
Pet dps is like 3~3.5k max when grab nature magic (boon share), and 2~2.5k~ without nature magic (cuz boon application priority issue), so adding that doesn’t change much honestly.
Also, a serious note, Power ranger is NEVER strong in any of the game mode, be it open world, wvw, pvp, raid, anything, so abit dps buff really isn’t a big issue here.
I’m sorry, are you not just assuming your might is capped from other players like it should be when in environments where DPS matters?
The only time DPS matters is raids. Everything else is about burst and sustain presence, which the ranger comes close to topping the charts at in both for any given gear combination compared to a similarly-geared other class.
Power ranger is a strong small-scale/roaming option if you’re good. Not with full PvE berserker gear running all offensive utilities, but it can pump serious damage building just a little bit tanky and can sustain a lot better than a majority of builds as a consequence.
Power ranger is a strong roaming option? You mean PVE or WvW?
For PVE ANY classes can roam easily, so nothing to see here.
WvW? Are you kidding me? Condition Daredevil and Chrono are the king in that area because of high mobility, stealth, lots of escape method and teleportation, etc.
Heck , Chronomancer even has extremely good cleanse and clone distractions.
~snip~
I’m confused as to why you even play Ranger at all.
~snip~
I’m confused as to why you even play Ranger at all.
Cuz I played Ranger since GW1, cleared all the hardmode maps , achievements, all the elite dungeon, with just ranger and heroes back then. (I almost never party up)
Ranger in GW1 is very unique range class with some powerful preparation skills and triple arrow, etc, as well as interesting build diversity through expertise.
Also I don’t only play ranger, I have every single classes fully geared, so ofc I can compare them directly when it comes to performance.
I did these testing because I care about ranger, and I want it to be good. Sure I can always go Druid if I want to beg for a spot, but druid is not really ranger to me honestly.
Classes like Chrono, Daredevil, Herald, Tempest, DH , Berserker, are all like a direct UPGRADE of their original class, only Druid feels like a different class that disguise as ranger.
~snip~
I’m confused as to why you even play Ranger at all.
Cuz I played Ranger since GW1, cleared all the hardmode maps , achievements, all the elite dungeon, with just ranger and heroes back then. (I almost never party up)
Ranger in GW1 is very unique range class with some powerful preparation skills and triple arrow, etc, as well as interesting build diversity through expertise.
Also I don’t only play ranger, I have every single classes fully geared, so ofc I can compare them directly when it comes to performance.
I did these testing because I care about ranger, and I want it to be good. Sure I can always go Druid if I want to beg for a spot, but druid is not really ranger to me honestly.
Classes like Chrono, Daredevil, Herald, Tempest, DH , Berserker, are all like a direct UPGRADE of their original class, only Druid feels like a different class that disguise as ranger.
Chrono is also a different class that’s basically a support spec.
The problem is they gave a bunch of classes direct power creep elite specs that work with multiple builds/roles, while chrono and druid are purely supportive elites that opened no offensive options for two of the lowest dps power classes in the game.
So I tested a full blown dps power soulbeast build during the demo weekend and was thoroughly disappointed. I was merely eyeballing it, but it seemed clear that the extra damage you got from traits and boons while merged was almost identical to the damage your pet would otherwise do. Soulbeast might solve the corrupt-the-pet WvW issue, but that’s about it.
I would love to see power ranger be competitive in all game modes and while it’s true that its sustain is well above the norm, it’s damage is not. Thing is, I believe this was the original intent in design as far as balance is concerned: not to normalize but to differentiate; and although GW2 is becoming more serious about instanced content, it’s original form remains.
Now that there is more of a PvP/WvW/PvE split, there is no reason whatsoever that they cannot buff Ranger power damage significantly for PvE without making it OP in PvP/WvW.
They could make Fortifying Bond baseline, make all (DPS) pets work with Quickness, increase Predator’s Instinct to 20%, Steady Focus to 15%, Loud Whistle to 20% and then increase the power scaling to 1.0/1.0/1.2 for Sword AA chain and it would make a pretty huge difference for power viability.
They could, but would they? I think of Split Blade’s damage increase being kept exclusive in PvP and think: “Nah. They wouldn’t.”
Will update once Path of Fire releases.
Now that there is more of a PvP/WvW/PvE split, there is no reason whatsoever that they cannot buff Ranger power damage significantly for PvE without making it OP in PvP/WvW.
They could make Fortifying Bond baseline, make all (DPS) pets work with Quickness, increase Predator’s Instinct to 20%, Steady Focus to 15%, Loud Whistle to 20% and then increase the power scaling to 1.0/1.0/1.2 for Sword AA chain and it would make a pretty huge difference for power viability.
They should stop buffing traits and just start reworking the inherit damage coefficient of Axe, GS, Sword, and Longbow. (And make LB piercing baseline at least so it’s not such a garbage weapon aside of picking off lone wolf in WvW)
We shouldn’t be all dependent on key traits to even do functional damage.
I agree with fortify bond baseline too because of boon target cap (5) and priority issue of boons distribution (boons always go on players first, so our pet may not even get the boons if 5 random guy is standing near me)
Seriously, introducing OP spec/ traits is NOT the way to go, and it only polarize and further pigeon-hole our build diversity.
Changing the power coefficient of our power weapon, making LB pierce baseline, and have fortify bond baseline is the only way to really save the power ranger.
PS: I really want to post this on Reddit because developers never read forum anymore. They only read and respond to Reddit now. But Reddit is such kittenous place that abuse the downvote system whenever you show them data that’d make them upset. (Even though is truth). The only post that’d get praised in that cancerous place are those pointless comedy posts that have no benefit for improving game at all.
(edited by Aomine.5012)
Now that there is more of a PvP/WvW/PvE split, there is no reason whatsoever that they cannot buff Ranger power damage significantly for PvE without making it OP in PvP/WvW.
They could make Fortifying Bond baseline, make all (DPS) pets work with Quickness, increase Predator’s Instinct to 20%, Steady Focus to 15%, Loud Whistle to 20% and then increase the power scaling to 1.0/1.0/1.2 for Sword AA chain and it would make a pretty huge difference for power viability.
They should stop buffing traits and just start reworking the inherit damage coefficient of Axe, GS, Sword, and Longbow. (And make LB piercing baseline at least so it’s not such a garbage weapon aside of picking off lone wolf in WvW)
We shouldn’t be all dependent on key traits to even do functional damage.
I agree with fortify bond baseline too because of boon target cap (5) and priority issue of boons distribution (boons always go on players first, so our pet may not even get the boons if 5 random guy is standing near me)
Seriously, introducing OP spec/ traits is NOT the way to go, and it only polarize and further pigeon-hole our build diversity.
Changing the power coefficient of our power weapon, making LB pierce baseline, and have fortify bond baseline is the only way to really save the power ranger.
PS: I really want to post this on Reddit because developers never read forum anymore. They only read and respond to Reddit now. But Reddit is such kittenous place that abuse the downvote system whenever you show them data that’d make them upset. (Even though is truth). The only post that’d get praised in that cancerous place are those pointless comedy posts that have no benefit for improving game at all.
You can’t make the weapons deal top DPS without also modifying the traits or you’ll end up with something absurd. The weapons themselves need the co-efficients increased (like I stated) but the traits also need a bigger increase, so that to deal the maximum damage from a build, you do need certain “key” traits. Why do you think tempest is at the top of the power list? Bolt to the Heart & Tempest Defense are +20% damage each. Harmonious Conduit, Pyromancer’s Training & Burning Rage are +10% each, Ferocious Winds & Empowering Flame for additional stats. On top of decent power scaling.
Now that there is more of a PvP/WvW/PvE split, there is no reason whatsoever that they cannot buff Ranger power damage significantly for PvE without making it OP in PvP/WvW.
They could make Fortifying Bond baseline, make all (DPS) pets work with Quickness, increase Predator’s Instinct to 20%, Steady Focus to 15%, Loud Whistle to 20% and then increase the power scaling to 1.0/1.0/1.2 for Sword AA chain and it would make a pretty huge difference for power viability.
They should stop buffing traits and just start reworking the inherit damage coefficient of Axe, GS, Sword, and Longbow. (And make LB piercing baseline at least so it’s not such a garbage weapon aside of picking off lone wolf in WvW)
We shouldn’t be all dependent on key traits to even do functional damage.
I agree with fortify bond baseline too because of boon target cap (5) and priority issue of boons distribution (boons always go on players first, so our pet may not even get the boons if 5 random guy is standing near me)
Seriously, introducing OP spec/ traits is NOT the way to go, and it only polarize and further pigeon-hole our build diversity.
Changing the power coefficient of our power weapon, making LB pierce baseline, and have fortify bond baseline is the only way to really save the power ranger.
PS: I really want to post this on Reddit because developers never read forum anymore. They only read and respond to Reddit now. But Reddit is such kittenous place that abuse the downvote system whenever you show them data that’d make them upset. (Even though is truth). The only post that’d get praised in that cancerous place are those pointless comedy posts that have no benefit for improving game at all.
You can’t make the weapons deal top DPS without also modifying the traits or you’ll end up with something absurd. The weapons themselves need the co-efficients increased (like I stated) but the traits also need a bigger increase, so that to deal the maximum damage from a build, you do need certain “key” traits. Why do you think tempest is at the top of the power list? Bolt to the Heart & Tempest Defense are +20% damage each. Harmonious Conduit, Pyromancer’s Training & Burning Rage are +10% each, Ferocious Winds & Empowering Flame for additional stats. On top of decent power scaling.
Did you read my post?
I said stop buffing the trait and fix from the core, so then when you grab traits, you should have respectable damage. Currently it’s like you grab all the traits and you still do pathetic damage, that’s why people have been shouting that Soulbeast need to be OP or something, but in fact they shouldn’t let SBeast be OP and start fixing the power coefficient from the get go.
I can accept Maul bug fixed and Sick em nerf as long as the base damage and the power coefficient of those weapons are fixed first.
Now that there is more of a PvP/WvW/PvE split, there is no reason whatsoever that they cannot buff Ranger power damage significantly for PvE without making it OP in PvP/WvW.
They could make Fortifying Bond baseline, make all (DPS) pets work with Quickness, increase Predator’s Instinct to 20%, Steady Focus to 15%, Loud Whistle to 20% and then increase the power scaling to 1.0/1.0/1.2 for Sword AA chain and it would make a pretty huge difference for power viability.
They should stop buffing traits and just start reworking the inherit damage coefficient of Axe, GS, Sword, and Longbow. (And make LB piercing baseline at least so it’s not such a garbage weapon aside of picking off lone wolf in WvW)
We shouldn’t be all dependent on key traits to even do functional damage.
I agree with fortify bond baseline too because of boon target cap (5) and priority issue of boons distribution (boons always go on players first, so our pet may not even get the boons if 5 random guy is standing near me)
Seriously, introducing OP spec/ traits is NOT the way to go, and it only polarize and further pigeon-hole our build diversity.
Changing the power coefficient of our power weapon, making LB pierce baseline, and have fortify bond baseline is the only way to really save the power ranger.
PS: I really want to post this on Reddit because developers never read forum anymore. They only read and respond to Reddit now. But Reddit is such kittenous place that abuse the downvote system whenever you show them data that’d make them upset. (Even though is truth). The only post that’d get praised in that cancerous place are those pointless comedy posts that have no benefit for improving game at all.
You can’t make the weapons deal top DPS without also modifying the traits or you’ll end up with something absurd. The weapons themselves need the co-efficients increased (like I stated) but the traits also need a bigger increase, so that to deal the maximum damage from a build, you do need certain “key” traits. Why do you think tempest is at the top of the power list? Bolt to the Heart & Tempest Defense are +20% damage each. Harmonious Conduit, Pyromancer’s Training & Burning Rage are +10% each, Ferocious Winds & Empowering Flame for additional stats. On top of decent power scaling.
They are at the very bottom on anything other than a Big Hitbox target. really, keep Hitboxes in mind.
Condi’s don’t stack on the same hitbox if you hit multiple times, power cleave//AoE effects do, this is why Staff Ele is on the very top on Big Hitboxes, but at the very bottom on Small Hitboxes.
Now that there is more of a PvP/WvW/PvE split, there is no reason whatsoever that they cannot buff Ranger power damage significantly for PvE without making it OP in PvP/WvW.
They could make Fortifying Bond baseline, make all (DPS) pets work with Quickness, increase Predator’s Instinct to 20%, Steady Focus to 15%, Loud Whistle to 20% and then increase the power scaling to 1.0/1.0/1.2 for Sword AA chain and it would make a pretty huge difference for power viability.
They should stop buffing traits and just start reworking the inherit damage coefficient of Axe, GS, Sword, and Longbow. (And make LB piercing baseline at least so it’s not such a garbage weapon aside of picking off lone wolf in WvW)
We shouldn’t be all dependent on key traits to even do functional damage.
I agree with fortify bond baseline too because of boon target cap (5) and priority issue of boons distribution (boons always go on players first, so our pet may not even get the boons if 5 random guy is standing near me)
Seriously, introducing OP spec/ traits is NOT the way to go, and it only polarize and further pigeon-hole our build diversity.
Changing the power coefficient of our power weapon, making LB pierce baseline, and have fortify bond baseline is the only way to really save the power ranger.
PS: I really want to post this on Reddit because developers never read forum anymore. They only read and respond to Reddit now. But Reddit is such kittenous place that abuse the downvote system whenever you show them data that’d make them upset. (Even though is truth). The only post that’d get praised in that cancerous place are those pointless comedy posts that have no benefit for improving game at all.
You can’t make the weapons deal top DPS without also modifying the traits or you’ll end up with something absurd. The weapons themselves need the co-efficients increased (like I stated) but the traits also need a bigger increase, so that to deal the maximum damage from a build, you do need certain “key” traits. Why do you think tempest is at the top of the power list? Bolt to the Heart & Tempest Defense are +20% damage each. Harmonious Conduit, Pyromancer’s Training & Burning Rage are +10% each, Ferocious Winds & Empowering Flame for additional stats. On top of decent power scaling.
Did you read my post?
I said stop buffing the trait and fix from the core, so then when you grab traits, you should have respectable damage. Currently it’s like you grab all the traits and you still do pathetic damage, that’s why people have been shouting that Soulbeast need to be OP or something, but in fact they shouldn’t let SBeast be OP and start fixing the power coefficient from the get go.
I can accept Maul bug fixed and Sick em nerf as long as the base damage and the power coefficient of those weapons are fixed first.
Did you read my post?
I said buff the power coefficients and the traits so you can do good DPS.
They are at the very bottom on anything other than a Big Hitbox target. really, keep Hitboxes in mind.
Condi’s don’t stack on the same hitbox if you hit multiple times, power cleave//AoE effects do, this is why Staff Ele is on the very top on Big Hitboxes, but at the very bottom on Small Hitboxes.
And yet they still have better power scaling and more % modifiers than we do. They still do more DPS on small hitboxes.
Hitboxes should also be standardized imo.
(edited by Heimskarl Ashfiend.9582)