Spike trap root?
It does immobilize for me, I’m specced into trappers expertise(20 points skirmisher, VII) it doesn’t really say it does it anywhere but i just figured it was a tooltip error not listing it, which more then likely is the case on the trait, but no other traps do anything special so i’m not so sure.
Yea its weird, I tried trappers expertise but didnt seem to root with me, odd.
Nevermind, it does work, either its a bug or its the trait but yea. I still dont find it worth taking over frost trap, chill is awesome.
The bug with spike trap makes it a lot less desirable. Were it fixed, it might be worth using.
What bug? The root?
What bug? The root?
Well, it might be a bug or it might be an incorrect tooltip, but it says it’s supposed to pulse three times. It only pulses once when it’s triggered.
Yea that is a bug then, it does only pulse once, cripples for like 3 seconds, not worth it over frost trap.
Yea that is a bug then, it does only pulse once, cripples for like 3 seconds, not worth it over frost trap.
Agreed with frost trap. Remember chill is -66% movement speed and skill recharge, basically chill reduces anything to 1/3 dps as well as killing their movement.
And frost trap has a combo field, so you can us the SB, or LB QS to put a nice stack of chill on. Also, either of the swords leap skills will give your frost aura, which is a very nice defensive to have when entering melee.
Yea, I plan to use mine more effectively. Im still kinda newb at traps, been using signets like a boss tho. Still debating if I wanna use my signet of the hunt or frost trap. I use raven and jag so hunt goes well with them since they hit so hard and with raven I control the burst, but frost trap is amazing for catching stealthies.
Misconception, chill does not reduce dps at all. They can cast all abilities at normal speed, and auto attacks are unchanged. While under the effects of chill, their cooldowns recharge 66% slower. 3 second chill = 2 seconds longer cooldown.
And yes, spike trap immobilizes for 1 second (unmodifiable) on first pulse only, regardless of traits or skills.
I get a immobilize also.
Leader of Steadfast
Current Boris Pass , Formerly pre launch HOD
Misconception, chill does not reduce dps at all. They can cast all abilities at normal speed, and auto attacks are unchanged. While under the effects of chill, their cooldowns recharge 66% slower. 3 second chill = 2 seconds longer cooldown.
And yes, spike trap immobilizes for 1 second (unmodifiable) on first pulse only, regardless of traits or skills.
How does an increased cool down on abilities not translate to a loss of DPS?
Because an increased cooldown doesn’t do a thing if their cooldowns aren’t up. It may translate into a loss of DPS, but not directly, or immediately.
Because an increased cooldown doesn’t do a thing if their cooldowns aren’t up. It may translate into a loss of DPS, but not directly, or immediately.
You guys are splitting hairs. It causes a drop in DPS, even if it’s a small one. With the proper traits, runes, and sigils you can increase the duration of the chill to (I believe) over six seconds.
That’s pretty decent.
I use frost trap in WvW and think it ends up being a huge game changer. Most classes heavily rely on certain skills making them take up to second cooldowns can break other classes.
Leader of Steadfast
Current Boris Pass , Formerly pre launch HOD