Ranger Balance Philosophy
So basically everything everyone complains about is working as intended? Good to know, won’t expect much in the way of changes then.
Sustained melee AoE
So does that mean we don’t cleave with our melee weapons, but actually AoE (five targets instead of three)?
They just have no idea how to balance. So many suggestions on the forums and all they can manage in almost 2 years is to add another healing skill and a WvW map.
Apparently it takes 6 months to fix tooltips but that’s enough for them and supposed to be good enough for us players.
Barely to no permanent content other than the grinding achievements for these living stories.
Hah.
They also delete any negative feedback they get which really doesn’t help at all other than to slowly build up more and more distaste in players.
Don’t get me wrong. I loved the game but there’s nothing new to keep me very interested other than to keep getting better at PvP.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
No idea what the devs meant by “Sustained melee AoE”.
We have GS and Sword as melee, neither have an AoE skill that doesn’t rely just on cleave, even our AoE utilities (traps) only hit 3 targets … I’m really confused.
Also … highest ranged DPS? Only against stationary golems, w/o buffs using auto-attack as parameter, right?
(and the other 8 elite specs maxed too)
I would like to hear a word from Devs on their phenomenal, revolutionary RNG Pet design and astonishing, fun Auto-Attack reliance.
Not to mention incredibly amusing, ironic Balance Philosophy.
Good laughs.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
No idea what the devs meant by “Sustained melee AoE”.
You have to view this from a WvW and I guess PvP standpoint (even though power isn’t used that much there.) The melee weapons offer phenomenal staying power, and they do so through more evades and more often than any other class.
Also … highest ranged DPS? Only against stationary golems, w/o buffs using auto-attack as parameter, right?
If you’re having trouble hitting with the LB, they did add the instant hit ability in RTW. We do have the best single target long range damage. What number skill the damage comes from is irrelevant in this case.
No idea what the devs meant by “Sustained melee AoE”.
You have to view this from a WvW and I guess PvP standpoint (even though power isn’t used that much there.) The melee weapons offer phenomenal staying power, and they do so through more evades and more often than any other class.
Ah, so they meant that we have a good survivability at melee against AoE, and not that we cause good sustained melee AoE damage, that makes more sense.
(and the other 8 elite specs maxed too)
We indeed have “the best long ranged damage”. Because we have the longest range. So, well…. Any damage would be the best.
As for 1500 nade engi does better.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Sustained melee AoE
So does that mean we don’t cleave with our melee weapons, but actually AoE (five targets instead of three)?
Maybe they were talking about traps and bonfire.
they said melee not utility
Guild Leader of Favorable Winds [Wind]
they said melee not utility
Then, as far as I know, we only have bonfire and whirling defense.
I love how our primary class mechanic is listed multiple times under weaknesses.
:(
I love how our primary class mechanic is listed multiple times under weaknesses.
:(
It’s actually the only class from dulfy’s notes that lists the mechanic as a weakness.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
It’s actually the only class from dulfy’s notes that lists the mechanic as a weakness.
Sort of. Other class mechanics that are weaknesses are mesmers reliance on clones, or ele and engineer’s “jack of all trades, masters of none”, and every other class. In some cases it’s a hindrance instead of a weakness, for example necros not starting fights with any life force, but ya, every plus has a downside.
Ask any mesmer player how they feel about being in a WvW zerg and you won’t get a positive response about their clones.
It’s actually the only class from dulfy’s notes that lists the mechanic as a weakness.
Sort of. Other class mechanics that are weaknesses are mesmers reliance on clones, or ele and engineer’s “jack of all trades, masters of none”, and every other class. In some cases it’s a hindrance instead of a weakness, for example necros not starting fights with any life force, but ya, every plus has a downside.
Ask any mesmer player how they feel about being in a WvW zerg and you won’t get a positive response about their clones.
Dulfy doesn’t capture in essence at all what was actually said during the stream though. Dulfy needs to reorganize the page imo so that it represents better what the devs said the ultimate goal is from there perspective and whether or not things, like pets and the longbow, need work to get where they seem them, which they said that they need work for both those topics.
Didn’t want to join the “negative” crowd til I watched and took my own notes lol.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Was a bit awkward to watch them talk about the Ranger to be honest. It was clear they were watching their words. Now that could be because they have plans for the class in the future and they don’t want it to slip, or they simply don’t know what to say.
I was especially disappointed that they didn’t go into the group utility issue much. That’s the #1 problem with the class in WvW. The pet doesn’t work, so the damage isn’t competetive, and the class brings nothing to the table so it is a waste of a slot. They mentioned our pets provide a lot of utility and so the spirits, but failed to recognize these things are nearly worthless in a true WvW setting. They obviously mentioned the water field (the only thing worth mentioning for rangers in WvW) but they grossly overestimate how valuable it is.
Was nice to hear they want the longbow to be a real option for the class though. They seemed to imply they wanted to give it some spike options which are much needed. Not expecting too much because we obviously have the pet holding us back again, but we’ll see.
Also not sure they truly appreciate how useless the high number of evades are in anything but duels. The evades aren’t adequate in larger engagements. Certainly not in zergs. Without true escape options the class is ran over just like Necros but we don’t have an effective health pool nearing 35k and strong burst and AE to dissuade it. Class kind of just gets trained and obliterated if you build to provide anything valuable or you can choose to provide next to nothing to a group but at least not die. Poor choices imo.
Didn’t hear any mention when they plan to roll out the next balance patch. They’re being yelled at quite a bit for making us wait 6 months for real change to happen so maybe we’ll hear more about the class sooner rather than later.
I don’t see ranger or several other classes ever being buffed to be able to be mainstream WvW zerg. I don’t think that was the point of this live stream.
Pets aren’t useless in WvW and neither are clones. They just aren’t very good in zergs. I’ve said it many times, I don’t think zergs are how you balance the game. If you want to do a 4 vs 4 or something with a ranger or a mesmer on your side, the ranger and mesmer are going to be extremely strong.
Also you are just 100% wrong about how useless our evades and mobility are Atherakhia. I don’t even know how to begin. Maybe with Frou Frou’s post about how a warrior reported her for cheating because she was evading multiple opponents.
With our mobility, we can quite easily escape even thieves. Thieves are faster, but they can’t chase us down unless we’re on the verge of death.
(edited by Fluffball.8307)
Ranger is the only profession that can have it’s class mechanic disabled for 60 seconds, losing 30% of your total dps in the progress. Pets will be useless in high end pve and WvW as long as they continue tanking hits with their face.
Pets will be useless in high end pve and WvW
They specifically addressed pets being dead against certain PvE bosses. It’s rare a pet will die, but they addressed the fact that some bosses will kill them.
In WvW I think you just don’t play ranger in zergs. That’s not necessarily the devs opinion, it’s mine. Some classes excel in that kind of clustercat, others don’t. Play rangers in small groups and play guardians in zergs.
I’ve done enough 10v10 GvG’s to know that no number of evades on a limited cooldown will stop the train from stomping a player foolish enough to bring a Ranger to a match. Just like I’ve learned it takes 2 seconds for a pet to die from just a 3 Warrior hammer train without support unless you bring a bear or drake.
So I’m sorry yours and my experience don’t mesh Fluffball, but I’m not getting into another drawn out debate for a class I’ve long since stopped playing and lost all faith in ANet ever improving.
In WvW I think you just don’t play ranger in zergs.
If you want to go 5 v 5, I assure you there will be rangers involved.
Edit: And mesmers and thieves. They never receive any zerg love either.
Edit2: Maybe beating a dead horse, but the reason your ranger died was because people target rangers in GvG. If 10 people target a warrior, I guarantee you he’s going to die. Rangers’ evades, blocks, invulnerabilities, stealths, etc., are plenty to keep you alive if you insist on zerging. Assuming it’s two PUG zergs clashing, I’m usually the very first player to hit the enemy.
(edited by Fluffball.8307)
Loving that non-existent melee AoE.
On a serious note; i’m kittening switching to warrior for good.
No idea what the devs meant by “Sustained melee AoE”.
We have GS and Sword as melee, neither have an AoE skill that doesn’t rely just on cleave, even our AoE utilities (traps) only hit 3 targets … I’m really confused.Also … highest ranged DPS? Only against stationary golems, w/o buffs using auto-attack as parameter, right?
Cleave is kinda aoe, Sword AA 3 is aoe.
I’m finally fed up with the pet. It’s is nothing but a complete handicap.
- Ranger has less damage
- 24 traits dedicated to the pet
- several utility skills dedicated to the pet (shouts & signets)
- pet keeps Ranger in combat
- worthless in WvW outside of capturing supply camps
- worthless in PvE against champion-level mobs
They should get rid of the Ranger pet, it’s a worthless mechanic. I’d take any other class mechanic over it.
The pet has no strengths that make up for all its weaknesses
I’m finally fed up with the pet. It’s is nothing but a complete handicap.
- Ranger has less damage
- 24 traits dedicated to the pet
- several utility skills dedicated to the pet (shouts & signets)
- pet keeps Ranger in combat
- worthless in WvW outside of capturing supply camps
- worthless in PvE against champion-level mobs
They should get rid of the Ranger pet, it’s a worthless mechanic. I’d take any other class mechanic over it.
The pet has no strengths that make up for all its weaknesses
So you think it’s a weakness having the ability to damage your opponent while dodging and avoiding damage alogether?
I’m finally fed up with the pet. It’s is nothing but a complete handicap.
- Ranger has less damage
- 24 traits dedicated to the pet
- several utility skills dedicated to the pet (shouts & signets)
- pet keeps Ranger in combat
- worthless in WvW outside of capturing supply camps
- worthless in PvE against champion-level mobs
They should get rid of the Ranger pet, it’s a worthless mechanic. I’d take any other class mechanic over it.
The pet has no strengths that make up for all its weaknesses
So you think it’s a weakness having the ability to damage your opponent while dodging and avoiding damage alogether?
I don’t see it listed as a weakness, do you?
your able to stack on warroir or guard away from the pet, granting you prot,vigor, regen and stabilty then might from a ele if co-ordanated.
the pets still in combat with all those bonuses .
and your not in combat avoiding damage.=, its strenght is the user not the other way round.
I love how our primary class mechanic is listed multiple times under weaknesses.
:(
It’s actually the only class from dulfy’s notes that lists the mechanic as a weakness.
Hahahahahahaha, the best part is that Anet lists the WARRIORS mechanic as a weakness! Oh god that’s rich! You could remove adrenaline from the game and not a single warrior would notice due to how fast the bar kittening fills up.
As their mother, I have to grant them their wish. – Forever Fyonna
If you’re having trouble hitting with the LB, they did add the instant hit ability in RTW. We do have the best single target long range damage. What number skill the damage comes from is irrelevant in this case.
Sadly, Other classes can do higher AoE damage vs. single targets hint hint... elementalists than we can do as single target damage.
(edited by HHR LostProphet.4801)
I love how our primary class mechanic is listed multiple times under weaknesses.
:(
It’s actually the only class from dulfy’s notes that lists the mechanic as a weakness.
Hahahahahahaha, the best part is that Anet lists the WARRIORS mechanic as a weakness! Oh god that’s rich! You could remove adrenaline from the game and not a single warrior would notice due to how fast the bar kittening fills up.
Ahhh, I can remember them saying that pets are also weakness and strength of the ranger. We don’t have to discuss now which statement applies more, since we’ve done this plenty of times pretty excessive.
I’m finally fed up with the pet. It’s is nothing but a complete handicap.
- Ranger has less damage
- 24 traits dedicated to the pet
- several utility skills dedicated to the pet (shouts & signets)
- pet keeps Ranger in combat
- worthless in WvW outside of capturing supply camps
- worthless in PvE against champion-level mobs
They should get rid of the Ranger pet, it’s a worthless mechanic. I’d take any other class mechanic over it.
The pet has no strengths that make up for all its weaknesses
So you think it’s a weakness having the ability to damage your opponent while dodging and avoiding damage alogether?
I don’t see it listed as a weakness, do you?
Well, that’s what the pet can do for you. You listed the pet as a ‘glaring weakness’. People need to come to realize that the ranger will never be without a pet, and should learn to use it to their advantage rather than build around it as if it doesn’t exist.
I love how our primary class mechanic is listed multiple times under weaknesses.
:(
It’s actually the only class from dulfy’s notes that lists the mechanic as a weakness.
Hahahahahahaha, the best part is that Anet lists the WARRIORS mechanic as a weakness! Oh god that’s rich! You could remove adrenaline from the game and not a single warrior would notice due to how fast the bar kittening fills up.
I would list their mechanic not as a weakness itself, but more like a handicap for future design.
In GW1 and WoW, Adrenaline/Rage acted like a resource. Some skills required more resource, some less, but very few of them used all resource you had.
Now, in GW2 your burst skills use the whole resource pool at once, every single one and instead we have stages.
Since GW2 went a little bit too “simplistic” there’s no “fake” acting like using burst with only 1st adrenaline stage to bait stunbreaker/cooldown and save your main burst 3 staged hit for later. If you cancel your cast with movement or in other manner, it counts as a missed hit and goes on ICD. And your adrenaline bar fills up very, very quickly with constant procs like Combustive Shot field or Cleansing Ire.
So you don’t have to manage your resource. You can spent full-damage burst to “bait” cd and do it again and again 7 seconds later.
It dumbs down whole gameplay.
Now, Warrior’s entire mechanic is only that 1 button. There’re no other skills using your adrenaline bar (apart from HSurge). It varies from weapon to weapon, is worse or better, but that’s still one button which feels like random proc you can click (or not because it lowers your deepz) every couple seconds.
You can’t craft many interesting mechanics around that. Mechanic is offensive-only and doesn’t offer much in terms of defense, apart from cleansing and counter-pressure. So many other things the profession needs have to be passive, included.
What I’d like to see is maybe keep that whole-resource-dump-at-once mechanic, but make it more fun, skill based and varied while keeping it rather simple.
Include second “Burst” or even third “burst” if you like. Those whould use adrenaline in same manner and vary from weapons (MH or OH).
Let F2 be “Burst defensive mechanic”.
Keep F1 as “Burst offensive mechanic”
And maybe make F3 as “Burst control/utility mechanic”
And give them ICD independant cooldown.
So now Warrior, once adrenaline stacked would have to make a choice.
“Do I want to spike now, use defense or support ally/CC/gapclose?”
That would involve more fast thinking, more active gameplay and offer way, way more options for developers and theory-crafting when reducing the passives included in the profession when not weaking, but even buffing Warrior.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I’m finally fed up with the pet. It’s is nothing but a complete handicap.
- Ranger has less damage
- 24 traits dedicated to the pet
- several utility skills dedicated to the pet (shouts & signets)
- pet keeps Ranger in combat
- worthless in WvW outside of capturing supply camps
- worthless in PvE against champion-level mobs
They should get rid of the Ranger pet, it’s a worthless mechanic. I’d take any other class mechanic over it.
The pet has no strengths that make up for all its weaknesses
So you think it’s a weakness having the ability to damage your opponent while dodging and avoiding damage alogether?
I don’t see it listed as a weakness, do you?
Well, that’s what the pet can do for you. You listed the pet as a ‘glaring weakness’. People need to come to realize that the ranger will never be without a pet, and should learn to use it to their advantage rather than build around it as if it doesn’t exist.
The pet also runs around every little obstacle. It also deosn’t anticipate the enemy’s movements or skill usage. It does furthermore activate it’s own skills randomly whenever the pet gets the chance to do so. It doesn’t cleave, it doesn’t dodge, it doesn’t position itself properly, it has latency, it has no tactic whatsoever.
Finally, it eats up your damage by 30% without to ensure that it can deliver that 30% when you need it.
All that the pet does. Or does not. Just for you.
I’m finally fed up with the pet. It’s is nothing but a complete handicap.
- Ranger has less damage
- 24 traits dedicated to the pet
- several utility skills dedicated to the pet (shouts & signets)
- pet keeps Ranger in combat
- worthless in WvW outside of capturing supply camps
- worthless in PvE against champion-level mobs
They should get rid of the Ranger pet, it’s a worthless mechanic. I’d take any other class mechanic over it.
The pet has no strengths that make up for all its weaknesses
So you think it’s a weakness having the ability to damage your opponent while dodging and avoiding damage alogether?
I don’t see it listed as a weakness, do you?
Well, that’s what the pet can do for you. You listed the pet as a ‘glaring weakness’. People need to come to realize that the ranger will never be without a pet, and should learn to use it to their advantage rather than build around it as if it doesn’t exist.
The pet also runs around every little obstacle. It also deosn’t anticipate the enemy’s movements or skill usage. It does furthermore activate it’s own skills randomly whenever the pet gets the chance to do so. It doesn’t cleave, it doesn’t dodge, it doesn’t position itself properly, it has latency, it has no tactic whatsoever.
Finally, it eats up your damage by 30% without to ensure that it can deliver that 30% when you need it.
All that the pet does. Or does not. Just for you.
It’s funny that you acknowledge that but still complain that the ranger needs the pet removed. Whether I agree or not, we both know that’s not happening, and you need to learn to deal with the pet and use it to your advantage rather than focusing on its weaknesses.
I’m finally fed up with the pet. It’s is nothing but a complete handicap.
- Ranger has less damage
- 24 traits dedicated to the pet
- several utility skills dedicated to the pet (shouts & signets)
- pet keeps Ranger in combat
- worthless in WvW outside of capturing supply camps
- worthless in PvE against champion-level mobs
They should get rid of the Ranger pet, it’s a worthless mechanic. I’d take any other class mechanic over it.
The pet has no strengths that make up for all its weaknesses
So you think it’s a weakness having the ability to damage your opponent while dodging and avoiding damage alogether?
I don’t see it listed as a weakness, do you?
Well, that’s what the pet can do for you. You listed the pet as a ‘glaring weakness’. People need to come to realize that the ranger will never be without a pet, and should learn to use it to their advantage rather than build around it as if it doesn’t exist.
The pet also runs around every little obstacle. It also deosn’t anticipate the enemy’s movements or skill usage. It does furthermore activate it’s own skills randomly whenever the pet gets the chance to do so. It doesn’t cleave, it doesn’t dodge, it doesn’t position itself properly, it has latency, it has no tactic whatsoever.
Finally, it eats up your damage by 30% without to ensure that it can deliver that 30% when you need it.
All that the pet does. Or does not. Just for you.It’s funny that you acknowledge that but still complain that the ranger needs the pet removed. Whether I agree or not, we both know that’s not happening, and you need to learn to deal with the pet and use it to your advantage rather than focusing on its weaknesses.
Oh, they could also tweak the pet in that way that it doesn’t eat up your damage anymore if you don’t want to, I would be fine with that too.
Something like that: https://forum-en.gw2archive.eu/forum/professions/ranger/Is-ranger-in-a-terrible-place-right-now/page/2#post4033743
This is what the Ranger pets should be like:
http://www.youtube.com/watch?v=gU9H7zaD6zs
- no damage output
- control skills (knockdown, knockback, stun, daze, etc)
- conditions (cripple, immobilize, vulnerability, poison, etc)
- boons (regeneration, swiftness, protection, stability, etc)
- fields (fire, water, smoke, lightning, etc)
- finishers (blast, leap, projectile)
- boon removal
- condition cleanse
- movement skills (leap, teleport, rush/charge)
- self-preservation (invulnerability, reflect, block)
There is plenty of variation to make an endless amount of useful pets. Just get rid of the damage output.
Then, add a Grandmaster Beastmastery trait that takes 50% power, precision and ferocity away from the Ranger and gives it to the pet. The pet also gains passive health regeneration and 10000 max health.
We have GS and Sword as melee, neither have an AoE skill that doesn’t rely just on cleave, even our AoE utilities (traps) only hit 3 targets … I’m really confused.
Cleave is kinda aoe, Sword AA 3 is aoe.
I know that, but for some reason it was said that we have “Sustained melee AoE” and that is totally wrong, we have only 1 AoE skill that hit more than 3 targets and it is in the LB.
Bonfire, traps and cleave attacks only hits up to 3 targets, and our highest melee DPS weapon only cleave 1/3 of the time … “Sustained melee AoE” is the opposite of what we have.
I think I understood the notes wrong, and “Sustained melee AoE” is pointed as our weakness but was written among our supposed strengths for unknown reasons , otherwise I’m still very confused.
(and the other 8 elite specs maxed too)
This is what the Ranger pets should be like:
http://www.youtube.com/watch?v=gU9H7zaD6zs
- no damage output
- control skills (knockdown, knockback, stun, daze, etc)
- conditions (cripple, immobilize, vulnerability, poison, etc)
- boons (regeneration, swiftness, protection, stability, etc)
- fields (fire, water, smoke, lightning, etc)
- finishers (blast, leap, projectile)
- boon removal
- condition cleanse
- movement skills (leap, teleport, rush/charge)
- self-preservation (invulnerability, reflect, block)
There is plenty of variation to make an endless amount of useful pets. Just get rid of the damage output.
Then, add a Grandmaster Beastmastery trait that takes 50% power, precision and ferocity away from the Ranger and gives it to the pet. The pet also gains passive health regeneration and 10000 max health.
I want to tame Trahearne so badly. I would get him killed all the time.
I know that, but for some reason it was said that we have “Sustained melee AoE” and that is totally wrong, we have only 1 AoE skill that hit more than 3 targets and it is in the LB.
Bonfire, traps and cleave attacks only hits up to 3 targets, and our highest melee DPS weapon only cleave 1/3 of the time … “Sustained melee AoE” is the opposite of what we have.I think I understood the notes wrong, and “Sustained melee AoE” is pointed as our weakness but was written among our supposed strengths for unknown reasons , otherwise I’m still very confused.
The summary is just a bit misleading. They said AoE when talking about Sword and GS but they quite obviously meant cleave. They also talked about the Axe so they didn’t exclusively mean melee damage. Melee damage does also not automatically exclude utilities since it most likely was in the sense of close combat. They were talking about close to medium range area damage (which quite obviously includes Traps which do hit up to 5 people) in contrast to the ‘high’ single target ranged damage.
I was pretty underwhelmed by this entire thing TBH… Not so much because of what they said, but because of what they didnt say.
So OK, they think rangers should have the best single target ranged DPS. Not what I would have chosen as our specialty but thats fine I can live with it. What I really want to know though is how close they think we are to realising that aim. If they think we are already the best single target ranged DPS then I am laughing all the way to my GS mesmer where I can wreck any zerk LB ranger all day long without even trying. If they think the LB still needs significant buffs, particularly when untraited then I can get on board with that and like where they are going with this.
Basicly.. them telling us what they think class should be doesnt really mean anything unless they tell us how close they think they currently are to that ideal.
Gunnar’s Hold
After that Ready Up episode I kinda fear that they’re in the everything is fine with the rangers or the we just have to adjust some levers mood.
WTF is “sustained melee AoE”?
That has to be a typo. We’re rangers, not Elementalists/Warriors.
Ranger’s have some of the worst AoE, melee or otherwise, in the game. Only one sword attack in the auto chain even cleaves, only one pet type cleaves, and we have no aoe burst skills, only small packet spam skills or condition spam.
Hell, our lack of any respectable AoE is half the reason we have no place in serious WvW guilds.
After stuff like this keeps popping up, it amazes me that ANYONE thinks the CDI will bear any kind of fruit. Asking for fixes to things they don’t think are broken is a waste of everyone’s time.
After that Ready Up episode I kinda fear that they’re in the everything is fine with the rangers or the we just have to adjust some levers mood.
Feels like they have been in that mood for a very, very long time now.
(edited by Substance E.4852)
There is not one dev who mains a Ranger, which is quite obvious since Ranger class only had about 5-6 minutes on the ready up. I’m still not sure why they said Ranger had the strongest long rang single target damage of the game when Engie is better, warriors are stronger with a LB. tbh, I’m quite disgusted.
They do not want to acknowledge the pet’s deficency and liability at times. A pet who cannot dodge damage is a liability/weakness. Even if they were to program a mechanic or method to make them dodge, I’d be happy.
Sadly they think we’re just fine as the pariah of the professions.
The pet doesn’t work in a zerg
fixed it for you. blob on brave one.
Currently @ some T1 server in EU
The pet doesn’t work at all
fixed it for you. blob on brave one. I like pets.
fixed that for you.
Rangers have some of the worst AoE, melee or otherwise, in the game.
Our lack of any respectable AoE is half the reason we have no place in serious WvW guilds.
It amazes me that ANYONE thinks the CDI will bear any kind of fruit.
Asking for fixes to things they don’t think are broken is a waste of everyone’s time.
They’re in the everything is fine with the rangers mood.
They have been in that mood for a very, very long time now.
I was pretty underwhelmed by this entire thing TBH… Not so much because of what they said, but because of what they didnt say.
They think rangers should have the best single target ranged DPS.
They think we are already the best single target ranged DPS.
Them telling us what they think class should be doesn’t really mean anything unless they tell us how close they think they currently are to that ideal.
Thanks for typing that all up for me.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
Rangers have some of the worst AoE, melee or otherwise, in the game.
Our lack of any respectable AoE is half the reason we have no place in serious WvW guilds.
It amazes me that ANYONE thinks the CDI will bear any kind of fruit.
Asking for fixes to things they don’t think are broken is a waste of everyone’s time.
They’re in the everything is fine with the rangers mood.
They have been in that mood for a very, very long time now.
I was pretty underwhelmed by this entire thing TBH… Not so much because of what they said, but because of what they didnt say.
They think rangers should have the best single target ranged DPS.
They think we are already the best single target ranged DPS.
Them telling us what they think class should be doesn’t really mean anything unless they tell us how close they think they currently are to that ideal.
Thanks for typing that all up for me.
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
The pet doesn’t work at all
fixed it for you. blob on brave one. I like pets.
fix me.
sorry, no can do. I do enjoy playing with a pet though, but that shouldn’t come as a surprise since i am long standing member of the rocket scientist association.
Currently @ some T1 server in EU
The pet doesn’t work at all
fixed it for you. blob on brave one. I like pets.
fix me.
sorry, no can do. I do enjoy playing with a pet though, but that shouldn’t come as a surprise since i am long standing member of the rocket scientist association.
And I don’t like pets. For the reasons that have been stated often enough.