Stop being such pessimists!
I for one LIKE my pet being able to deal damage. And really, most pets didn’t deal that much damage even before, even built for it.
I know other people will be happy if the pet deals less and the Ranger deals more. More reliable for PvP, pet AI sucks at that and dies too often, yada yada whatever.
But as for me, I like being able to have my pet deal damage while I play support, its the way I chose to build my character and I loved it. I liked utilizing my class mechanic to such a degree and relying on it, rather than trying to minimize its impact and do the damage myself. I chose to work with the pet instead of fighting against it, created my build to offset the disadvantages and play to the strengths.
So for me, this is a step in the wrong direction. Even if they buff the Ranger himself and make it so that the overall class DPS is the same but with less pet focus, I won’t like it. Because I liked the pet focus.
Don’t get me wrong, I’m not saying my view is the “right” one. There’s probably a majority out there who have been asking for pets to be less important and the Ranger to get more DPS for ages, and its nice for those people that they’re getting some attention. Its just a shame that they can’t accomidate both playstyles, that PvP dictates that pet builds must die and thus it shall be throughout the whole game.
Right now it looks as if EVERY SINGLE ranger build is being nerfed. Whether you enjoy dungeons, pvp, or wvw pet dmg being lowered is not a good thing. I’m gonna continue to be pessimistic.
Not really, I generally used a LB in WvW and it got better (at least on paper).. we’ll see how that translates.
Mmmm.
I think we’re missing one of the real > of focusing on might stacking gameplay and downplaying our glass cannons. Cat/bird burst is limited to cats and birds, and might stacking works for every pet. A damage spec was previously limited to bringing vulnerability and swiftness and blind to the table, because cats/birds were far and away better options. Now the opportunity cost for swapping one out and picking another pet to throw different utility on the table is much less.
This is basically an offensive mirror to what they’ve already taken steps towards defensively. Pets were given better defenses so that they could survive better in more dangerous situations, and people migrated away from devourers/bears and a larger swath of pets became acceptable to carry around. Granted, they obviously need to take greater strides in the field of pet defenses, or take a different approach with damage output in dungeons. But both these changes do fit a theme; they seem to be helping builds avoid being pigeonholed to specific pets.
If you think about it, a mechanic that can swap to pets with various utilities on-the-fly was not being best served by options that encouraged pigeonholing. I think we’re moving towards the removal of ‘Tanking pets’ and ‘Glass Cannon pets’. And I think that’s a good thing. (Even if flattening the higher points of our damage curve in an effort to give optional higher sustained damage to all pets currently strikes an unfortunate juxtaposition with the burst-heavy meta, and pets that don’t have traits are taking an awful pounding right now)
Good analysis, something I had swirling at the back of my head but couldn’t put into words. Maybe they could buff up Speed Training (10% cd reduction on pet non-F2 skills) to make it a more meaningful pick to buff up pet DPS. This would benefit all pet families except for felines as their auto is untouched.
That said, I still don’t understand why Moas got a 7% damage nerf. lol
I agree, it’s sort of like they just started from the top and then had to keep nerfing the pets in the lower part of the ladder so they kept their same order of useful/less-ness
Except Bears, i think Bears may have just climbed a lot higher on the ladder of DPS, because a 27% nerf to my canines damage means he should be hitting for ~100 more damage than my bear…. and bears attack faster….
Maybe this is some conspiracy ending in us all looking like complete noobs with bears and longbows?
That’s actually really accurate. Bears and longbows are where it’s at after tomorrow! Bawhahahaha
Even I picked on bear/longbow rangers before (IN JEST! Just in jest), but, yeah, that is hysterical.
Mmmm.
I think we’re missing one of the real > of focusing on might stacking gameplay and downplaying our glass cannons. Cat/bird burst is limited to cats and birds, and might stacking works for every pet. A damage spec was previously limited to bringing vulnerability and swiftness and blind to the table, because cats/birds were far and away better options. Now the opportunity cost for swapping one out and picking another pet to throw different utility on the table is much less.
This is basically an offensive mirror to what they’ve already taken steps towards defensively. Pets were given better defenses so that they could survive better in more dangerous situations, and people migrated away from devourers/bears and a larger swath of pets became acceptable to carry around. Granted, they obviously need to take greater strides in the field of pet defenses, or take a different approach with damage output in dungeons. But both these changes do fit a theme; they seem to be helping builds avoid being pigeonholed to specific pets.
If you think about it, a mechanic that can swap to pets with various utilities on-the-fly was not being best served by options that encouraged pigeonholing. I think we’re moving towards the removal of ‘Tanking pets’ and ‘Glass Cannon pets’. And I think that’s a good thing. (Even if flattening the higher points of our damage curve in an effort to give optional higher sustained damage to all pets currently strikes an unfortunate juxtaposition with the burst-heavy meta, and pets that don’t have traits are taking an awful pounding right now)
Good analysis, something I had swirling at the back of my head but couldn’t put into words. Maybe they could buff up Speed Training (10% cd reduction on pet non-F2 skills) to make it a more meaningful pick to buff up pet DPS. This would benefit all pet families except for felines as their auto is untouched.
That said, I still don’t understand why Moas got a 7% damage nerf. lol
I agree, it’s sort of like they just started from the top and then had to keep nerfing the pets in the lower part of the ladder so they kept their same order of useful/less-ness
Except Bears, i think Bears may have just climbed a lot higher on the ladder of DPS, because a 27% nerf to my canines damage means he should be hitting for ~100 more damage than my bear…. and bears attack faster….
Maybe this is some conspiracy ending in us all looking like complete noobs with bears and longbows?
That’s actually really accurate. Bears and longbows are where it’s at after tomorrow! Bawhahahaha
Even I picked on bear/longbow rangers before (IN JEST! Just in jest), but, yeah, that is hysterical.
I said it before and I’ll say it again we think they take this stuff seriously in reality they are just trolling the crap outta us
Mmmm.
I think we’re missing one of the real > of focusing on might stacking gameplay and downplaying our glass cannons. Cat/bird burst is limited to cats and birds, and might stacking works for every pet. A damage spec was previously limited to bringing vulnerability and swiftness and blind to the table, because cats/birds were far and away better options. Now the opportunity cost for swapping one out and picking another pet to throw different utility on the table is much less.
This is basically an offensive mirror to what they’ve already taken steps towards defensively. Pets were given better defenses so that they could survive better in more dangerous situations, and people migrated away from devourers/bears and a larger swath of pets became acceptable to carry around. Granted, they obviously need to take greater strides in the field of pet defenses, or take a different approach with damage output in dungeons. But both these changes do fit a theme; they seem to be helping builds avoid being pigeonholed to specific pets.
If you think about it, a mechanic that can swap to pets with various utilities on-the-fly was not being best served by options that encouraged pigeonholing. I think we’re moving towards the removal of ‘Tanking pets’ and ‘Glass Cannon pets’. And I think that’s a good thing. (Even if flattening the higher points of our damage curve in an effort to give optional higher sustained damage to all pets currently strikes an unfortunate juxtaposition with the burst-heavy meta, and pets that don’t have traits are taking an awful pounding right now)
Good analysis, something I had swirling at the back of my head but couldn’t put into words. Maybe they could buff up Speed Training (10% cd reduction on pet non-F2 skills) to make it a more meaningful pick to buff up pet DPS. This would benefit all pet families except for felines as their auto is untouched.
That said, I still don’t understand why Moas got a 7% damage nerf. lol
I agree, it’s sort of like they just started from the top and then had to keep nerfing the pets in the lower part of the ladder so they kept their same order of useful/less-ness
Except Bears, i think Bears may have just climbed a lot higher on the ladder of DPS, because a 27% nerf to my canines damage means he should be hitting for ~100 more damage than my bear…. and bears attack faster….
Maybe this is some conspiracy ending in us all looking like complete noobs with bears and longbows?
That’s actually really accurate. Bears and longbows are where it’s at after tomorrow! Bawhahahaha
Even I picked on bear/longbow rangers before (IN JEST! Just in jest), but, yeah, that is hysterical.
I said it before and I’ll say it again we think they take this stuff seriously in reality they are just trolling the crap outta us
Lol at long last my longbow + bear + spirit + shout build will be the new meta!! Time to dust off the magi gear and get back to work on my ranger xD
The worst part is I’m not even joking, that is literally my PvE build (shows how much I care about PvE lol)
As their mother, I have to grant them their wish. – Forever Fyonna
I hope that they include a buff to our weapon coefficients while they’re at it. I could live with them reducing pet damage even more if they would simply give us weapon skills that matched the other classes. Hell, reduce the pet damage to 0 if you’re not traited for them – wouldn’t bother me any.
The flip side is I also wish they’d stop balancing the whole game around the smallest niche of it. That won’t happen though (took them 5 years to figure it out for GW1 – between then and now they forgot to separate the bloody skill changes.).
I for one LIKE my pet being able to deal damage. And really, most pets didn’t deal that much damage even before, even built for it.
I know other people will be happy if the pet deals less and the Ranger deals more. More reliable for PvP, pet AI sucks at that and dies too often, yada yada whatever.
But as for me, I like being able to have my pet deal damage while I play support, its the way I chose to build my character and I loved it. I liked utilizing my class mechanic to such a degree and relying on it, rather than trying to minimize its impact and do the damage myself. I chose to work with the pet instead of fighting against it, created my build to offset the disadvantages and play to the strengths.
So for me, this is a step in the wrong direction. Even if they buff the Ranger himself and make it so that the overall class DPS is the same but with less pet focus, I won’t like it. Because I liked the pet focus.
Don’t get me wrong, I’m not saying my view is the “right” one. There’s probably a majority out there who have been asking for pets to be less important and the Ranger to get more DPS for ages, and its nice for those people that they’re getting some attention. Its just a shame that they can’t accomidate both playstyles, that PvP dictates that pet builds must die and thus it shall be throughout the whole game.
Dude. What? Pets deal kittened damage, even when not traited for it. Right now I roll with 5 points in BM for the quickness – my stalker hits for 400-800 damage, versus my own weapon hitting for ~800-1200 damage. Combined, my damage is roughly that of any other class set up for damage. Still, my pet is hitting for very nearly half of my total damage potential, without me traiting for it.
What it should be is the pet does no damage at all, unless you trait for it. Have it be a sliding scale of 100% damage on the ranger, 0 on the pet, up to 50:50 at max investment in beastmastery. As things are right now, our weapon coefficients are all lower than any other classes, because the pet is a base 40% + of our damage calculation.
Having an npc deal anything coming close to half of a player controlled character’s damage output as a default is wrong. (and yes, i’m saying flat out that any of us who were rocking the BM regen build are talentless scrubs, letting the bloody npc fight for you.) That choice shouldn’t be avialable, it should be a massive sacrafice on the player’s behalf to get that 50% damage from an NPC. (yes, the poorly coded, unreliable, computer driven, requiring no innate talent to use generally useless outside of that one build NPC)
Bleh – wait and see what tomorrow brings.
EDIT: was going to make it softer toward the folks playing the bunker build – but toss it, can’t be bothered.
(edited by stale.9785)
Mmmm.
I think we’re missing one of the real > of focusing on might stacking gameplay and downplaying our glass cannons. Cat/bird burst is limited to cats and birds, and might stacking works for every pet. A damage spec was previously limited to bringing vulnerability and swiftness and blind to the table, because cats/birds were far and away better options. Now the opportunity cost for swapping one out and picking another pet to throw different utility on the table is much less.
This is basically an offensive mirror to what they’ve already taken steps towards defensively. Pets were given better defenses so that they could survive better in more dangerous situations, and people migrated away from devourers/bears and a larger swath of pets became acceptable to carry around. Granted, they obviously need to take greater strides in the field of pet defenses, or take a different approach with damage output in dungeons. But both these changes do fit a theme; they seem to be helping builds avoid being pigeonholed to specific pets.
If you think about it, a mechanic that can swap to pets with various utilities on-the-fly was not being best served by options that encouraged pigeonholing. I think we’re moving towards the removal of ‘Tanking pets’ and ‘Glass Cannon pets’. And I think that’s a good thing. (Even if flattening the higher points of our damage curve in an effort to give optional higher sustained damage to all pets currently strikes an unfortunate juxtaposition with the burst-heavy meta, and pets that don’t have traits are taking an awful pounding right now)
Good analysis, something I had swirling at the back of my head but couldn’t put into words. Maybe they could buff up Speed Training (10% cd reduction on pet non-F2 skills) to make it a more meaningful pick to buff up pet DPS. This would benefit all pet families except for felines as their auto is untouched.
That said, I still don’t understand why Moas got a 7% damage nerf. lol
I agree, it’s sort of like they just started from the top and then had to keep nerfing the pets in the lower part of the ladder so they kept their same order of useful/less-ness
Except Bears, i think Bears may have just climbed a lot higher on the ladder of DPS, because a 27% nerf to my canines damage means he should be hitting for ~100 more damage than my bear…. and bears attack faster….
Maybe this is some conspiracy ending in us all looking like complete noobs with bears and longbows?
That’s actually really accurate. Bears and longbows are where it’s at after tomorrow! Bawhahahaha
Even I picked on bear/longbow rangers before (IN JEST! Just in jest), but, yeah, that is hysterical.
I said it before and I’ll say it again we think they take this stuff seriously in reality they are just trolling the crap outta us
Lol at long last my longbow + bear + spirit + shout build will be the new meta!! Time to dust off the magi gear and get back to work on my ranger xD
The worst part is I’m not even joking, that is literally my PvE build (shows how much I care about PvE lol)
Not me I’m sticking with my power bm spec and my short(er)bow and I plan to kick more kitten than ever with my super mightstacked kittencats, they’re gonna regret nerfing my catmaul I tell ya!
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Mmmm.
I think we’re missing one of the real > of focusing on might stacking gameplay and downplaying our glass cannons. Cat/bird burst is limited to cats and birds, and might stacking works for every pet. A damage spec was previously limited to bringing vulnerability and swiftness and blind to the table, because cats/birds were far and away better options. Now the opportunity cost for swapping one out and picking another pet to throw different utility on the table is much less.
This is basically an offensive mirror to what they’ve already taken steps towards defensively. Pets were given better defenses so that they could survive better in more dangerous situations, and people migrated away from devourers/bears and a larger swath of pets became acceptable to carry around. Granted, they obviously need to take greater strides in the field of pet defenses, or take a different approach with damage output in dungeons. But both these changes do fit a theme; they seem to be helping builds avoid being pigeonholed to specific pets.
If you think about it, a mechanic that can swap to pets with various utilities on-the-fly was not being best served by options that encouraged pigeonholing. I think we’re moving towards the removal of ‘Tanking pets’ and ‘Glass Cannon pets’. And I think that’s a good thing. (Even if flattening the higher points of our damage curve in an effort to give optional higher sustained damage to all pets currently strikes an unfortunate juxtaposition with the burst-heavy meta, and pets that don’t have traits are taking an awful pounding right now)
Good analysis, something I had swirling at the back of my head but couldn’t put into words. Maybe they could buff up Speed Training (10% cd reduction on pet non-F2 skills) to make it a more meaningful pick to buff up pet DPS. This would benefit all pet families except for felines as their auto is untouched.
That said, I still don’t understand why Moas got a 7% damage nerf. lol
I agree, it’s sort of like they just started from the top and then had to keep nerfing the pets in the lower part of the ladder so they kept their same order of useful/less-ness
Except Bears, i think Bears may have just climbed a lot higher on the ladder of DPS, because a 27% nerf to my canines damage means he should be hitting for ~100 more damage than my bear…. and bears attack faster….
Maybe this is some conspiracy ending in us all looking like complete noobs with bears and longbows?
That’s actually really accurate. Bears and longbows are where it’s at after tomorrow! Bawhahahaha
Even I picked on bear/longbow rangers before (IN JEST! Just in jest), but, yeah, that is hysterical.
I said it before and I’ll say it again we think they take this stuff seriously in reality they are just trolling the crap outta us
Lol at long last my longbow + bear + spirit + shout build will be the new meta!! Time to dust off the magi gear and get back to work on my ranger xD
The worst part is I’m not even joking, that is literally my PvE build (shows how much I care about PvE lol)
Not me I’m sticking with my power bm spec and my short(er)bow and I plan to kick more kitten than ever with my super mightstacked kittencats, they’re gonna regret nerfing my catmaul I tell ya!
Bear DPS is new meta bro! Gonna have to get that pet might on crit trait though…
As their mother, I have to grant them their wish. – Forever Fyonna
Bear DPS is new meta bro! Gonna have to get that pet might on crit trait though…
Black Bear looks like an interesting pet post patch. An 8 second weakness (12 if traited) in a 600 AoE is nothing to scoff at.
Doing It With Style
www.exg-guild.com
Bear DPS is new meta bro! Gonna have to get that pet might on crit trait though…
Black Bear looks like an interesting pet post patch. An 8 second weakness (12 if traited) in a 600 AoE is nothing to scoff at.
I normally run with Beary Bearington the big beautiful brown bear who don’t need no ranger due to his aoe condi removal + Wilson the fern hound, but if that actually ends up 8s weakness after the weakness buff I may need to take him instead, cause that’s a pretty sexy debuff!
As their mother, I have to grant them their wish. – Forever Fyonna
good players will adapt, bad players will post on the forums in a blind fit of rage without testing anything new. It’s the nature of mmos
EXACTLY! the cream will always rise to the top and the players who love their ranger will play ranger. with or without a nerf. eventually new builds will become viable. the thing with the ranger class since day one is that we’ve been forced to adapt to the crappy hand ANets dealt us, so what’s changed?
Yes and no. The idea of an MMO is to entertain its players. Yes, players adapt. But, if you repeatedly make bad choices to a class, those players eventually get fed up and find their entertainment elsewhere.
The idea that players will stick around and ‘adapt’ to change after change has been the belief that’s killed more than a few MMOs.
ANet needs to keep this in mind. Otherwise, they may be forced to find out for themselves.