Support Ranger Build.

Support Ranger Build.

in Ranger

Posted by: McWolfy.5924

McWolfy.5924

Frost spirit, call of the wild on weapon swap, sword/wh, spotter. Support done. Maybe put in a pet with buff f2

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

Support Ranger Build.

in Ranger

Posted by: runeblade.7514

runeblade.7514

Frost spirit, call of the wild on weapon swap, sword/wh, spotter. Support done. Maybe put in a pet with buff f2

You forgot to add zerk gear for dps. None of those useful support skills require healing power, vitality, or toughness.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Support Ranger Build.

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Frost spirit, call of the wild on weapon swap, sword/wh, spotter. Support done. Maybe put in a pet with buff f2

So literally the build that I linked.

“Observe, learn and counter.”

Support Ranger Build.

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

So went and fixed up my build its still has support but it has a really cool setup. Thanks Heimskarl Ashfiend I did some things you said and came up with a really good build and can put out some good dps while using Magi’s gear even in the burn phases and can still offer alot of support control and damage.

New build and video.

Build = http://gw2skills.net/editor/?vNMQNAnXTnMqoUhGWMsYFLKWwVQrgw1irFD5B1GAFwp/1R6mBeynENfKvZFkZB-TRCBwAVOCARV+JU9HLPAQJ4iTpAAzfZ3fIwBKYm+GSB43eL-e

Video = https://youtu.be/_l355kLUt5Q

This is just too funny.

I had to take a break when you said “Is that not fast enough for you?” when you demonstrating the slow dps. Then I had to take another break because you said Heimskarl is a genius.

At 11:04, I just stopped watching when you said, “And I made a super effective build.”

If you want a serious suggestion, Lose Magi Gear for Zerker gear. If you are so adamant about maxing worthless healing power, get zealot gear instead. Vitality is worthless because you are always at range. Rune of the Water is worthless because in order to heal, you need to be struck. You’re better of with Rune of the Monk.

that is fast enough , his not buffed, he does not have a Zerg situation nor is he using quickness consistantly that video is a Demo on a 1vs creature basis , it is fast enough ps Axe main is a Ranged weapon but you are still close enough to be Pulled by champs or to get hit by Ranged Aoes.

good Suggestion on the Zealots but he already has enough crit hits , which does not effect the pet making the precision and power less Valued in the Rangers eyes , mixing one or two Zealots into his gear or even a full set won;t do much apart from increase Direct damage which is a players play style choice.

Monk might to Equal , not better since 1 extra second of regen is worth more than a 10% boost.

the way he has set up his regen is to Maximise the outgoing per second rather than the total amount by using Sigil of Benevolence rather than the 6th bonus on monks when you have Regen of a 4k over 12secs 10% is only 400hps / 12seconds , the runes he picked are better in the long run.

really need to get out of this Beserker mind set , since everything is now Viable or even Optimal if you Stat craft the most Efficent build for the type of play style you want.

hell even brazil did it and make a Meta condi team for dungeons, you better go check it out.

lol.

Power is more valued than Vitality.

did i mention Vitality no , I mentioned the Power Balance between pet and Ranger that is all.
regardless of the rangers power a pets is going to be 2k power without might you have to see this from a point of view of seperate sources of damage rather than one big lump , to the ranger it does not matter if he has max power or not , as long as it is balanced or recovered through the pet or through condi application at a high rate .

lossing 200 power is nothing for the bigger picture, when sharing might with a pet.

Heimskarl, tragic and me are working off the General role of Support/power rather than Power first/support second using Monk runes or those i put in my build link.

if you have any ideas apart from Morze poWer , your not thinking of the role the op wants to provide.

(edited by Zenos Osgorma.2936)

Support Ranger Build.

in Ranger

Posted by: runeblade.7514

runeblade.7514

So went and fixed up my build its still has support but it has a really cool setup. Thanks Heimskarl Ashfiend I did some things you said and came up with a really good build and can put out some good dps while using Magi’s gear even in the burn phases and can still offer alot of support control and damage.

New build and video.

Build = http://gw2skills.net/editor/?vNMQNAnXTnMqoUhGWMsYFLKWwVQrgw1irFD5B1GAFwp/1R6mBeynENfKvZFkZB-TRCBwAVOCARV+JU9HLPAQJ4iTpAAzfZ3fIwBKYm+GSB43eL-e

Video = https://youtu.be/_l355kLUt5Q

This is just too funny.

I had to take a break when you said “Is that not fast enough for you?” when you demonstrating the slow dps. Then I had to take another break because you said Heimskarl is a genius.

At 11:04, I just stopped watching when you said, “And I made a super effective build.”

If you want a serious suggestion, Lose Magi Gear for Zerker gear. If you are so adamant about maxing worthless healing power, get zealot gear instead. Vitality is worthless because you are always at range. Rune of the Water is worthless because in order to heal, you need to be struck. You’re better of with Rune of the Monk.

that is fast enough , his not buffed, he does not have a Zerg situation nor is he using quickness consistantly that video is a Demo on a 1vs creature basis , it is fast enough ps Axe main is a Ranged weapon but you are still close enough to be Pulled by champs or to get hit by Ranged Aoes.

good Suggestion on the Zealots but he already has enough crit hits , which does not effect the pet making the precision and power less Valued in the Rangers eyes , mixing one or two Zealots into his gear or even a full set won;t do much apart from increase Direct damage which is a players play style choice.

Monk might to Equal , not better since 1 extra second of regen is worth more than a 10% boost.

the way he has set up his regen is to Maximise the outgoing per second rather than the total amount by using Sigil of Benevolence rather than the 6th bonus on monks when you have Regen of a 4k over 12secs 10% is only 400hps / 12seconds , the runes he picked are better in the long run.

really need to get out of this Beserker mind set , since everything is now Viable or even Optimal if you Stat craft the most Efficent build for the type of play style you want.

hell even brazil did it and make a Meta condi team for dungeons, you better go check it out.

lol.

Power is more valued than Vitality.

did i mention Vitality no , I mentioned the Power Balance between pet and Ranger that is all.
regardless of the rangers power a pets is going to be 2k power without might you have to see this from a point of view of seperate sources of damage rather than one big lump , to the ranger it does not matter if he has max power or not , as long as it is balanced or recovered through the pet or through condi application at a high rate .

lossing 200 power is nothing for the bigger picture, when sharing might with a pet.

Heimskarl, tragic and me are working off the General role of Support/power rather than Power first/support second using Monk runes or those i put in my build link.

if you have any ideas apart from Morze poWer , your not thinking of the role the op wants to provide.

You were disagreeing with my choice of Zealots and think Magi is superior. Which is Vitality/Healing/Precision.

Vitality is USELESS when you are always staying at range: Axe + longbow. It doesn’t increase regen health to your allies, it doesn’t protect them, it doesn’t reflect damage, it doesn’t increase the hp of pets. It only good for tanking. Frankly, PvE content is already easy enough to lack the need for defensive stats. Just ask the zerkers.

Zealot is much better as it uses healing power which is what OP wants with an added bonus: it increases DPS much better than Magi.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Support Ranger Build.

in Ranger

Posted by: Rymer.4017

Rymer.4017

I would like to say that I have a build that works for what I want on my ranger I can do all the above by just changing traits and skills around on the build I am running now and am still as viable with healing with out the need for healing power it was not that hard to put the 2 together and understand why some things are the way they are. See healing in this is not like other games its not meant to heal like max health but to help keep you there easier and this can be done with just normal things like regen and tick heals take care of that with the pet heal and my healing spring I can heal up to 10k hp if needed or more with out healing power. With the healing power I can heal for more but its not really needed when people have no health anyway the only ones hard to keep there are warrios.

Support Ranger Build.

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Rymer, don’t take this as a downvote, but rather a useful lesson you could learn.
https://www.youtube.com/watch?v=aRnw05Boi8I
Here are some amazing points on why is there absolutely no point in focusing on Healing Power.

Or rather, the value of that particular stat is light years behind in perspective.

EDIT:
This is the reason and the main idea. You could call this a
tl;dr
https://youtu.be/aRnw05Boi8I?t=14m3s

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Support Ranger Build.

in Ranger

Posted by: runeblade.7514

runeblade.7514

Rymer, don’t take this as a downvote, but rather a useful lesson you could learn.
https://www.youtube.com/watch?v=aRnw05Boi8I
Here are some amazing points on why is there absolutely no point in focusing on Healing Power.

Or rather, the value of that particular stat is light years behind in perspective.

EDIT:
This is the reason and the main idea. You could call this a
tl;dr
https://youtu.be/aRnw05Boi8I?t=14m3s

So tl;dr: Zerk all the way! Unless you want to do condi, then use Sinister.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Support Ranger Build.

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

what wooden potatos is talking about is Pure healing power builds, is Zealots pure Healing power no its Power main , precision , then healing.

ps rune I said good Suggestion on the Zealot but he has enough crit hits already just means he does not need the Precision and that does not mean taking magi , he could take somthing else instead PPT for example or PvF , i was not saying take magi or anything of the sort did i even mention magi in my comment no , i suggested he already has enough crit hits 47% at base + 10% on flanking + 20% on fury = 77%+ a spotter ranger nearby 85% and a banner warroir should up that to close to 100% , There is no point in going above 100% so excess precision is a waste of stat points.

Support Ranger Build.

in Ranger

Posted by: Rymer.4017

Rymer.4017

Thanks for the vids but its not correct a hundred percent see healing is there like protection is to help mitigate the damage. Your self heal is a oh poo button of a sort your supposed to dodge or use other means to stop the damage not heal through it that can not be done even in dungeons unless every person is a guard or ele it can not be done I know this now. After lots of testing you can not get enough healing power ever to heal through it so you have to use other things to help mitigate the damage I have been saying this all the time with healing you help support like protection from the minor stuff and dodge roll or use blind or aegis to deflect the damage. I was not trying to make a healer but a support character when needed and even if you build into it you give up the damage or you get the damage and give up the extra health or armor.

No worries though I can switch to support when I feel it needed and still keep players at full health even in dungeons by my self if you trait it right and its not rocket science its quit easy. The only profession that can not is the thief and if the thief can I have not figured it out yet. Guardian is the best at support then most professions with ele being almost as good and then engineer and ranger/warrior is third, Necro can also do a really good job at this as well but lack the other types of support many ask for but they get more condi removal then most professions while the mesmer can do an ok job at it. The revenant looks like its going to be on par if not closer to engineer when it comes to its healing setup and that good cause they both have alot of condi removal.

If there is anything I have learned its that some professions have built in support while other professions have to work harder for it but still can do it.

Support Ranger Build.

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Thanks for the vids but its not correct a hundred percent see healing is there like protection is to help mitigate the damage. Your self heal is a oh poo button of a sort your supposed to dodge or use other means to stop the damage not heal through it that can not be done even in dungeons unless every person is a guard or ele it can not be done I know this now. After lots of testing you can not get enough healing power ever to heal through it so you have to use other things to help mitigate the damage I have been saying this all the time with healing you help support like protection from the minor stuff and dodge roll or use blind or aegis to deflect the damage. I was not trying to make a healer but a support character when needed and even if you build into it you give up the damage or you get the damage and give up the extra health or armor.

No worries though I can switch to support when I feel it needed and still keep players at full health even in dungeons by my self if you trait it right and its not rocket science its quit easy. The only profession that can not is the thief and if the thief can I have not figured it out yet. Guardian is the best at support then most professions with ele being almost as good and then engineer and ranger/warrior is third, Necro can also do a really good job at this as well but lack the other types of support many ask for but they get more condi removal then most professions while the mesmer can do an ok job at it. The revenant looks like its going to be on par if not closer to engineer when it comes to its healing setup and that good cause they both have alot of condi removal.

If there is anything I have learned its that some professions have built in support while other professions have to work harder for it but still can do it.

good to see onther person apart from myself with the same mind set be it Pvp, PvE or WvW its a Soild method to improve gameplay for everyone and to also improve skill “beyond Kill it fast before i Kick the bucket.”
the way i see it having a good amount of healing power nothing over kill like the video he posted , after each dodge is 1sec and regen at near 1k per second from a healing spring just means each time you dodge or evade or Migrate a attack you recover 1k hp , that adds up a lot , while a zerker player with no healing support always has a dwindling hp pool and the only chance of recovery is to kill or be killed which isn’t skill , its ether dumb luck or the opposing target is also Glass allowing those 4k autos which every class is able to.

the amount of thiefs i see in wvw complaining about how weak they are vs rangers and asking for buffs is silly they blow out all defences and offensive power for a one off spike attack which is weakended, protected and deflected , and ontop of that healing 1k every second while they are stealthing to recover only means me as the ranger in question resets the fight without even leaving combat a sad by product of the Zerker meta while roaming.

he de-cloaks at 40%-50% while i am now back to near Max hp.

(edited by Zenos Osgorma.2936)

Support Ranger Build.

in Ranger

Posted by: Rymer.4017

Rymer.4017

Thanks for the vids but its not correct a hundred percent see healing is there like protection is to help mitigate the damage. Your self heal is a oh poo button of a sort your supposed to dodge or use other means to stop the damage not heal through it that can not be done even in dungeons unless every person is a guard or ele it can not be done I know this now. After lots of testing you can not get enough healing power ever to heal through it so you have to use other things to help mitigate the damage I have been saying this all the time with healing you help support like protection from the minor stuff and dodge roll or use blind or aegis to deflect the damage. I was not trying to make a healer but a support character when needed and even if you build into it you give up the damage or you get the damage and give up the extra health or armor.

No worries though I can switch to support when I feel it needed and still keep players at full health even in dungeons by my self if you trait it right and its not rocket science its quit easy. The only profession that can not is the thief and if the thief can I have not figured it out yet. Guardian is the best at support then most professions with ele being almost as good and then engineer and ranger/warrior is third, Necro can also do a really good job at this as well but lack the other types of support many ask for but they get more condi removal then most professions while the mesmer can do an ok job at it. The revenant looks like its going to be on par if not closer to engineer when it comes to its healing setup and that good cause they both have alot of condi removal.

If there is anything I have learned its that some professions have built in support while other professions have to work harder for it but still can do it.

good to see onther person apart from myself with the same mind set be it Pvp, PvE or WvW its a Soild method to improve gameplay for everyone and to also improve skill “beyond Kill it fast before i Kick the bucket.”
the way i see it having a good amount of healing power nothing over kill like the video he posted , after each dodge is 1sec and regen at near 1k per second from a healing spring just means each time you dodge or evade or Migrate a attack you recover 1k hp , that adds up a lot , while a zerker player with no healing support always has a dwindling hp pool and the only chance of recovery is to kill or be killed which isn’t skill , its ether dumb luck or the opposing target is also Glass allowing those 4k autos which every class is able to.

the amount of thiefs i see in wvw complaining about how weak they are vs rangers and asking for buffs is silly they blow out all defences and offensive power for a one off spike attack which is weakended, protected and deflected , and ontop of that healing 1k every second while they are stealthing to recover only means me as the ranger in question resets the fight without even leaving combat a sad by product of the Zerker meta while roaming.

he de-cloaks at 40%-50% while i am now back to near Max hp.

Very true.

Support Ranger Build.

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Wait, just let me get this straight.
All this discussion is about PvP and WvW? Because if I was mistaken none of what I’m talking about makes sense.

I was addressing PvE where people “just don’t need you” (yet, we can’t be sure about what HoT brings). The difference in DPS between Zealot and Zerker is Roughly 25%. And your allies will die regardless if they failed to dodge the spike damage. Even the Silverwastes bosses are made so that every large-scale-AoE has the cooldown of 10 seconds – so you could dodge every one of them (maybe Vigor will be needed for some of the HoT, who knows).

I am aware of what you are saying. But the fact that you are going to die regardless of whether you brought healing power or not is still the same and the same goes for people you are trying to help. If you want to feel helpful – bring thee things:

Elite Spirit of Nature
Water Field
Blasts
Weakness/Protection/Blind
(see how nothing requires healing power?)

People need your help only if they screwed up. I can guarantee that 50% of your regen goes to hell without effect on people with 100% hp.
I also stated what are the only environments or mechanics that would make your healing power beneficial. So I believe we understand each other, but you can’t shake your feeling that healing power is useful even if it’s not.

“Observe, learn and counter.”

Support Ranger Build.

in Ranger

Posted by: Rymer.4017

Rymer.4017

Ok this is one way you can do a viable support ranger build its not as good as my other but can work.

http://gw2skills.net/editor/?vNAQNAnXTnMqAtCi9qAWsActgh9gav9A4s/4ocrAv4Li3ui3eA-TBCBAB4p+DUK/kVJoFPBgFOFAAY+Lr9HmRfAA-e

And now lets talks about this set up you can ether go with Honed Axes or Beast warden for the extra ferocity or the taunt the taunt can save a life it triggers on skill activation and honed axes increases your damage and you get a self reflect plus you get an aoe chill which help slow enemys so you can keep them in the aoe from whirling defence and some extra might stacking. The sigels of Frailty help buy letting you stack vuln fast ether with axes or with the LB so you can keep it up better and 25% more damage helps alot more.

With the nature magic you get search and rescue which in a dungeon can mean complete downed state or a fast rez not requiring as many to get the up. You can also take invigorating bond for the extra heal or Natures vengeance which has the pulsing protection and 75% chance on hit for a longer lasting protection just do not set it in the fight area but off to the side out of harms way but still in range to effect others.

You also get a heal and a protection from the fern hound and the blue moa and with invigorating bond you can get more healing. In marksmanship you can trigger clarion bond for extra fury or you can pop the other one in strength of the pack giving you a higher crit rate allowing you get a higher damage output not much but enough you also have stability from 2 sources along with a tick heal for you and one for your pet plus the pet gets another plus regen gives you back just over 400hp all the time almost.

You can take one of two things also in marksmanship remorseless or Lead the wind with one you get another opening strike for one hit giving you another 100% crit or you could take the other one and get faster bow skill recharge and piercing arrows which when you have a group stacked up means you can hit them all give them all extra vuln and hitting them all.

As for the blind the ranger gets it only goes off on hit and last for such a short time with the pet cast time sucks the taunt works better and has a longer lasting effect. And if you go warhorn off hand you get 2 blast finishers cause pet swapping is also a blast finisher. And every extra heal is like using a different type of protection. Now this is not an optimal damage build but you can get up to 3k to 4k damage with rapid shot and fury plus with sick em you give your pet 40% more damage in one attack making the over all damage around 9k if not more depending on ferocity level with a maintained damage from everything else like piercing arrow and other things you can support a group quite well but not as good as a good as guardian or ele in the same gear. Also the 12.5% healing effect from benevolence increases your heals all around and makes a large difference.

Edited = with certain food you can get another 10% healing effectiveness and if you go with one that works off toughness vit % to percision you can get over 30% crit rate this way you crit at 50% with fury.

(edited by Rymer.4017)