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Kensai, I’ve seen you say “Combo Field + Barrage” several times now in multiple threads.
Do please explain what this is doing since Barrage is not a combo finisher.
Kensai, I’ve seen you say “Combo Field + Barrage” several times now in multiple threads.
Do please explain what this is doing since Barrage is not a combo finisher.
Now I’m not Kensai, but I’m assuming he means to stack them so the enemies can’t escape the combo fields easily due to the cripple, I’ve done this with a small group (about 20 people total) of trap rangers, we’d all throw down a field of traps in a Zerg path choke point and slaughter them like animals, it was hilarious and effective.
While I can see that being somewhat effective, cripple does not prevent people from dodging out of AOEs.
Also, you know what does a better job of this in a siege? An arrow cart :-/ It has longer range, it’s not limited to 5 people, does a longer cripple, and has shorter cooldowns. The one advantage the ranger has over this is being mobile.
While I can see that being somewhat effective, cripple does not prevent people from dodging out of AOEs.
People tend to dodge more often and more carelessly in Zergs because they have more people to protect them, so in Zerg vs Zerg warfare it’s REALLY effective because most people don’t have their dodges up because they blow them to dodge roll out of every little AoE they get caught in.
Light combo field+ barrage. Fire combo field+barrage. Water combo field+drake/swoop etc etc
List goes on. But most importantly. You have a chance to keep the conditions going with every shot on multiple opponents.
Pets to add more cc or condition fields.
Act as medic for dead people in the kill zone.
There are things the ranger can do not as good asthe necro. But he brings more to the table in one character.
But we -don’t- bring more to the table, I play a hybrid ranger, sure I can spread condis like a champ, which would be amazing if this were GW1 and most degen players did their damage via hexes, but they don’t so you just but heads with everyone else using condis…
We can Rez 2 people at once on a short CD( short compared to other profs), and quickly get them to the back line via Healers Clerity, we can give some nice bonuses like prot/10% damage/swiftness, and can provide a lot of fields.
But eles can provide a large amount of fields + area denial a lot easier (seeing as how theirs is ground targeted and doesn’t require an enemy to trigger) same with necro etc.
Rangers are NOT a good prof for helping allies in a group in this game, because the larger that group gets the more, and more, an more the ranger is outshined, sure if it were a 5 man vs 5 man the ranger is GREAT, their pet can go in and out, we can take full advantage of our support etc. but in Zerg vs Zerg our pet implodes at the thought of entering combat, our buffs don’t really hit that many people and tend to be flattened as collateral damage, our condi spreading becomes insignificant due to the sheer number of others etc.
NOTE: in small skirmish fights and smaller group fights the ranger is VERY useful, but in zergs (as most of this thread is talking about) we just flat out don’t do as well, end of story.
KensaiZen: your post still didn’t answer the question.
Me standing in a combo field while I fire barrage (something you’ve mentioned on the forums) does nothing.
Me shooting into a combo field with barrage (something you’ve mentioned on the forums) does nothing.
We’re all aware of leap finishers on our swords, projectiles on most of our ranged attacks, blast from the drake, etc.. I wasn’t asking about combos in general. I was asking about this advice you keep throwing around about barrage and combo fields … since they don’t interact.
i am happy that you enjoy ranger over a warrior my friend but by your description of the warrior you are doing alot of things wrong in that department…
and saying a bunker ranger is more survivable than a bunker warrior is a tad bit overkill… i have them both and while bunker ranger can output more damage in a given time, i, as a warrior can outlast anything and more while tossing out heals for allies if i want to….
it seems to me you are comparing as dps a trap ranger with a bunker warrior and then as survivability a bunker ranger with a zerker warrior…
all in all, i meant no offense by any means and i honestly am glad you find rangers more effective than warriors.
I have played close to 850 hours on my Warrior, testing many builds, weapons with many types at least 7 different types of gear configurations, sPvP as well. So I think I know what I am doing and what I say. When i say bunker ranger vs bunker warrior, I say sPvP wise, a bunker ranger is more survivable and effective than a bunker warrior. And really it isn’t that hard to see why. A bunker warrior in sPvP is pretty terrible.
Rangers can inflict more conditions, have better endurance regeneration, more evades depending on the weapon you go, way better access to protection, easier access to sustain in terms of regeneration, healing (unless if it is a shout build for warrior which isn’t really a bunker build at all, it is more support), easier access to condition removal, the Bark Skin trait, a pet which can be very effective in point holding situations, protect me which is 6 seconds every 48-60 seconds vs endure pain which is 4 seconds every 90. Just because a warrior has high base stats doesn’t make them necessarily the most survivable and the most tanky, D/D eles defy that misconception that it does highly.
A ranger in almost any given situation have more reliable/consistent DPS which won’t boggle your mind, but overall it gets the job done efficiently. Where as with a Warrior, they can achieve high DPS and higher bursts than a ranger, but it isn’t as reliable and guaranteed as a Ranger’s is and often involves taking the brunt of conditions and burst damage. I am talking from a prototypical aspect, where most warriors opt for a Greatsword/x+Shield combo where a ranger opts for a Shortbow/X combo.
i have stated various times that i was talking about WvW…
i dont want to go into details but protect me is useless in WvW as your pet is almost 80% of the fight dead even with micromanagement… on the other hand you can have your “endure pain” more reliably in every 90 secs… when my pet is almost always dead 48secs cooldown does not mean a squat…
and “especially” longbow is anything but reliable source of dps where the opponent can just strafe and evade more than half of your attacks due to the low projectile speed… quickness buff was once the solution to that but since the nerf its not as effective…
i know that a trap or a bunker ranger can be viable in sPvP… and i agree a bunker ranger is a better bunker than a warrior in sPvP… but that is not the case in WvW…
i am putting my argument on WvW basis…
Regardless of whether it is WvW or not, Rangers are still a great and viable class which can contribute decently to a team, whom have an array of viable builds. Sure their pets might have some issues, it doesn’t mean rangers as a whole suck whatsoever. And some of what I said about rangers in sPvP also applies in WvW.
My best contributions in WvW as a ranger are running non-ele/warrior/thief players down (those 3 will escape from you, easy), dropping traps/muddy terrain at chokepoints, kamikaze jaguar at enemy siege that has defenders swarming to defend it, and entangle to screw over some individuals in the enemy zerg.
Lol sorry i meant rapid fire lol i was way off on that one. My bad
barrage with sun spirit fire fire aoe. Rapid fire and auto to pro projectile finishers
But we already tested Barrage + Sun Spirit when you mentioned that in the other thread … it will apply burning to only one target and then go on its internal cooldown.
As far as rapid fire + combo fields, shortbow fires at the same speed as rapid fire and doesn’t have a cooldown.
But we already tested Barrage + Sun Spirit when you mentioned that in the other thread … it will apply burning to only one target and then go on its internal cooldown.
As far as rapid fire + combo fields, shortbow fires at the same speed as rapid fire and doesn’t have a cooldown.
Just curious, but did we ever find out its to only one target regardless of wave? Because we all know how the first wave is bugged.
It’s to one target for the first wave, multiple targets for the remaining waves. So you’ll inflict up to 4 bleeds to up to 4 targets, and up to 5 bleeds to 1 target.
So you are essentially burning 4-5 targets with one proc of sun spirit. Am i right? So that 2 conditions for 1 skill.
(edited by KensaiZen.3740)
But we already tested Barrage + Sun Spirit when you mentioned that in the other thread … it will apply burning to only one target and then go on its internal cooldown.
As far as rapid fire + combo fields, shortbow fires at the same speed as rapid fire and doesn’t have a cooldown.
You know i dont use sbows. I prefer the extra range from lbow when fighting in a zerg.
So you are essentially burning 4-5 targets with one proc of sun spirit. Am i right? So that 2 conditions for 1 skill.
No. The sun spirit burn will only affect one of the targets hit by barrage. I tested this in the mists on that group of golems after you had first mentioned it here on the forums.
It’s to one target for the first wave, multiple targets for the remaining waves. So you’ll inflict up to 4 bleeds to up to 4 targets, and up to 5 bleeds to 1 target.
Well if you’re using SS it’s instant cast and can be popped mid barrage cast
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