Hello folks,
After my previous Rifle War vs Shortbow Ranger tests, I wanted to continue in the spirit of science and research. I wanted to compare damages of Longbow vs Shortbow. In order to try out a larger variety of parameters, I opted to calculate everything instead of testing things out. Anyways, as before, I shall explain my methodology and post my results! So if you’re not interested in the methodology, feel free to skip to the results section. If you’re not interested in the results and just want to know what all these numbers mean, skip to the conclusion.
Methodology
First, it was decided to look at the damages of 1 skill on the Shortbow (Crossfire) vs 3 skills on the longbow (Long shot, Rapid Shot, Barrage). The reasoning is that the other skills weren’t optimal for DPS (Shortbow everything else, Longbow knock-back) or the experimentalist was too lazy to deal with factors such as vulnerability (Hunter’s shot).
First, the damage of each skill was recorded. Then, the amount of time each skill took was recorded for Rapid Shot and Barrage. Afterwards, the shots/sec of Crossfire and Long Shot were observed and recorded. Listed below are the data gathered. Character had no traits and no equipment (0 power, precision, cond dmg, crit dmg)
Crossfire: 134 dmg, 1.93 shots/sec
Bleed: 43 dmg, 7 stacks max
Long-Shot: 176/229/317 dmg, 0.8 shots/sec
Rapid-Shot: 1320 dmg, 5s cast time
Barrage: 1692 dmg, 2.75s cast time
After the above data was gathered, the numbers were put into a series of formulas that calculated the total damage in a 9s and 30s skill rotation.
9s was chosen because it’s the time required for a weapon swap. It’s the time you have to swap into the longbow, use all your skills, and swap back again.
30s was chosen because it is the cd for Barrage. So if someone is using longbow 24/7, this is the total skill rotation time.
In both rotations, Shortbow damage is calculated by:
Crossfire Damage * Shots/sec * Time + Bleed Damage * Bleed Stacks * Time
WARNING: bleed damage is a bit iffy. When a target dies, a bunch of bleed damage is essentially wasted. This effect is pretty significant on targets that die fast, but negligible in targets with tons of hp. For the purposes of these calculations (because the experimentalist is lazy) this wasn’t taken into account.
In the 9s rotation, Longbow damage is calculated by
Long Shot Dmg * Shots/sec * (9s-5s-2.75s) + Rapid Shot Dmg + Barrage Dmg
In the 30s rotation, Longbow damage is calculated by
Long Shot Dmg * Shots/sec * (30s-10s-2.75s) + 2 * Rapid Shot Dmg + Barrage Dmg
The biggest different between a 9s and a 30s rotation is the percentage of total damage Long Shot contributes to. In a 30s rotation, Long Shot contributes much more to the dmg than it does in a 9s rotation.
Two values were used for the parameters of Bleed Stacks and Long Shot Dmg, to see the effects of positioning.
For Bleed Stacks, a value of 0 and 7 was used. 7 is if all attacks are flanking, and 0 is no attack is from flanking.
For Long Shot Dmg, 176 and 317 was used. 176 is damage in short-range, 317 is damage in long range.
After everything was calculated, several sets of stats were applied to the total damage. A total of 6 stat sets were used: no stats, Berserkers, Rampagers, Valkyrie, Carrion, and Rabid. The equipment is assumed to be full exotic armor (1003 primary stat, 697 secondary stat, 78% crit dmg)
Power, Precision, and Crit Dmg were applied to the total Longbow damage, and the Crossfire damage excluding Bleed. Cond Dmg was applied to Crossfire’s bleed.