In a previous skill and traits change livestream, you guys mentionned ‘Not making them mobile but bad but make them static and good’ (or something along those lines)
Some changes, both core and traited are potentially interesting, but spirits as announced still don’t offer anything interesting enough to be part of most ranger’s skillbar.
The first pretty heavy nerf is the new cooldown: going from 20s to 30s (and untraitable)
That’s a 50% increase in CD, which is ENORMOUS. I know CD is always part of balance against the skill’s utility/effect, but at 30s CD, it’s just too high. 25s sounds reasonable OR spirits could have ‘unique’ CDs, then again all depends on how they’re tweaked.
Now on the rework, I really appreciate the boons granted by spirits when traited. I believe it was suggested a few times and it has enormous potential. The problem is, 1s boon on a 3s interval is not the best idea if it’s the same for ALL spirits.
I understand (and I hope) boons vary from spirit to another, and I believe the boon duration should vary from boon to boon. Here are a few suggestions about the boons, the spirits and the durations:
SPIRITS AND THEIR BOON (when traited)
- Water Spirit
Boon: Regeneration
Duration: 2s on 3s interval
Reasoning: All about healing/life sustain. Downside is that paired with Spirit of Nature, the ‘healing/regeneration’ concept can get redundant. Or not.
- Frost Spirit
Boon: Fury
Duration: 1.5s on 3s interval
Reasoning: Frost spirit seems to be about damage, and while might fits more with Sun, fury is another damage-related boon
- Stone Spirit
Boon: Stability
Duration: 1s on 3s Interval
Reasoning: The ‘on hit’ passive effect is already protection, so it would’ve been redundant. Another concept would be to change the ‘on hit’ passive to a condition applying effect, such as 2 stacks of bleeds for 3s on target, and make the boon Protection for 1 every 3s
- Storm Spirit
Boon: Quickness or Swiftness
Duration 1s every 3s or 3s every 3
Reasoning: Lightning is quick and deadly. Now the swiftness on hit passive effect is near useless in combat situation. The on hit effect could be switched to a condition applying effect, such as 2 stacks of vuln for 3s, and the boon effect could be quickness for more offense and utility or swiftness (to fit themativally)
- Sun Spirit
Boon: Might
Duration: 3s every 3s
Reasoning: It’s pretty much a no brainer, as might is often associated with fire/sun. Also the duration would grant might for the duration of the spirit/when in range, which adds a bit more utility than 1s of might every 3s…
- Spirit of Nature
Boon: Resistance or Stability
Duration: 1.5s every 3s (for either boon suggestion)
Reasoning: *IF Stone Spirit gets the protection boon (and new bleed condition as on hit passive effect) Stability is a good boon for this elite spirit, in theme with the Signet of the Wild which also grants stability. Alternatively, the new Resistance boon could be extremely interesting with this spirit, as it’s an alternate life sustain boon, and is thematically linked with the active effect of the spirit which removes conditions.
(to be con’t)
(edited by ProtoMarcus.7649)