Ranger reworkings.

Ranger reworkings.

in Ranger

Posted by: Majora.6028

Majora.6028

I’m not too awful familiar with the game yet, only been playing for a few weeks and I’m only level 47, but I had a general idea to throw out that I was hoping to be put into the Ranger’s reworking.

I’ve become extremely fond of using Greatsword as a main weapon with a Shortbow as a backup, and I’ve got to say; There is certainly a lack of skills/traits to be affiliated with Greatsword. A lot of the traits focus on the bows, which I completely understand- Ranger is generally a ranged class, but why give them the ability to use the Greatsword if you don’t give them the ability to make a build around the sword itself?

Maybe bleeding a bit more during hits, or faster attacks. Just something a bit more.. helpful, I guess..

Ranger reworkings.

in Ranger

Posted by: jubskie.3152

jubskie.3152

There are 2 traits specific to the Greatsword:

Martial Mastery – 20 in Wilderness Survival. This makes Greatsword and Spear skills recharge 20% faster.

Two Handed Training – 20 in Nature Magic. This increases Greatsword and Spear damage by 5%.

As for other effects, bleeding can be done by Sharpened Edges (chance to bleed on crit) with 10 points in Skirmishing. Faster attacks would come from Zephyr Speed coming from 5 points in Beast Mastery.

As for the Synergy, most of the bow traits are in Marksmanship and Skirmishing tree, which I think is right. Going for a GS means that you need toughness and vitality to survive, which Wilderness Survival and Nature Magic gives respectively so there’s pretty good stats-to-traits synergy.

Here’s a quick build I put together. This is mostly a variation of the 2 birds build where you become a distraction while your bird pets kill their targets with their 1.8k~ double crits, immediately swapping when available to gain quickness.

http://www.guildhead.com/skill-calc#mcoM0m0MzmvNgmmvogM9MxGGoaqcsza
(copy paste the link to your browser)

Extraordinary Gentlemen [EXG] Desolation
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