Ranger beats Elementalist! News at 11:00.
Things which do not help a lot in most cases:
- low damage output
- condition builds (there are simply to many condition removals)If you include some of the things mentioned above in the build you should have no problems against most players. Anyway, unless you are playing on a “professional” level you should just play the build you enjoy the most.
Condition builds work fine. You just need to really work on the timing and synergize it with is chills from your pets otherwise you’ll never hit them.
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not
<3 Menorah for advocating chills as well.
Smart Ranger that one, lol.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
The guy who made the video indeed stressed the fact that the build for the elementalist is only viable for small encounters AND backed up with a good group. The cooldowns alone would be deadly to deal with against experienced players. However a build like this is tough to get as a ranger, one does need to embrace the fact that ranger is just meant for sustain and punishment. The longer the battle drags on the better for a ranger.
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z
The longer the battle drags on the better for a ranger.
This, too many people trying to force the Ranger class into something it isn’t simply because they think it should be.
Even in a damage spec, for PVP, we’re better off out lasting the enemy rather than trying to burst it down.
You won’t overwhelm any elementalist with conditions if he’s an ele that knows how to use Ether Renewal. It just so happens that most eles use the signet heal instead, which opens them up against confusion builds.
No matter how you slice and dice it, the elementalist is hands-down better than the ranger as a profession. Eles have so much going for them. They make amazing zerg fighters using staves, with massive area damage and CC, all without a target cap. The dagger/dagger build is straight OP in many situations for small scale combat. Eles also get more self heals. Most importantly, all of the elementalist mechanics are smooth and efficient. The ranger feels clunky, and controlling the pet is often and exercise in futility. If a good group had one spot open and an ele and a ranger applied, assuming both are equally geared, the elementalist would get in 9.98 times out of 10.
Seriously, sometimes I feel like I’m one of the only rangers who doesn’t have problems killing things. Sure there are invisi-thieves, but they still can’t kill me, we just lol into a stalemate. I run a sorta hybrid/tanky Sword/dagger-LB ranger spected for power/toughness/vitality, but with decent amounts of critical, healing, and condition damage. With all the evades + all my regen, I’m almost untouchable.
I absolutely destroy Elementalists on my Ranger with the Shortbow. That is one thing the Ranger has going for it. We’re one of the few classes that can dominate the Elementalist.
The key is to move in a semi-circle, constantly, never stopping while keeping Chill up as long as you can.
It’s funny because I wrote that OP you all are talking about. The Ele is my newest alt and a bunker build so her damage isn’t all that impressive. What Jkctmc is talking about here is exactly what this other Ranger did to me and my group. By the time I figured out what was going on, it was all over. Also, I tend to not run away no matter the situation so once I attack, I’m committed. I know that’s a flaw but it comes from too many years in WoW as a destruction Warlock.
I also play a duelist Mesmer with GS and S/P. I find Rangers to be much easier to defeat with this class/build though the class can be down right boring at times.
Those who think Elementalist can’t be taken down because they have Ether Renewal and all sorts of other condition removals aren’t paying attention to cooldowns, interrupts, etc.
There’s also the wonderful fact about the Ranger that while you are using conditions to pressure the elementalist that way, your pet is still providing some lovely direct damage.
Furthermore, dogs are excellent when fighting elementalists. An elementalist does not like being knocked on their butt, feared, etc. and they don’t like being forced to either eat damage while on the ground or use one of their precious cantrips.
As far as elementalists running away, I too used to hate when an enemy was able to escape, but honestly the point of WvW is to take towers, keeps, and camps. If you can chase an enemy away from the objective, you’re going to win. More xp, money, and karma for you as you cap the objectives.
Furthermore, elementalist is nowhere near as bad as thief in this since the elementalist can’t make use of your pet or nearby noobs in order to stay nearby. An elementalist that sticks around you is going to get caught as they run out of cooldowns.
While I do think elementalist could use a bit of a nerf (see my long list in another thread of things they can do with that one spec), they are not unbeatable and it’s really just that one spec that is a bit “too much”.
That said, I think people’s biggest issue with elementalist is that most are used to running into the plethora of glass cannons in WvW that only think “more damage = win” (lol, so wrong). They then run into a tanky elementalist so they can’t just zerg them with their friends (ele runs) and to actually take the elementalist out in a fair fight, they have to actually survive for more than a few seconds (probably need a few minutes if you’re both good). As such, the elementalist is such a different fight for them that they simply die as they don’t have much of a clue what to do after burst combos 1 and 2 don’t kill (and I feel I’m being generous assuming they know 2 burst combos).
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.