Changing the role of the pet – TL;DR at bottom
Please note: this is just a suggestion, and I want your thoughts on the current role of the pet. Are you happy with it as it is, or do you think we need an overhaul like this?
As it currently stands, we’re looking at roughly a 75/25 split in damage between ranger/pet (depending on pet used).
This is a problem. A combination of poor pet AI, lagged f2 casting (which thankfully is being addressed) and generally defensively weak pets means that 25% of our damage is far too easy to disappear.
Rather than saying “oh just fix pet AI”, perhaps we need to take a step back and look at changing the role of the pet.
Proposal: what if the pet was made much weaker in terms of physical DPS, changing the ratio to around 90/10 or even 95/5, and instead shifting the pet focus to being a provider of boons and much more defensive?
The ranger itself would require a slight physical damage boost to fill in for the reduced pet damage, allowing us, the players, to take more control over our DPS. This is something desperately needed. The pet on the other hand would become more tanky and provide either multiple boons or single, strong boons depending on the pet. These boons however would be more viable or stronger than the ones our pets are currently capable of giving us at the moment. Perhaps condition removal too?
Shifting the pets to a support-focus would not only increase their general usefulness and heavily reduce the need for improved AI (e.g. We’re not tearing our hair out because the fact that we need the jaguar to chase the target to provide damage no longer matters much), but it would also pave the way for more build diversity and a better role in dungeons.
Naturally this would require a re-work of some pet skills, and the replacement of some of the pets’ auto-chain damage-based skills with boons. General themes shouldn’t be too difficult to come up with (e.g. feline pets could have a might & fury-based boon set).
I think many of us who main the ranger profession (and who have done since launch) feel that a fairly substantial overhaul of the profession mechanics like this are going to be required to give the Ranger a positive perception amongst the GW2 community.
TL;DR
- pets own too much of our damage and are unreliable at delivering it: we need to take control of our DPS
- shifting pets to a defensive, boon-providing and perhaps condition-removing type role would:
1. Reduce the need for improved AI (no longer require them to run after targets so much)
2. Prove much more useful to the individual and team in ALL scenarios (dungeons, WvW, PvP, PvE general)
3. Improve the perception of the Ranger as a profession and perhaps become more welcomed in dungeons etc.
4. Improve pet survivability, reducing our handicap upon their death during AoE-intense zerg battles or other such scenarios.
5. Keep the pet mechanic central to the role of the Ranger profession, in line with Anet’s vision.
Thoughts?
(edited by Bryzy.2719)