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Posted by: OGDeadHead.8326

OGDeadHead.8326

Terrible ideas. Please don’t implement.

Very constructive, way to go…

Care to say which ideas are terrible? For example; reduced aftercast on sword auto-attack chain is a terrible idea?

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Archon.6480

Archon.6480

Terrible ideas. Please don’t implement.

Very constructive, way to go…

Care to say which ideas are terrible? For example; reduced aftercast on sword auto-attack chain is a terrible idea?

Yeah, exactly. Care to elaborate on why you think the cumbersome after-cast on sword auto attack is good Nila? You think it is fair that ranger’s auto attack should not benefit from quickness?

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Do you guys remember the preview for the signet trait change?

It’s basically what we have now, but with the added effect of refreshing opening strike on signet use

It would be amazing.

I don’t see how it’d be unbalanced as most signets have rather long cooldowns. It would make Signet of the Hunt much more interesting. Alternatively, change signet of the hunt’s active to ‘Gain Opening Strike’ ? And lower the CD to a base 20s maybe?

  • I’d like a stun break on a trap - perhaps Frost Trap to add some utility?
  • Signet of Renewal could be tweaked a bit -perhaps, instead of cleansing a condi, it’d convert to a boon?
  • Healing Spring need some change too -perhaps, instead of cleansing condis, it’d apply resistance per pulse? I do kinda miss the old vigor trait though
  • Strider’s Defense needs something more. -The CD reduction only affects 2 skills, that feels kinda cheap – Also, I think it’d be pretty interesting to reflect projectiles when evading them (50% chance, or something lower). Another idea was similar to the Guardian’s Valor Master trait line: you either grant team AoE 150 toughness, OR self 240 toughness + CD reduction. So with the sword, since it shares the same line as Spotter, something like +200 precision while wielding sword would be interesting
  • Most Dangerous Game is… Lackluster too. Still sticking to an old suggestion – keep the current effect, but also add Gain fury whenever you gain might – no health threshold criteria, but maybe a small cooldown, like 3s fury on 3s cooldown. Imagine the synergy with Remorseless!
  • Like most people suggested, the original Light on your feet idea was much cooler. (dmg bonus when moving, like seaweed salad consumable) Either revert it to original suggestion or change it to dodge and succesful evades (synergise with SB 3 and GS auto, sword and dagger. Oh and lightning reflexes)

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

PREDATOR’S INSTINCT
Okay I initially wrote a huge wall of text just for this one, and ended up having so many different ideas I’m gonna simplify everything.

There are 2 things I need to talk about for this one, as they’re related.

First, “Sic ’em!” needs to be reworked

  • Lower CD from 40s to 35s
  • Make it so you don’t need a target to use it – if you don’t have a target, it’ll select nearest enemy, like warrior’s “On my mark!”
  • Add a 5 seconds cripple effect on target
  • Keep the damage and speed modifier for pet (maybe lower the dmg bonus a bit to balance things out)

Now, with that in mind, here’s the new PREDATOR’S INSTINCT -

  • Cast “Sic ’em!” to foes you hit while they are below the health threshold.
    Health threshold: 50%

There. Amazing. It fits the name (predator’s instinct kinda hints at being a master hunter/tracker, the reveal effect is perfect for that concept) and it fits the theme of the trait – denying escape (thanks to the new cripple effect on “Sic ’em!”)

So with that idea, you also give both greater utility to the “Sic ’em!” skill and the trait itself, and synergy would be possible with Resounding Timbre and any Shout-related runes

(edited by ProtoMarcus.7649)

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Posted by: Dadnir.5038

Dadnir.5038

PREDATOR’S INSTINCT
Okay I initially wrote a huge wall of text just for this one, and ended up having so many different ideas I’m gonna simplify everything.

There are 2 things I need to talk about for this one, as they’re related.

First, “Sic ’em!” needs to be reworked

  • Lower CD from 40s to 35s
  • Make it so you don’t need a target to use it – if you don’t have a target, it’ll select nearest enemy, like warrior’s “On my mark!”
  • Add a 5 seconds cripple effect on target
  • Keep the damage and speed modifier for pet (maybe lower the dmg bonus a bit to balance things out)

Now, with that in mind, here’s the new PREDATOR’S INSTINCT -

  • Cast “Sic ’em!” to foes you hit while they are below the health threshold.
    Health threshold: 50%

There. Amazing. It fits the name (predator’s instinct kinda hints at being a master hunter/tracker, the reveal effect is perfect for that concept) and it fits the theme of the trait – denying escape (thanks to the new cripple effect on “Sic ’em!”)

So with that idea, you also give both greater utility to the “Sic ’em!” skill and the trait itself, and synergy would be possible with Resounding Timbre and any Shout-related runes

While I think the idea is interesting, I also think you try to add to much feature around something that should be kept simple.

Just changing the Predator’s instinct‘s cripple proc by a "sic’em!" proc is more than enough. You could even say that this much would be a huge buff to the trait. With all the thing you add, Anet would be forced to change the name of the shout into : “He can’t excape, Butcher him!”

Edit : I’d also change the trait name into : “predator’s chukkle”

No core profession should be balanced around an optional elite specialization.

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Interestingly enough, changin Predator’s Instinct to casting “Sic ’em” would make the entire Marksmanship Adept line traits actually traitable themselves!

  • Enlargement with Brutish Seals
  • Predator’s Instinct with Resounding Timbre
  • Clarion Bond with Windborne Notes

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Keep the suggestions and ideas going. As anyone can see on the main list, bullet points for Most Dangerous Game, Predator’s Instinct, and some others are left open-ended.

If they [Anet] decide to address any of those, let’s leave it up to them on what the changes would be. The suggestions can provide a pool of ideas for them to draw from.

Edit: I like the idea of Predator’s Instinct casting “Sic ’Em!”. The cooldown can remain at 40s, however, adding Cripple to it might be nice.

Maybe not on the cast of “Sic ’Em!” itself, but as an alternative instead of a boon as other shouts received during their revisions.

Other shouts provide the Ranger with a boon, so what about “Sic ’Em!” provide the Ranger with a buff that makes their next strike inflict cripple? Otherwise, Fury would be a good boon to synergize with Remorseless.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

A X E

Skills

  • Winter’s bite should be AoE by default. a suggestion for the trait further ahead
  • Path of Scars should cripple on the initial throw

Trait
Okay so the trait is weird right now as axe main-hand is a hybrid weapon, and off-hand is power weapon which could greatly benefit form the ferocity bonus, but you can’t access it if you use sword. Now, let’s suppose the AoE is now base, here’s how I’d see the axe trait-

Honed Axes

  • Gain +200 condition damage when wielding an axe in your main-hand
  • Gain +200 ferocity when wielding an axe in your off-hand
  • Axe skills recharge 20% faster

That way you’d still benefit from an attribute modifier if you use a sword main-hand and you’d benefit from the 2 attribute modifiers if dual-wielding axes.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Before I add it to the list, I want to propose a quality of life question for Pets to you all.

What about altering F1 (Attack My Target) to function additionally as the “Skill Re-Targeting” function in our Options/Combat menu?

Currently, if you press F1 when a Pet is channeling a skill, it interrupts it and either sets it on a 5-second cooldown if done before it is able to execute a skill, or full cooldown while it is executing a skill.

I feel as though this would be a great Quality of Life improvement for Pets to have F1 still act as marking and attacking a new target (current feature) but add on the ability to re-target enemies during skill use.

This will mean a couple of things. Leap moves such as found on Canine’s can be used more effectively if the player recognizes quickly that a target is out of the Pet’s move range.

The player will then be able to press F1 to a closer or another target while the Canine is channeling a pounce and no longer interrupt said action. The like could be said to Pets that use projectiles, such as Bristleback and River/Marsh Drake F2 abilities.

This would come in handy for enemies that have died mid-channel so the Pet can redirect the remaining projectiles at another target without wasting or disrupting the flow of combat.

Thoughts before it goes on the list?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

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Posted by: Eleazar.9478

Eleazar.9478

I like it logged on to plus 1

[Snky] FC don’t worry I’m just a scrub until I’m OP

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Posted by: InsaneQR.7412

InsaneQR.7412

I actually would also like to see some improvements with pet mechanic.
Sigil on pets.
Amulet for pets.
Improving vanilla pets (tracking, cast time, cd etc.)
Give porcines a forage that is similar to steal from thief.
Choosable pet skills.
2 pet skills to activate.
One ground target position/attack command similar to the old guard shout.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

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Posted by: Triss.3801

Triss.3801

Two-Handed Training:

The skill has a 50% chance to apply fury for 3 sec, IC 10 sec.

Suggestion:

It would synergize well with Remorseless if the fury application wasn’t based on chance. Could you remove the 50% chance to apply fury and give guaranteed fury application to “Swoop”? This way you can reliably follow up with stronger attacks like Counterattack and Maul.

As it stands when in combat the remorseless charge can to easily be consumed by something like an auto-attack which defeats the purpose of the of the skill.

“If you hear my arrow whistle, it’s too late.”

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Hmm… seems to be on the right track but not nearly there, Triss. Rather than on Swoop, what about altering the fury application on Two-Handed Training to be like multiple traits where half of it applies to a set of weapons while the other half – in this case, the fury, is more universal?

That said, what about:

Two-Handed Training: Greatsword and Spear skills recharge 20% faster and deal 5% more damage (same). Gain Fury (3s) when you Daze, Stun, Knockback, or Knockdown a foe with a weapon skill.

This way, it can sync up with Moment of Clarity and the Fury application can be more focused to increase the potency of Remorseless builds. On the flip side, it will only work when doing the above listed hard CCs with weapon skills.

That cuts out some Druid synergy with Celestial Form, Primal Echoes, and Glyph of Equality and Tides as those are transformation skills and utilities. This way, it does not empower Druid further, allowing core Ranger to stand on its own.

This also makes it exclusive to Two-Handed weapons with the exclusion of a Pull CC which links to off-hand Axe (Path of Scars). So, at least Longbow and Shortbow can now have some use and synergy with this trait on Point Blank Shot and Concussion Shot.

I might add this to the main list.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

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Posted by: Eleazar.9478

Eleazar.9478

Hmm… seems to be on the right track but not nearly there, Triss. Rather than on Swoop, what about altering the fury application on Two-Handed Training to be like multiple traits where half of it applies to a set of weapons while the other half – in this case, the fury, is more universal?

That said, what about:

Two-Handed Training: Greatsword and Spear skills recharge 20% faster and deal 5% more damage (same). Gain Fury (3s) when you Daze, Stun, Knockback, or Knockdown a foe with a weapon skill.

This way, it can sync up with Moment of Clarity and the Fury application can be more focused to increase the potency of Remorseless builds. On the flip side, it will only work when doing the above listed hard CCs with weapon skills.

That cuts out some Druid synergy with Celestial Form, Primal Echoes, and Glyph of Equality and Tides as those are transformation skills and utilities. This way, it does not empower Druid further, allowing core Ranger to stand on its own.

This also makes it exclusive to Two-Handed weapons with the exclusion of a Pull CC which links to off-hand Axe (Path of Scars). So, at least Longbow and Shortbow can now have some use and synergy with this trait on Point Blank Shot and Concussion Shot.

I might add this to the main list.

I love it but wouldn’t that be more of a buff rather than QoL?

[Snky] FC don’t worry I’m just a scrub until I’m OP

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I think it would be a buff and a nerf. A buff since it will have a stronger synergy with Remorseless and working with other weapons such as Longbow and Shortbow. A nerf in the aspect of reduced fury uptime as gaining fury will depend on moderately-high CD skills and landing the CC.

Granted, it would be an all right buff as it’s not a large buff while being susceptible to being negated with blinds, blocks, invulnerability, stability, and having to rely on moderately-high weapon skill cooldowns.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Lahmia.2193

Lahmia.2193

To keep a rant short, Ranger is the only profession to have double radii on skills. Stop it.

All Necro marks and Dragonhunter Traps have a double radius. So no, Rangers aren’t the only ones to have it.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

All Necro marks and Dragonhunter Traps have a double radius. So no, Rangers aren’t the only ones to have it.

If they were different active effects such as Mark of Blood dealing bleed to enemies when triggered within a 240 radius and regen applied to allies within 180 radius, then you can say what you did.

Otherwise, nope, Rangers are the only ones that have it. Even further when some Pet F2 traits have 240-300 radius on top of their F2 radius if they have an AOE ability.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

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Posted by: StickerHappy.8052

StickerHappy.8052

You could just use my thread for all the other changes like traits…you know…

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Posted by: Eleazar.9478

Eleazar.9478

Too bad none of these got implemented

[Snky] FC don’t worry I’m just a scrub until I’m OP

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Well, to be fair, most pets got their attack ranges increased. Wyverns were the only ones to get a reduced aftercast on their skills. Meanwhile, Polar Bear’s Icy Roar is still has a ridiculously outdated 45-second cooldown and Jungle Stalker still roars for 3-seconds.

As for the rest, yeah, it’s kind of a shame. I really thought they would at least update Sublime Conversion’s tooltip with the ½s cast time. Updated the list with the Two-Handed Training and Clarion Bond suggestions from before.

Edit: Added in placing back the extra bounce on Ricochet in there. The list was so old I forgot that the reduction happened afterwards.

A new proposal for Windborne Notes, though. I’m not fond of traits that only improve 1 weapon skill (see Honed Axes), but I think something cool can be done here since Glyph of Unity was left out during the reveal update on skills that tethered foes.

So, what about: Windborne Notes: Warhorn skills recharge 20% faster. Hunter’s Call applies Revealed (4s) on its target and Call of the Wild grants Regeneration (10s) on affected allies.

Would give a bump to the utility of Core Rangers while giving both our Warhorn skills that extra bit of “oomph!” support when traited for it. Not placing it on the list (for now), but it could be a nice alternative if Glyph of Unity doesn’t apply reveal.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

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Posted by: Wuselknusel.4082

Wuselknusel.4082

I’d still plug my own suggestion as a necessity to make the pet fully functional. I’m not saying that this would replace any of the QoL updates mentioned here, but it would make the pet more versatile and responsive, to the point where even I, who thinks that the pet is currently useless above all else, would say that it’s a proper profession mechanic and worthy of the notion that the Ranger and the pet are a team, and not just a normal profession with a kitten mechanic.

I am suggesting to allow the pet to be sent to guard locations or to follow allies, which would not only mean a huge versatility buff in PvP and WvW, but it would also make the pet better in raids and allow for the Druid specialization to be fully integrated into the pet. It would allow the player to control the actions of both Ranger and pet to a level that is precise enough to gain an advantage by having the damage and utility of the Ranger split into two entities. It would make me enjoy playing the Ranger and not make me ask myself what I could’ve achieved with the same skill on other professions.

(edited by Wuselknusel.4082)