OoS
A whittling ranger becomes viable by forcing his opponent to whittle
Ok the boon benefits of spirits can come in handy, proc rate and benefits properly geared can be beneficial, however.
In a game that gives us limited skills and seems designed aorund tactical use selection of traits abilities we are denied the ability to tactically place our spirits.
Instead we get this random area around us they are spawned in.
I would suggest they should be made ground targettable so we can place them exactly where we want them in @ 900 range. This lets us use LOS, lets us summon them while in melee combat to a location remote from the AOE swings of whatever is beating on us etc….
I don’t think this should be a trait it should simply be how they operate we summon them to a specific location.
it could get kind of hairy because i summon them on the run as I circle the battle field while my wolf tanks.
I like the idea of ground targeting but they would have to alter the animations so that it can still be used on the run. I am not standing around waiting for the thing to go off, cast times are too long to stand in melee risking interrupts.
it could get kind of hairy because i summon them on the run as I circle the battle field while my wolf tanks.
I like the idea of ground targeting but they would have to alter the animations so that it can still be used on the run. I am not standing around waiting for the thing to go off, cast times are too long to stand in melee risking interrupts.
Not sure what you mean I gorund target traps on the run in trap builds all the time.
I guess I’ve never used cast traps with rangers. I’ve always done melee so I am setting as I approach to drop right at there feet. There in lies my ignorance, it would be nice if they just gave spirits the bonus health off the bat and set this as a trait instead so its on par with traps or deployed similar to traps.
It would just really screw with my combat style if I always had to ground target them instead of doing them on the fly.
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