Kryslin Auralia—Ranger
Rangers are in a good place
Kryslin Auralia—Ranger
I don’t understand why, if you have such a huge problem with the pet mechanic, you want Anet to get rid of the pet rather than just play a different class.
Because it offends me that somehow, between the last game and this one, rangers became entirely dependent upon our “companions” (who still can’t hit moving targets, die immediately in AoE, and generally are significantly worse than the GW1 pets) and forgot how to deal damage.
And, despite the comparison, the other classes don’t have to pay that much attention to their mechanic – none of them have a mechanic that’s actively damaging their ability to do damage – we’ve been blessed with one.
The Spvp build is a regen bunker build – one where the pet is actually fairly decent, because it’s melee. The second you try to fight from range, the pet becomes at best, dead, and at worst, a hindrance.
My other deep desire (aside from getting ele and ranger fixed) is for Anet to STOP balancing the game around 10% of the population. (That number is taken from GW1, not GW2, but I don’t expect it has changed.)
(edited by stale.9785)
I don’t understand why, if you have such a huge problem with the pet mechanic, you want Anet to get rid of the pet rather than just play a different class.
Because it offends me that somehow, between the last game and this one, rangers became entirely dependent upon our “companions” (who still can’t hit moving targets, die immediately in AoE, and generally are significantly worse than the GW1 pets) and forgot how to deal damage.
And, despite the comparison, the other classes don’t have to pay that much attention to their mechanic – none of them have a mechanic that’s actively damaging their ability to do damage – we’ve been blessed with one.
The Spvp build is a regen bunker build – one where the pet is actually fairly decent, because it’s melee. The second you try to fight from range, the pet becomes at best, dead, and at worst, a hindrance.
My other deep desire (aside from getting ele and ranger fixed) is for Anet to STOP balancing the game around 10% of the population. (That number is taken from GW1, not GW2, but I don’t expect it has changed.)
Pets dieing in AoE is a skill issue. I had a hard time with that, too. Try running CoE a bunch of times. Keeping your pet alive vs Alpha really forces you to get better with pulling your pet back at the right times.
Hitting moving targets was never really a problem for me in dungeons. My pets will miss an attack every once in a while, but most enemies don’t move fast enough, especially while CC’d, for that to really impact my dps. Though i think the pets should move while auto attacking.
I never used pets in GW1, mostly because you were either a full beastmaster or you might as well not have a pet. There was very little middle ground, mostly consisting of Rampage as One and Never Rampage Alone. Though, if i’m remembering correctly, those builds had the same problems you are pointing out for GW2 (pet dies too easy, damage not matching up to the current meta).
And the elementalist class mechanic is easily more damaging to your effectiveness if you don’t know how to use it properly (for example: i am a terrible elementalist). And from what i remember in GW1 most elementalist builds had to have some points in energy storage to really be effective.
Anet decided to make the pet an integral part of playing a ranger, which honestly im happy about, because instead of having some small fire-and-forget skill (warrior, necro, guardian, possibly mesmer and engi depending on build), rangers get a companion who requires a decent amount of skill to use properly.
Kryslin Auralia—Ranger
The problem with the pet is that a dead pet, or a pet who is being called back to the ranger, then sent out again, is a pet doing zero (0) damage.
0 damage. It’s 40% of our DPS, and half the time, it’s dealing zero (0) damage. This is a major problem.
EDIT: apparently not spelling zero before damage gets me kitten, when not at the start of the sentence.
The problem with the pet is that a dead pet, or a pet who is being called back to the ranger, then sent out again, is a pet doing zero (0) damage.
0 damage. It’s 40% of our DPS, and half the time, it’s dealinkittenage. This is a major problem.
Its not half the time, you call it back to get it out of an AoE then send it back in, possibly after some re-positioning. Generally its for 2 seconds, 5 at most if you have to re-position, then you are back to doing full damage. Less time if you have a ranged pet. Its the same as any melee player getting out of an AoE
Kryslin Auralia—Ranger
Just stopwatched it – jaguar, with me at max range shortbow – from pressing F3 to get him out of AoE, F1 to get him back, we have 9 seconds. Add to that he didn’t get out of the bloody AoE till 4 seconds elapsed, and it was pretty much over. (Tested with a friend dropping eruption at his feet.) That’s with the “pets move 30% faster” trait. (time was from the F1 press to the first instance of damage against target upon resuming, after waiting for the jaguar to get clear of the AoE ring.)
Should point out that’s an average – I got a best time of 6 seconds, a worst time of 15 seconds.
Defend it however you like man, we’ll have to agree to disagree – pets are broken, and more a hindrance than a help.
(edited by stale.9785)
FWIW, my solution to the pet “problem” is to put 5 points into BM for quickness, and just ignore it, and accept that I’m doing less than optimal damage. I work around it, as many do, but we shouldn’t have to.
I can agree to disagree. Pets need some ai polishing, you don’t want to put in any time to get better at controlling them and would prefer nerfing the people who can actually play.
Also i rechecked, i wasn’t referencing your thread, it was the one requesting builds not using 30 Arcana. I checked out your staff ele thread though, saw someone telling you to l2p there too
Kryslin Auralia—Ranger