Okay so up front: All condition damage and Regeneration applied by the pet does not visually show up on the HUD. Next, I’d like to discuss if the active of Signet of Hunt is broken.
I ran some tests to see if there were any problems. The “funny business” that made me lead to these tests was when I tried to modify signet of hunt with beastmaster might and got 2k crits per hit with blinding slash (we used to get 3 to 4k without any modifiers). I used a 20/0/0/0/0 build with signet recharge and spotter, and no other gear was used since I am testing the pet. The process was to record all critical hit damage done by the white raven’s blinding slash without and with the active signet. Using Spotter and signet time reduction, I hoped to speed this process along – keeping in mind the 5% dmg increase from vulnerability (I attacked a medium target with the pet to stay in combat mode for the whole test, then turned my attention to a heavy target for the actual testing process thereby removing opening strike from the test). I did one testing process without active signet, and one with active signet. Again I only recorded critical damage for each test, and, since the active on signet of hunt applies only to the first hit, I only recorded the critical hit dmg on the first hit. Since this was somewhat monotonous to do, I only did 17 trials instead of the usual 35 – I hope this is satisfactory.
I assume a discrete uniform probability mass function in order to calculate my values.
This is the results of my work:
W/O Active Signet
Expected Crit Damage: 1360.176 damage
Confidence interval of 2 standard deviations away from the expected: 1297.404 to 1422.948 damage range
This being said I assume that, with the signet being active, this damage range should bump up by +150%. In other words, we should see a damage range of (1297.404 + 1946.106 = 3243.51) to (1422.948 + 2134.422 = 3557.37) dmg.
With Active Signet
Expected Crit Damage: 1983.471 damage
Confidence interval of 2 standard deviations away from the expected: 1864.554 to 2102.388 damage
Thus we see a discrepancy with the expected increase. If we divide the active over the w/o active, we see about a 50% increase in damage (1864.554 / 1297.404 = 1.44 and 2102.388 / 1422.948 = 1.48) any distortion is most likely due to the limited number of trials. However we do not see a 150% increase (the number would be 2.5) – or am I just reading this tooltip wrong?
These are my data sets:
Data Set W/O Active Signet
1394 1364 1308 1331 1345 1381 1373 1399 1331 1381 1388 1308 1392 1364 1362 1308 1394
Data Set With Active Signet
1946 1909 2039 1935 1964 1958 1979 2072 1919 2082 1914 1931 2049 2076 1979 2031 1936
Am I reading something wrong, or am I crazy? Before the recent changes, you would commonly see 3 to 4k crits per hit with a raven using blinding slash + sig of hunt. Now I only see around 2k. If this is just simply true and is just the result of the pet dmg nerf, then forget ever using the active of Signet of Hunt – it’s not like most people used the active much anyway.
Side Note Edit: I noticed they are using a different icon in the status bar. Signet of Hunt had its own gold fist emblem, but now it’s replaced with something else.
(edited by Chicago Jack.5647)