Spike trap root?

Spike trap root?

in Ranger

Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

Ok Im trying out some traps because while I enjoy the stuff signets bring for the few seconds they are up, they just have too long a cd for me to want to rely on them. Can any1 tell me why other rangers spike trap roots but mine doesnt? Is it because I touch myself at night? In all seriousness tho let me know please, I wanna know if its a trait or just a random effect on the trap that happens maybe 50% of the time.

Spike trap root?

in Ranger

Posted by: Lwio.7942

Lwio.7942

It doesn’t root, just cripples.

Spike trap root?

in Ranger

Posted by: Veq.1206

Veq.1206

It does immobilize for me, I’m specced into trappers expertise(20 points skirmisher, VII) it doesn’t really say it does it anywhere but i just figured it was a tooltip error not listing it, which more then likely is the case on the trait, but no other traps do anything special so i’m not so sure.

Spike trap root?

in Ranger

Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

Yea its weird, I tried trappers expertise but didnt seem to root with me, odd.

Spike trap root?

in Ranger

Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

Nevermind, it does work, either its a bug or its the trait but yea. I still dont find it worth taking over frost trap, chill is awesome.

Spike trap root?

in Ranger

Posted by: nldixon.8514

nldixon.8514

The bug with spike trap makes it a lot less desirable. Were it fixed, it might be worth using.

Spike trap root?

in Ranger

Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

What bug? The root?

Spike trap root?

in Ranger

Posted by: nldixon.8514

nldixon.8514

What bug? The root?

Well, it might be a bug or it might be an incorrect tooltip, but it says it’s supposed to pulse three times. It only pulses once when it’s triggered.

Spike trap root?

in Ranger

Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

Yea that is a bug then, it does only pulse once, cripples for like 3 seconds, not worth it over frost trap.

Spike trap root?

in Ranger

Posted by: Faze.6948

Faze.6948

Yea that is a bug then, it does only pulse once, cripples for like 3 seconds, not worth it over frost trap.

Agreed with frost trap. Remember chill is -66% movement speed and skill recharge, basically chill reduces anything to 1/3 dps as well as killing their movement.

And frost trap has a combo field, so you can us the SB, or LB QS to put a nice stack of chill on. Also, either of the swords leap skills will give your frost aura, which is a very nice defensive to have when entering melee.

Spike trap root?

in Ranger

Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

Yea, I plan to use mine more effectively. Im still kinda newb at traps, been using signets like a boss tho. Still debating if I wanna use my signet of the hunt or frost trap. I use raven and jag so hunt goes well with them since they hit so hard and with raven I control the burst, but frost trap is amazing for catching stealthies.

Spike trap root?

in Ranger

Posted by: Indoles.1467

Indoles.1467

Misconception, chill does not reduce dps at all. They can cast all abilities at normal speed, and auto attacks are unchanged. While under the effects of chill, their cooldowns recharge 66% slower. 3 second chill = 2 seconds longer cooldown.

And yes, spike trap immobilizes for 1 second (unmodifiable) on first pulse only, regardless of traits or skills.

Spike trap root?

in Ranger

Posted by: Speno.1874

Speno.1874

I get a immobilize also.

“Red sun rises. Blood has been spilled this night.”
Leader of Steadfast
Current Boris Pass , Formerly pre launch HOD

Spike trap root?

in Ranger

Posted by: nldixon.8514

nldixon.8514

Misconception, chill does not reduce dps at all. They can cast all abilities at normal speed, and auto attacks are unchanged. While under the effects of chill, their cooldowns recharge 66% slower. 3 second chill = 2 seconds longer cooldown.

And yes, spike trap immobilizes for 1 second (unmodifiable) on first pulse only, regardless of traits or skills.

How does an increased cool down on abilities not translate to a loss of DPS?

Spike trap root?

in Ranger

Posted by: Rottaran Owain.6789

Rottaran Owain.6789

Because an increased cooldown doesn’t do a thing if their cooldowns aren’t up. It may translate into a loss of DPS, but not directly, or immediately.

Spike trap root?

in Ranger

Posted by: nldixon.8514

nldixon.8514

Because an increased cooldown doesn’t do a thing if their cooldowns aren’t up. It may translate into a loss of DPS, but not directly, or immediately.

You guys are splitting hairs. It causes a drop in DPS, even if it’s a small one. With the proper traits, runes, and sigils you can increase the duration of the chill to (I believe) over six seconds.

That’s pretty decent.

Spike trap root?

in Ranger

Posted by: Speno.1874

Speno.1874

I use frost trap in WvW and think it ends up being a huge game changer. Most classes heavily rely on certain skills making them take up to second cooldowns can break other classes.

“Red sun rises. Blood has been spilled this night.”
Leader of Steadfast
Current Boris Pass , Formerly pre launch HOD