(Player made)Druid Trait Changes

(Player made)Druid Trait Changes

in Ranger

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

The traits for the Druid are on the right track, but I feel that they’re just kind of boring.
Hopefully these changes might make Druid seem a bit more appealing as an option for healing builds that also provides adequate control, condi management, and movement.

Celestial BeingObligatory access trait.

1. Lingering LightHealing an ally summons a Cosmic Wisp that orbits you, healing
allies that it passes through.

(Not too interesting as a GM, but good as an AD)

2. Primal EchoesReduced recharge on Staff skills. Daze(1s) foes around you when
you leave Celestial Form.

(Provides CC to all Druids, not just staff wielders.)

3. Nomadic BlessingRemove a condition when you apply
Swiftness to an ally (5s ICD per target).

(Rangers have a ton of Swiftness, but not much condi removal. Et voila. Problem solved.)

Live VicariouslyHeal yourself and your pet whenever you heal an ally.
(Your pet deserves some sustain as well. Also makes any healing you do to your pet a flat
amount more effective since healing your pet counts as healing an ally.)

1. Natural StrideMovement impairing conditions fall off 33% faster for you.
gain 33% movement speed when you don’t have any of these
conditions on you.

(No changes)

2. Verdant Etching- Glyphs Recharge 20% faster and summon a Seed of Life when
cast to heal allies and remove conditions.

(No changes again)

3. Cosmic ClarityEntering Celestial Avatar form breaks stuns for you and nearby
allies and Slows nearby enemies (2s).

(Makes Celestial Avatar the game changer button.)

Natural Mender-Outgoing healing is increased by 0.25% per 1% of Astral Force.
25% outgoing healing at max Astral Force.

(Old version was a cool idea, but would have been a pain without the staff auto. This
provides every Druid a reliable, increasing healing buff. It does however, gradually fall off when you enter your Avatar form. So use your big heals first to get the most benefit!)

1. Starchild- Grant allies Swiftness (3s) and Resistance (2s) when you enter
and exit Celestial Avatar Form.

(Synergy with Nomadic Blessing and a replacement for Grace of the land that offers more counter play with boons, and more synergy with Nature Magic and Boon Duration.)

2. Shared FlourishingHeal and partially revive allies around you and your pet when
you use a healing skill.

(Moved this here, renamed for some reason, and buffed it to revive allies a bit since it’s now a GM.)

3. Ancient SeedsStriking an enemy who is stunned, dazed, knocked down,
knocked back, launched, or taunted will summon roots to
entangle them. (10s ICD)

(Added Taunt to the list to add synergy with Beastly Warden.)

Does this version tickle your fancy at least a little more? Any suggestions to make it a bit better? Please provide feedback!

(edited by Treetoptrickster.4205)