(edited by elprimo.4398)
Ranger Traits 2.0 - suggestions/discussion
Anet PLEASE READ this post, the Ranger class needs help…
I have a question and I think an error in the OP.
This is stated in the OP:
Signet of the Beastmaster: Passive effects of signets also affect your pet.
But it says ingame: Active effects of signets also affect you.
Which seems to be something different.
Was this changed or?
And my question, the spotter precision increase only applies on allies, or also on yourself?
I have a question and I think an error in the OP.
This is stated in the OP:
Signet of the Beastmaster: Passive effects of signets also affect your pet.But it says ingame: Active effects of signets also affect you.
Which seems to be something different.Was this changed or?
And my question, the spotter precision increase only applies on allies, or also on yourself?
In my suggestions signets are to be reworked so that when untraited their passive effects affect ranger only and active effects affect both ranger and pet. Basically their effects have been swapped compared to current signet effects (passives affect ranger+pet and actives pet only). This was done because I personally dislike the current system where you have to spend 30 trait points and GM trait only to have signets affect yourself, which is how they work on any other profession. This is also why Signet of the Beastmaster was reworked to give the passive effects to pets. Some active durations/intensities are likely to be toned down but I would rather deal with that instead of what we have now. Hope this clarifies things a bit.
edit: misread the actual question about Spotter, thx @elprimo for clarification.
Spotter increases the precision of nearby allies and yourself just as it does currently. Only thing changed was that this is now Adept instead of Master level trait.
(edited by Taushullu.6180)
I have a question and I think an error in the OP.
This is stated in the OP:
Signet of the Beastmaster: Passive effects of signets also affect your pet.But it says ingame: Active effects of signets also affect you.
Which seems to be something different.Was this changed or?
And my question, the spotter precision increase only applies on allies, or also on yourself?
Spotter works on yourself too but it activates few secs after the battle starts.
By the way, my Remorseless suggestion was supposed to say 45 second cooldown. Seems the forum thought I was trying to used mixed 1337speak for butt -.-
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
By the way, my Remorseless suggestion was supposed to say 45 second cooldown. Seems the forum thought I was trying to used mixed 1337speak for butt -.-
Forum trolling it’s users. Madness, I tell you.
Updated my trait suggestions after the latest change to Remorseless. My opinion on “new” Marks GM trait?! Bad, bad, bad.
It’s better now than before, I give you that much, but Remorseless and the recently added Nature’s Voice both suffer greatly from one thing, they’re too one-dimensional. As I see it, there’s only one “real” way to use these traits; with Nature’s Voice use spam “Guard” for it’s low cooldown and with Remorseless you now spam Hunter’s Shot as it’s your only way to gain stealth (without relying on other professions Smoke fields, at least). If I take Remorseless, I am bound to bring Longbow as well, no exceptions. And this still doesn’t help with the problem that you must spend 30 points into Marksmanship tree and a GM trait to get any usage from it’s Minor traits. Only thing it does, is that it creates “forced” synergy with the Longbow to boost it’s usefulness (which it does well, mind you) neglecting all the other weapons. I just don’t like these sorts of GM traits.
So what did I change in my suggestions? I tried to fix what I just ranted about of course!
- Opening Strikes now recharge when you kill a foe or reset combat. To counterbalance this huge buff, I added 10 second ICD while in combat to control giving out too much vulnerability in PvE/ZergvsZerg.
- Remorseless (Master MINOR trait) causes OS to recharge on stealth (longbow ftw) AND when you use a heal skill. And again, to control chaining Hunter’s Shot and heal to achieve too much vulnerability, I made it share cooldown with the OS (10s).
- I also changed Splinter Weapon to proc when hitting foes from behind/flanking instead of proccing on criticals. That’s only because, quite simply, too many traits proc on critical hits. I also added different percentages to promote good positioning.
That’s it. Only 3 things changed this time. I’ll have to see how much longer I’ll keep doing this. As always, you can leave your suggestions/discuss about ranger traits.