Rapid Fire doesn't make sense

Rapid Fire doesn't make sense

in Ranger

Posted by: floude.5291

floude.5291

.,iüöü? FIX .i,üçözçcqw
Here, free fix for everyone. (I’ll polish the bugs of that text tomorrow just like Anet does generally after every simple change)

Rapid Fire doesn't make sense

in Ranger

Posted by: jcbroe.4329

jcbroe.4329

Rapid Fire doesn’t need that much of an improvement to make it a viable skill to use. The current problem with it is the low damage it does and how the vulnerability stacks are applied.

If all stacks were applied on the first shot, the full skill would benefit from the vulnerability which would make it more valuable overall.

On top of this, the damage of the weapon needs to be increased to make it more valuable than auto attack at range. Assuming a real 4.5 duration (I don’t know if the skill has an after cast for example), the weapon needs a 4.05 coefficient just to do the same damage as #1. It ideally should have a 4.2 to 4.5 coefficient so the skill could actually be considered a burst skill and not just a utility skill we use at min range.

I also know this isn’t a popular opinion, but I still have a lot of issues with the barrage skill. For starters, simply using barrage makes it impossible to use hunter’s shot because the pulsing damage will pull you out of stealth. But on top of this, the damage is low (it does shortbow damage to 5 targets), the delay in triggering makes it impossible to use as a real kiting tool, and the way it deals damage often gets you killed first.

If I were going to adjust the Longbow, I’d increase Rapid Fire’s coefficient or reduce the channel duration with a net goal of about 10-20% increase in damage.

This hits it perfectly and I couldn’t agree more. +1

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