Stat Calculation

Stat Calculation

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Posted by: kiwituatara.6053

kiwituatara.6053

Hi, this is just a general calculation for condition damage for the standard S/T A/D dire survival build. I chose this build because its what I enjoy running the most, and also because of the incoming huge changes for condition damage.

Assuming post-patch gear gets exactly a 30% increase in stats.
Post-patch ascended dire gear (dire + rabid trinkets):
-1413 condition damage
-828 vitality
-969 toughness
-140 precision

Condition runes (excluding undead):
175 condition damage

Stats without food (with ambidexterity):
-1738 condition damage
-1828 vitality (24,202 health)
-1969 toughness (3,087 armor)
-1140 precision (14.19% critical chance)

Stats with food (koi cake + tuning crystals)
-1999 condition damage
-1828 vitality (24,202 health)
-1969 toughness (3,087 armor)
-1140 precision (14.19% critical chance)

Condition damage with food (1stack/sec):
-Bleed: 176 (With Hidden Barbs: 234)
-Burning: 441
-Poison: 153

I didn’t bother with Poison Master since nobody’s going to run that trait anyways. Also, you’ll have to do other condition calculations (confusion, torment) yourself depending on what runes you’re running. I myself never run those runes so good luck

(edited by kiwituatara.6053)

Stat Calculation

in Ranger

Posted by: Klonko.8341

Klonko.8341

Did you followed the new condition calculation? Because it is weird that the poison tick is lower than a regular bleed.

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

Stat Calculation

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

Did you followed the new condition calculation? Because it is weird that the poison tick is lower than a regular bleed.

Yes I did. Keep in mind Dagger#4 will apply 3 stacks of poison (459) and Sword#3 will apply 2 stacks of poison (306)

Stat Calculation

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

An idea of how much damage you’ll be dealing…

Conditions on Weapon Skills:
-Sword #3 (Serpent Strike): 2 poisons – 306
-Torch#4 (Throw Torch): 2 burnings – 882
-Torch#5 (Bonfire): 1 burning – 441
-Axe#2 (Splitblade): 5 bleeds – 880 (Hidden Barbs – 1170)
-Dagger#4 (Stalker’s Strike): 3 poisons: 459
-Dagger#5 (Crippling Talon): 3 bleeds: 528 (Hidden barbs – 702)

Stat Calculation

in Ranger

Posted by: Klonko.8341

Klonko.8341

Yeah its ok… But its still weird in my mind to see it ticking less than normal haha. But it does take into account the fact it is 33% less healing.

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

Stat Calculation

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I’ve been confusing myself on trying to calculate how much armor my cavalier build will have… http://gw2skills.net/editor/?fNAQNAR8HAA-TFhYwABV/ZhSQAK/YpbAA-w

I can’t seem to get the numbers right using the calc…

Stat Calculation

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

I’ve been confusing myself on trying to calculate how much armor my cavalier build will have… http://gw2skills.net/editor/?fNAQNAR8HAA-TFhYwABV/ZhSQAK/YpbAA-w

I can’t seem to get the numbers right using the calc…

Assuming 30% increase in gear stats again. You’ll get 2413 toughness (3531 armor).

Stat Calculation

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I’ve been confusing myself on trying to calculate how much armor my cavalier build will have… http://gw2skills.net/editor/?fNAQNAR8HAA-TFhYwABV/ZhSQAK/YpbAA-w

I can’t seem to get the numbers right using the calc…

Assuming 30% increase in gear stats again. You’ll get 2413 toughness (3531 armor).

Thanks. How does that calculation work? 1000 base toughness + 1413 toughness from cav armor + how much defense on the armor + what base defense?

Stat Calculation

in Ranger

Posted by: kiwituatara.6053

kiwituatara.6053

I’ve been confusing myself on trying to calculate how much armor my cavalier build will have… http://gw2skills.net/editor/?fNAQNAR8HAA-TFhYwABV/ZhSQAK/YpbAA-w

I can’t seem to get the numbers right using the calc…

Assuming 30% increase in gear stats again. You’ll get 2413 toughness (3531 armor).

Thanks. How does that calculation work? 1000 base toughness + 1413 toughness from cav armor + how much defense on the armor + what base defense?

Actually I don’t know anymore about toughness → armor conversion. That stuff is tricky. I thought I had it, but it should be somewhere between 3450-3550.