Ranger Revamp Discussion/Feedback Megathread

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Posted by: jcbroe.4329

jcbroe.4329

@Jcbroe The issue here is that they seem currently set in stone on the ranger being primarily a single target (ranged) focused profession with limit AoE supplements through stitutional weapon skill/utiltiy. So some of the limitation that are keeping the profession from top tier are there by design.

I totally agree and understand the design philosophy on it. But the issue is that, okay, if we are supposed to suffer in that regard, where then do we excel where other classes don’t perform so well?

We don’t give boons as well as other classes, we don’t punish people for having boons as well other classes, we don’t bring AoE stealths or cleanse or heals, and we don’t control as well as other classes.

So has all of the limited or lacking functionality just somehow been rolled into enough damage boosts to compensate? I mean, I’m honestly not sure, so don’t read this as sarcasm lol. Maybe I’m underestimating the value of like, a Quickdraw empowered Longbow’s ability to Rapid Fire a target down, or double Mauling somebody, but I’ve looked over and understand the other classes buffs as well and as far as I can tell, the current meta Apex predators will continue to be so without any competition from Ranger builds.

I do so some great potential with a sustain-y based power survival build however. Something like 6/0/6/6/0, though the more damaging option would be 6/6/6/0/0. If damage bonuses stack and certain ones are universal, you can, under certain circumstances, have somewhere around a 40% damage boost going before even factoring in Spotter, so I mean, it’s one of those things where I need to physically experience it playing out, but that right now, I can only comment on the options I’ve seen, which so far don’t improve the position of our builds in the competitive environment much, and thieves particularly are getting some more crazy things they can do than currently.

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Posted by: Bran.7425

Bran.7425

I almost forgot the mention the issue of the ranger is kind of stuck design wise as the illegitimate love-child of warrior and thief that they left in the wood and who’s only friends are the pet and those weird elemental tree ghosts.

The ranger overlaps too much with archetypes of thief and warrior and so it kind of feels like the ranger can’t have nice things as because of the existence of warrior, thief, and the pet.

Pets have been hidden due to rising Player complaints.

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Posted by: runeblade.7514

runeblade.7514

IB and EB could be combined so that; Your pet draws one condition from you every 5s. When your pet gains a condition, it heals for X in an area around it. 1s ICD on the heal.

Nope. I’m against that idea.

EB is still a useful trait even if you’re not a condi ranger.

I know you really love it, a lot of rangers do, but I think its pretty clear anet doesn’t want us to have both. so are you saying you are in favor of its current placement?

Yes.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Ranger Revamp Discussion/Feedback Megathread

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Posted by: Bran.7425

Bran.7425

With the change in quickness being a boon and subject to boon removal they may want to look at the penalties associated with quickening zephyr and similar skills.

Pets have been hidden due to rising Player complaints.

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Posted by: Zatoichi.1049

Zatoichi.1049

So ultimately, it really won’t be that any ranger builds are bad. As a matter of fact, every build to some degree gets pretty significantly improved. But the improvements all occur in areas that weren’t previously holding us out of PvP meta. Our power builds lack the ability, as far as we’ve seen, to bring as much utility (outside of self utility) as other classes power builds. No real lockdown abilities (comparatively), limited AoE, lack of boon removal, lack of specific boon application, lack of team wide cleansing/functionality/etc (there might be some niche role with fury that has become available, but that isn’t really a unique function either). These are all things that matter significantly at a top tier level.

we still have yet to see what druid line offers in regards to these shortcomings.

and to go back Revisit my idea of adding condi cleans or condi-boon convert on Invigorating bond, we have ourselves a nice support build, similar to shoutbow:

OH Warhorn for Call of the Wild

traits:
Windborne Notes (regen added to call of wild, reduce CD to 24 seconds on WH)
Beastmasters Bond (call of wild on pet swap)
Resounding Timbre (SHouts applies regen and swift)
Beastly Warden (Pet F2 taunts foes in area)
Invigoarating Bond (Pet f2s heal, and convert conditions to boons)

pretty much perma might, fury, swiftness, regen, and a hard cc for team with a single (maybe double) condi-boon convert every 20 seconds

EDIT: not to mention each Call of the Wild is a Blast finisher

(edited by Zatoichi.1049)

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Posted by: borya.2964

borya.2964

From what i read so far, we won’t be able to use the new utilities without a staff, is this right ?

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Posted by: KehxD.6847

KehxD.6847

Hey there, ^^
So just a few suggestions of mine xD

- – - – - – - – - – -

Proposal G1: (G for general)
Exchange places of Moment of Clarity and Predator’s Instinct.

Notes:
This proposal conflicts with proposal T1. Do not combine these.

Reasoning:

  • Moment of Clarity is very situational.
  • Also thinking about builds, I can see builds with Moment of Clarity and Beastmaster’s Might. It has less Trait conflicts in Adept
  • Predator’s Instinct with Call of the Wild would also open up, which is cool

Negatives/ Reasons against:

  • Moment of Clarity in Adept feels weird, because it affects gameplay so much.

- – - – - – - – - – -

Proposal T1: (T for Trait)
Make Enlargement (Adept Marks) apply Signet of the Wild if you cripple, chill or immobilize a dazed or stunned foe.

Notes:
This proposal conflicts with proposal G1. Do not combine these.

Reasoning:

  • This would add alot to gameplay. Using those condition when you would normally try not to.
  • It also ties into Predator’s Onslaught and Moment of Clarity or Beastmaster’s Might.

Negatives/ Reasons against:

  • Can’t think of one right now. Maybe too strong? I don’t know. It has 60s internal cooldown though. Maybe up that in case.

- – - – - – - – - – -

Proposal T2:
Change Most Dangerous Game (Adept Skirmish) while <50% health into this:

  • 1 Might on 4 sec Interval with 10s duration.
  • Reduce recharge of weapon skills 10%

Notes:
Do switch this with Light on your Feet. You need to be able to take Sharpened Edges with Light on your Feet or SB will once again little use.

Reasoning:

  • The trait gets more potent over time. It is, should be and should feel risky, but it shouldn’t apply the Might for a too short time frame.
  • The recharge reduction stands in direct conflict to scholar rune and the other ranger scholar trait. -> Adds healthy diversity and playstyles and should not be overpowered.

Negatives/ Reasons against:

  • Maybe overpowered. Would need playtesting. Also It wouldn’s feel so Adepty with this much impact on gameplay. It would make such a cool trait though.

- – - – - – - – - – -

Proposal T3:
Combine Trapper’s Defense and Healers Celerity. Change the Trap of Trapper’s Defense into Ice Trap. (Ice Trap needs a small buff itself, which I am hoping since for ever for.)

Notes:
-

Reasoning:

  • Both traits were not strong enough as it stands.
  • If the foe interrupts your healing, he has a longer cooldown or if he get pushed away, he is slower in walking. Much more variety and meaningful gameplay changes.
  • Increased healing makes it more interesting as a kind of race.
  • No damage on this trait adds to its healy flavor.

Negatives/ Reasons against:

  • Shouldn’t be op, but maybe doesn’t feel like an adept trait? I think it would really fit well though.

- – - – - – - – - – -

Proposal T4:
Combine Soften the Fall and Shared Anguish into a Master Trait:

  • When Taking falling damage, create a Muddy Terrain.
  • Transfer incoming disables to the pet (60s cd)
  • Second effect also takes falling knockdown into account.

Notes:
-

Reasoning:

  • This would be so cool and open up alot of play. Being the one not knocked down when jumping and then even immobilizing/ crippling them.
  • The whole falling knockdown part is very situational, so not that much stronger as Shared Anguish alone.
  • Makes it a viable option. The other 2 master traits outshine Shared Anguish alone by far.
  • Did I mention it would be fun and cool?

Negatives/ Reasons against:

  • Hopefully not too strong. It just sounds fun in my head. Especially in WvW or also PvP.
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Posted by: KehxD.6847

KehxD.6847

Proposal T5:
Add Range/Radius increase for Torch and Dagger to Ambidexterity. (Like Off-Hand Training before)

Notes:
-

Reasoning:

  • Torch and Dagger both feel a bit clunky as Off-Hands. The Torch aoe is so small (Even after increase) and Dagger 4 without Off-Hand Training has close to no movement.
  • Adding the Range and Radius would just make the skills more interesting, not very much stronger. Thus balancing the Trait a bit out.

Negatives/ Reasons against:

  • Could possibly be too strong? I don’t see it personally though.

- – - – - – - – - – -

Proposal T6:
Windborne Notes. Adding regen won’t make the Horn better for in combat situations. Instead:
A mob affected by Hunter’s Call get 3% more damage from all incoming sources for it’s duration. Unique Effect. So 5 Rangers shouldn’t be able to scale it to 15% (Needs tweaking on numbers. Basically 3 Vulnerability without adding to the cap)

Notes:
-

Reasoning:

  • Warhorn always was an “Let’s just change before the fight and get buffs and change back” kind of weapon. With this, you could actually run Warhorn for Legendary mob encounters, Tequatl etc.
  • Makes the weapon viable for other situations.

Negatives/ Reasons against:
- Probably a bit too Strong on 3 or 5%. I don’t really know what it should be. Would make the Warhorn more interesting in both PvE and PvP.
- The old version would probably be preferred in WvW

- – - – - – - – - – -

Proposal T7:
Make Honed Axes also increase the radius of A5 (Like Off-Hand Training before Change)

Notes:
-

Reasoning:

  • With Off-Hand Training gone, I find this should either be baseline or rolled into this trait. The Axe reflect is too small and insignificant otherwise.

Negatives/ Reasons against:
- None

- – - – - – - – - – -

Proposal G2:
Do something with Rending Attacks. I don’t care what it is.

Notes:
-

Reasoning:

  • It is only a bad Sharpened Edges atm

Negatives/ Reasons against:
- None

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Posted by: Sube Dai.8496

Sube Dai.8496

I almost forgot the mention the issue of the ranger is kind of stuck design wise as the illegitimate love-child of warrior and thief that they left in the wood and who’s only friends are the pet and those weird elemental tree ghosts.

The ranger overlaps too much with archetypes of thief and warrior and so it kind of feels like the ranger can’t have nice things as because of the existence of warrior, thief, and the pet.

Lolololol

Rangers are getting access to more blast finishers, and more might stacking.

I would say it is incorrect that we can’t provide boons as well as other classes. Seems to me that with the new traits a celestial ranger can operate in a similar way to ele.

John Snowman [GLTY]
Space Marine Z [GLTY]