Proposed Ranger Changes
What I wonder is, if we have a trait that grants pets protection on dodge why not make it ageis?(just for pets)
What I wonder is, if we have a trait that grants pets protection on dodge why not make it ageis?(just for pets)
Both have their pro’s and con’s. Versus a single hit attack, aegis is superior, however against multiple hits from AoE fields, protection would reduce more over time. As the PvE game is heavily mired with AoE, protection serves more in my opinion.
Charlie
I’m just gonna reply to the Weapons and Utilities part:
Sword: Yes, this should be fixed. It would “improve the feel of the weapon”, to borrow the words one of the devs who talked about potential longbow changes in SOTG.
Longbow:
1. You bring up a good point about being out of range of buffs, but your compensated by being out of range of most danger. I’ll admit though I’d rather have it be a constant damage, but that would change the way the weapon is used. I’d wait to see what other changes could be made to the weapon’s before changing the numbers, so that it isn’t made overpowered.
2 & 3. Basically I agree. Also mentioned in SOTG.
Utilities
A. Signet of Renewal: Perhaps reduce slightly so that when traited the cooldown goes down to 40 seconds. One of the issues with this skill is that it is also a stun breaker, and you can’t have those on too low a recharge.
B. I’m fine with Protect Me transferring a condition or two, or perhaps some other additional effect. As for Guard, I think it needs a new functionality. The main reason people seem to use it is to get the buffs from nature’s voice. The protection for your pet is good , but the stealth is not so useful except in very specific situations. The functionality could be changed so thakittens more than a use-on-recharge skill and can be used tactically.
C. Lightning Reflexes: Could (and perhaps should) get a remove crippled, chilled, and immobilized like the thief’s Roll for Initiative. The vigor duration and damage would be reduced slightly to compensate.
@Roy
100% agree with Lightning Reflexes.
@Peter
I personally like the sword as is. I like the leap that can keep you glued on target with the cripple. You can’t dodge while leaping, so I’d rather keep the leap.
@Tracker
I agree being glued to your target is great, what I’m asking for is to allow us move while attacking; so being able to move around and then still being able to execute the leap. Go and attack with a GS and move around you’ll see what I mean.
Honestly, my most hoped for change is probably that toggle spirit button and the survival buff.
Maybe we can discuss what they should include in longbow since they have already mentioned that they are consolidating skills in the SotG. What do you guys think should be added to LB to help it out?
C. Lightning Reflexes: remove crippled, chilled, and immobilized
YES! PLEASE FOR THE LOVE OF ANET YES!
the lightning reflexes idea is great. Also something ive been thinking of for a long time is that guard creates a Smoke field . I think that would add a ton of viability to Rangers.
Imagine casting guard, then using s2 to leap through it for a few seconds of stealth. its just what we need to give us a little gusto. I also believe the blast finisher does a blind, which would be nice also and both go along with the “guard” idea.
Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge
What if pets had passives?
-Bird pets could go something like “Flight: This pet ignores terrain elevation”(Going up and down cliffs, walls, etc)
-Cats may have “Lethal Paws: Critical damage increased 20%”
-Canines “On the hunt: Basic attacks cripple when enemy’s health is below 33%”
-Bears “Defender: Every damage that exceeds X% of ranger’s hp in one hit is transferred to pet”
-Spiders "Venomous Nature: Basic attacks have X% to cause poison
This class is still just as awful as it has always been. But now even more so.
I especially loved the shortbow nerf. It is now effectively the same as axe mainhand, but much weaker in exchange for bleeds and no AE.
This class still doesn’t have a competetive power build leaving most to use condition builds (many of which don’t even use shortbow).
The class still has horrible skill choices that all help improve defense and leaving no real offensive options to choose from outside of condition damage from traps.
Pets still don’t scale with gear properly and they’re always on the chopping block for nerfs because of it.
Playing a ranger isn’t interactive at all because so much time is spent just auto-attacking and running in circles. It’s the reason people use longbow in my opinion. Longbow is a horrible weapon compared to short bow, but people use it because it’s more ‘fun’. It’s more fun because it’s skills actually ‘do’ something. Shortbow skills don’t make numbers pop up… you simply shoot a simple AE poison, a no damage daze, or snare.
Any change to put the range back in ranger at this point would be welcome. Anything that would make the class feel like you’re doing more than auto-attacking with it all day while you run in circles around the enemy would be great.